Hello Spider. Hello Everyone.
Long time fan of this mod. Keep it up.
I decided today to get back in A16.2 with True Survival. I followed the install instruction correctly using 7D2D Mod Launcher. Now, I cannot start a game on the current server. "Waiting for server..." is displayed for a few seconds then the console pop up and prints some errors:
2017-08-29T22:45:09 33.536 INF StartAsClient
2017-08-29T22:45:09 33.536 INF Sending RequestToEnterGame...
2017-08-29T22:45:09 33.542 INF StartGame done
2017-08-29T22:45:16 40.876 INF Received config file 'materials' from server. Len: 51888
2017-08-29T22:45:16 40.881 INF Received config file 'physicsbodies' from server. Len: 95252
2017-08-29T22:45:16 40.889 INF Received config file 'blocks' from server. Len: 944554
2017-08-29T22:45:16 40.983 ERR Loading and parsing '' (Model '#Potato?PotatoPrefab' not found on block with id 260)
2017-08-29T22:45:16 40.983 ERR Loading of blocks aborted due to errors!
2017-08-29T22:45:16 40.984 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0
at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0
2017-08-29T22:45:16 40.984 INF Received config file 'painting' from server. Len: 33807
2017-08-29T22:45:16 40.987 INF Received config file 'buffs' from server. Len: 99421
2017-08-29T22:45:16 40.996 INF Received config file 'misc' from server. Len: 8811
2017-08-29T22:45:16 40.997 INF Received config file 'items' from server. Len: 786003
2017-08-29T22:45:16 41.040 ERR Loading and parsing items xml file (Unknown block name 'wallTorchPlayer' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )
2017-08-29T22:45:16 41.040 ERR Loading of items aborted due to errors!
2017-08-29T22:45:16 41.041 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
Exception: Block with name 'treeTallGrassDiagonal' not found!
at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0
at Block.LateInitAll () [0x00000] in <filename unknown>:0
at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0
at GameManager.ConfigFileReceived (System.String _name, System.Byte[] _data) [0x00000] in <filename unknown>:0
at NetPackageConfigFile.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
at ConnectionManager.AR (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0
at ConnectionManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at GameManager.SetBlockTextureClient (Vector3i _blockPos, BlockFace _blockFace, Int32 _idx) [0x00000] in <filename unknown>:0
at NetPackageSetBlockTexture.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
at ConnectionManager.AR (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0
at ConnectionManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at GameManager.SetBlockTextureClient (Vector3i _blockPos, BlockFace _blockFace, Int32 _idx) [0x00000] in <filename unknown>:0
at NetPackageSetBlockTexture.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
at ConnectionManager.AR (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0
at ConnectionManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at GameManager.SetBlockTextureClient (Vector3i _blockPos, BlockFace _blockFace, Int32 _idx) [0x00000] in <filename unknown>:0
at NetPackageSetBlockTexture.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
at ConnectionManager.AR (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0
at ConnectionManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
The game hang there at "Waiting for server..." endlessly until I force it closed.