so, I get a segfault when starting a server, that is different than this one.
the output of mine looks like that:
2021-12-24T23:07:36 0.955 INF Loaded (local): rwgmixer
2021-12-24T23:07:36 1.003 INF Loaded (local): archetypes
2021-12-24T23:07:36 1.005 INF Loaded (local): color_mappings
2021-12-24T23:07:36 1.006 INF Loaded (local): loadingscreen
2021-12-24T23:07:36 1.006 INF WorldStaticData.Init() needed 0.000s
2021-12-24T23:07:36 1.013 INF Started Telnet on 25003
2021-12-24T23:07:36 1.024 INF Awake done in 719 ms
Caught fatal signal - signo:11 code:1 errno:0 addr:0x50
Obtained 10 stack frames.
#0 0x007fa0ad3693c0 in funlockfile
#1 0x007fa0ae30feb7 in PhysicsManager::GetDefaultPhysicsSceneHandle() const
#2 0x007fa0ae24bfab in UnityScene::~UnityScene()
#3 0x007fa0ae248f6c in RuntimeSceneManager::~RuntimeSceneManager()
#4 0x007fa0ae2487e5 in StaticDestroyRuntimeSceneManager(void*)
#5 0x007fa0adf9098f in RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()
#6 0x007fa0ae22e70a in RuntimeCleanup()
#7 0x007fa0ae406b8a in PlayerMain(int, char**)
#8 0x007fa0ad1890b3 in __libc_start_main
#9 0x0056347a611029 in _start
This is on a dedicated server, on a ubuntu 20.04.2 with a i7 6700, no gpu and 16GB ram and 10GB swap, opening with ssh, all following this guide : https://www.masonegger.com/blog/005-7d2d/
this is a clear install, no 7dtd server was hosted on this machine before, and there should be not any old versions
are there any possible fixes I can try?