Killerpit Posted December 26, 2018 Share Posted December 26, 2018 Love most of the new changes in A17 Besides the zombies being able to jump like superman and Dig at which im understanding it hard coded kinda sad it has become super hard to build and enjoy A17. So i went back to 16.4 where at least i can have fun again. Im a creepy mole person loved my underground Bunker for a safe zone plus being able to fight hordes above ground. Link to comment Share on other sites More sharing options...
asmosnuts Posted December 26, 2018 Share Posted December 26, 2018 Its a hard one, zombies shouldnt dig but a system where they can slowly dig if noise or heat attracts might work. Trouble is its just so overpowered atm . Jumping isnt so much of a problem its the builders/tunnelers who have most cause for complaint. Link to comment Share on other sites More sharing options...
Killerpit Posted December 26, 2018 Author Share Posted December 26, 2018 If they was to make a option of turning off zombie digging AI thats a option i think would please everyone. Not everyone plays the same way i do understand alot of players want the challenge but theres alot that like to build tunnels and bunkers Link to comment Share on other sites More sharing options...
SurvivalUK Posted December 26, 2018 Share Posted December 26, 2018 If you're happy with modding both jumping and digging down are an easy fix. At least until hopefully the options are in the gui. For example; <!-- Stop Zs eating through hard materials --> <append xpath="/items/item[@name='meleeHandMaster']/effect_group[@name='Base Effects']"> <passive_effect name="DamageModifier" operation="perc_add" value="-100" tags="concrete,metal,stone"/> </append> <append xpath="/items/item[starts-with(@name, 'meleeHandZombie')]/effect_group[@name='Base Effects']"> <passive_effect name="DamageModifier" operation="perc_add" value="-100" tags="concrete,metal,stone"/> </append> Just extract the bits you need from here; https://7daystodie.com/forums/showthread.php?94223-MOD-A17-Better-Balance-Mod#post872166 Link to comment Share on other sites More sharing options...
Killerpit Posted December 27, 2018 Author Share Posted December 27, 2018 If you're happy with modding both jumping and digging down are an easy fix. At least until hopefully the options are in the gui. For example; <!-- Stop Zs eating through hard materials --> <append xpath="/items/item[@name='meleeHandMaster']/effect_group[@name='Base Effects']"> <passive_effect name="DamageModifier" operation="perc_add" value="-100" tags="concrete,metal,stone"/> </append> <append xpath="/items/item[starts-with(@name, 'meleeHandZombie')]/effect_group[@name='Base Effects']"> <passive_effect name="DamageModifier" operation="perc_add" value="-100" tags="concrete,metal,stone"/> </append> Just extract the bits you need from here; https://7daystodie.com/forums/showthread.php?94223-MOD-A17-Better-Balance-Mod#post872166 I wouldnt even know where to start or even add this i tried peeking at the xpath modding forum cant make heads or tails of it Link to comment Share on other sites More sharing options...
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