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skyMark

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  1. so, I get a segfault when starting a server, that is different than this one. the output of mine looks like that: 2021-12-24T23:07:36 0.955 INF Loaded (local): rwgmixer 2021-12-24T23:07:36 1.003 INF Loaded (local): archetypes 2021-12-24T23:07:36 1.005 INF Loaded (local): color_mappings 2021-12-24T23:07:36 1.006 INF Loaded (local): loadingscreen 2021-12-24T23:07:36 1.006 INF WorldStaticData.Init() needed 0.000s 2021-12-24T23:07:36 1.013 INF Started Telnet on 25003 2021-12-24T23:07:36 1.024 INF Awake done in 719 ms Caught fatal signal - signo:11 code:1 errno:0 addr:0x50 Obtained 10 stack frames. #0 0x007fa0ad3693c0 in funlockfile #1 0x007fa0ae30feb7 in PhysicsManager::GetDefaultPhysicsSceneHandle() const #2 0x007fa0ae24bfab in UnityScene::~UnityScene() #3 0x007fa0ae248f6c in RuntimeSceneManager::~RuntimeSceneManager() #4 0x007fa0ae2487e5 in StaticDestroyRuntimeSceneManager(void*) #5 0x007fa0adf9098f in RegisterRuntimeInitializeAndCleanup::ExecuteCleanup() #6 0x007fa0ae22e70a in RuntimeCleanup() #7 0x007fa0ae406b8a in PlayerMain(int, char**) #8 0x007fa0ad1890b3 in __libc_start_main #9 0x0056347a611029 in _start This is on a dedicated server, on a ubuntu 20.04.2 with a i7 6700, no gpu and 16GB ram and 10GB swap, opening with ssh, all following this guide : https://www.masonegger.com/blog/005-7d2d/ this is a clear install, no 7dtd server was hosted on this machine before, and there should be not any old versions are there any possible fixes I can try?
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