Aldranon Posted December 30, 2018 Share Posted December 30, 2018 Go in buffs.XML and change this line: <passive_effect name="StaminaMaxModifierOT" operation="base_add" value="1"> <requirement name="StatCompareModMax" stat="stamina" operation="LTE" value="10"/> </passive_effect> To this line: <passive_effect name="StaminaMaxModifierOT" operation="base_add" value="1"> <requirement name="StatCompareModMax" stat="stamina" operation="LTE" value="50"/> </passive_effect> Besides being more realistic, this lets the hobo stew to have a reason and lets MP teams (and SP to a lesser degree) save points from being wasted on Slow Metabolism. Changing it to 100 is still realistic, but... Anyway, how would I show the food now max of 150 on the character display? Link to comment Share on other sites More sharing options...
Aldranon Posted December 30, 2018 Author Share Posted December 30, 2018 Or is this the thing I needed to modify? So foodAmount is the reserve of food over 100. <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="foodAmount" operation="set" value="25"> <requirement name="CVarCompare" cvar="foodAmount" operation="GT" value="25"/> <requirement name="StatComparePercModMaxToMax" stat="stamina" operation="GTE" value=".99"/> </triggered_effect> Link to comment Share on other sites More sharing options...
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