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MrSamuelAdams

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Posts posted by MrSamuelAdams

  1. 3 hours ago, xyth said:

    Did you have an active quest in the game?  That might explain the need to reset

     

    This update is unusual for the NPCCore as it involves the user interface, which hasn't changed in many alphas.  Your issue could be related to a broken quest, that got originally bugged due to the error this update prevents from happening.  Maybe removing that bugged quest will solve it, maybe not.  It could also be due to some other mod changing the UI as well.  I don't have any other ideas to offer.

    I do not have an active quest. Yeah. I'm not sure what it is unfortunately either. If I do figure it out and can replicate it. I'll let you know. 

  2. So i logged back into my save....Can't talk to him again. So strange. 

     

    ___

     

    So I had to do another chunk reset for it to work. So odd. 

    _________________

    Any idea why it keeps doing that though, why I have to chunk reset now every time I log in to talk to trader. I have to like...fly away...Forward 10 days, reset and then it works. 

    Any clue what could reset it so I don't have to keep doing that lol 

  3. 1 hour ago, khzmusik said:

    So, I want you all to know what is going on.

     

    All of my enemy (or non-friendly) NPCs use the "EntityEnemySDX" class, because that can be spawned into wandering hordes, and it also accepts the NPC "commands" that can be issue by SCore pathing cubes placed in POIs. (NPC POI designers use those blocks to make ranged NPCs guard their positions, among other things.)

     

    But it turns out that class has a lot of issues. The NPC Core team was focused on either hireable NPCs (which use a different SCore class) or NPCs that use the vanilla bandit classes (which, unsurprisingly, don't obey the commands in pathing cubes).

     

    I've been trying to work out these issues, but it's not a trivial amount of work. So, please be patient. Once the issues are worked out, the new enemy packages (Whisperers or Rogues & Psychos) will be better than ever.

    Just wanted for you to know. I've been running your civilian and zombie pack. And everything has been great. Happy that it will get even better. Been enjoying your Score and NPCCore content 😊

  4. 1 hour ago, xyth said:

    Did you have an active quest in the game?  That might explain the need to reset

     

    I'm actually not sure tbh. 

    I could test that, but I'm scared to try again, 😭😂

  5. So I put this into my save, and now unable to interact with trader :( 

     

    Where can I find the download for the last version? 

     

    So, I got the pervious version of what I had for NPCCore, and reloaded my back up save and still unable to interact with Trader? Is there any fix to that? 😕 or am I SOL?

     

    Would a chunk reset work or do anything?

     

    So I did a chunk reset and seemed to work. :D 

     

    Guess can't update or touch NPC Core in a save game, least for me. Breaks talking to the trader oddly enough. 

  6. 31 minutes ago, xyth said:

    Pushed  <Version value="21.1.0.6" /> to the repo.   XUI was edited by Sphereii to make the windows used by NPCCore more vanilla compatible.  This resolves the bug when the game errors if you decline a quest.  It may make the mod more compatible with UI mods, but that's untested.  

     

    Okay to add to existing game? I know NPC and SCore can be sensitive when adding to existing saves. 

  7. Sorry for very late update , I have to reimport>export all assets again.

    Update V2

    - fixed errors

    - fixed boltaction shotgun bug

    - fixed loot,trader xml

    - fixed saika textures (too dark)

    - new 3D icons

    - small balance changed

    - added localization for DE,JP

    - broken sounds fixed 

     

    also... I recommended FOV mod : https://www.nexusmods.com/7daystodie/mods/1995 

    you can change value in Mods\Ragnars_FovChanger\config.xml

    my best setting is  <weapon_fov value="55" />   work great with pistols and long guns

     

    It was in her shotgun mod pack page 3

  8. 17 hours ago, M4RCJOGAMING said:

    Hello Team,


    I know that there are some known problems - among others the one with the UI or the menu which is displayed during conversations or currently at the bottom of the screen can only be used if you shrink the overlay to 80% which is admittedly very strange in the game.


    In my search for a solution to this problem, I came across Spherell's NPC Dialog Windows, which is just for the 1.19 and since then have not been updated. 


    In single player, the whole thing goes so far without problems even in the A21.1 as soon as someone here but then wants to connect to my PC for a LAN game this comes only to the loading screen of the world and no further.


    You can hear wonderfully on the basis of the PC fan how long 7 Days is loading and when virtually nothing happens - but there is no corresponding error message.


    I would therefore appreciate it very much if here maybe someone could look at what would have to be changed on the modlett so that looks normal again ^-^


    LG M4RCJO

    PIC1 https://photos.app.goo.gl/oMeNhSA6sYCacrHWA
    PIC2 : https://photos.app.goo.gl/VPrZCvKuBXjRSpzP7
    PIC3 : https://photos.app.goo.gl/q7q8i8PHM76TyD548
    PIC4 : https://photos.app.goo.gl/ZuFdQKMuTfFK5zqz6

    Which mods are you having issues with? 

  9. 1 hour ago, PoloPoPo said:

    Can't wait to play DF on A21 so I have immediately downloaded the latest experimental, thanks a lot for that. However, there are only DF maps saying "noPEP" - does that mean DF with additional POIs isn't out on A21 yet?

    Make a RWG. 

     

    Just make sure you have all the DF POIs. Just do a quick search in "DM" mode and type DF when looking at the POIs and make sure you have Razor, Eve, Ana, Bunker and Lab. 

  10. 7 hours ago, xyth said:

    Version: 21.1.12.1115 of SCore was released, several NPC fixes included.  Might be the first stable version, although there are still a few non critical bugs to sort yet. 

    I only see version 

    21.1.10.1805

     

    NVM in the file it's that version. 

  11. Hey, 

     

    So I have Cleanerz and Raiderz  in my game. If I want to cut back the spawn rate on them but still have them in. I could just divide their spawn rates in half in the entitygroup config and that would be alright, right? 

  12. 11 hours ago, sphereii said:

    Mods have been updated to Alpha 21.1.  Due to changes in trader protection and inventory changes, you must upgrade for it to work well.

     

    Trader Protection problem symptoms will come in the form that all trader quests will be buried supplies.

     

    inventory problem symptoms comes from an GetItemCount() change.

    Thanks for the update, a few days ago I switched to the experimental and had the traders unprotected, not through SCore through the config of each trader and all I was getting was supply quests. Was driving me insane, could not figure out what was causing it. I have them unprotected through the new update in SCore everything seems good now! Thank you! 

  13. ZZ

     

    Wasn't sure where else to ask. If there is a discord let me know. 

    I was just wondering since 21.0 into 21.1 seems TFP changes something with trader protection and if you turn off protection using "  <property name="TraderAreaProtect" value="-100,0,-100" />"

     

    It makes traders unprotected. But now in 21.1 when you have them unprotected using that config traders only give Buried Supply quests. 

    Do you know of a way to make traders unprotected with out them just giving buried supplies?

     

    thanks!!!

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