Royal Deluxe Posted December 27, 2018 Share Posted December 27, 2018 (new version in post 3) Its a small mod * Raise the chance for coffee in vending machines * Trader reset every day * Glue value of sand and gravel = 5 = No more one block broad tunnel deathtraps * Add 20 Skillpoints to the bedroll quest * Raise the costs for attributes 1 Free -> Free 2 1 -> 1 3 1 -> 1 4 1 -> 2 5 2 -> 3 6 2 -> 3 7 3 -> 4 8 4 -> 5 9 5 -> 7 10 5 -> 9 Means 10 points more for every attribute = 50 Points less in the end Means instead of being 41 too short you will be 71 too short to skill all. Means this mod remove the pain in the start and reduce the godlike abilities in the end a bit. Sadly i found no way to make it the way i really wanted it with a midgame gate by 20 Skillpoints from Ability Level 6 to 7 https://drive.google.com/file/d/1jdN5mqDOPP1XNP3o5yRQw8oCKyYMnNzm/view [Mod is fresh made and i start testing now] Link to comment Share on other sites More sharing options...
Royal Deluxe Posted December 28, 2018 Author Share Posted December 28, 2018 ohh btw for the people saying that 20 is MUCH too much. 2 in Cardio + 2 in agility 2 in Trex + 2 in strenght 2 in Insulated + 2in Fortitude 1 in healing 2 in Pack mule (2 in Barter (+2 in int) or 1 in master chef to get food) thats 16-19 Skillpoints to get rid of the pain Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 2, 2019 Author Share Posted January 2, 2019 https://drive.google.com/file/d/1CXMLXzfPZfP4ZCSPasAt8QqLXiyVa9uD/view?usp=sharing Vanilla+ Light Changes V2.0 Materials.xml --------------- Sand and gravel glue value 4 to 5 Windows.xml -------------- Main Menue change you will see directly ^^ More options in singleplayer like 34% Lootabundance traders.xml -------------- Trader restocks each day Coffee availability raised Quests.xml -------------- Additional 10 Skillpoints in the starterquest Reduced skillpointgates Progression.xml -------------- Sexual Tyranosaurs 1/5 = Strenght 1 2/5 = Strenght 1 3/5 = Strenght 4 Pack Mule 1/5 = Strenght 1 2/5 = Strenght 1 3/5 = Strenght 4 Well Insulated 1/5 = Fortitude 1 2/5 = Fortitude 1 3/5 = Fortitude 4 Rule 1: Cardio 1/5 = Agility 1 2/5 = Agility 1 3/5 = Agility 4 Ohh forgot to change the skillcosts for a more balanced endgame, but i hpe the next patch comes soon, so i add this later back in Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 5, 2019 Author Share Posted January 5, 2019 No more updates i guess, next versions will be a modlet collection. https://7daystodie.com/forums/showthread.php?103985-Vanilla-modlet-collection Link to comment Share on other sites More sharing options...
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