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MrSamuelAdams

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Posts posted by MrSamuelAdams

  1. So I tried adding this mod for the "POI's" to DF. I always get these errors when loading in, is it an issue or way to fix it?

     

    https://imgur.com/a/OXZITKG

     

     

     

    2024-01-20T05:44:56 263.386 WRN XML patch for "biomes.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='snow']/subbiome[@prob='0.3']/decorations"  (line 5 at pos 3)
    2024-01-20T05:44:56 263.387 WRN XML patch for "biomes.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='snow']/subbiome[@prob='0.392']/decorations"  (line 10 at pos 3)
    2024-01-20T05:44:56 263.387 WRN XML patch for "biomes.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='snow']/subbiome[@prob='0.412']/decorations"  (line 15 at pos 3)
    2024-01-20T05:44:56 263.387 WRN XML patch for "biomes.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='snow']/subbiome[@prob='0.442']/decorations"  (line 20 at pos 3)
    2024-01-20T05:44:56 263.387 WRN XML patch for "biomes.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='pine_forest']/subbiome[@prob='0.392']/decorations"  (line 42 at pos 3)
    2024-01-20T05:44:56 263.387 WRN XML patch for "biomes.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='pine_forest']/subbiome[@prob='0.412']/decorations"  (line 47 at pos 3)
    2024-01-20T05:44:56 263.387 WRN XML patch for "biomes.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='pine_forest']/subbiome[@prob='0.442']/decorations"  (line 52 at pos 3)
    2024-01-20T05:44:56 263.387 WRN XML patch for "biomes.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='desert']/subbiome[@prob='0.29']/decorations"  (line 64 at pos 3)
    2024-01-20T05:44:56 263.387 WRN XML patch for "biomes.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='desert']/subbiome[@prob='0.24']/decorations"  (line 72 at pos 3)
    2024-01-20T05:44:56 263.387 WRN XML patch for "biomes.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='desert']/subbiome[@prob='0.402']/decorations"  (line 80 at pos 3)
    2024-01-20T05:44:56 263.387 WRN XML patch for "biomes.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='desert']/subbiome[@prob='0.412']/decorations"  (line 88 at pos 3)
    2024-01-20T05:44:56 263.387 WRN XML patch for "biomes.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='desert']/subbiome[@prob='0.442']/decorations"  (line 96 at pos 3)
    2024-01-20T05:44:56 263.539 INF Loaded (local): biomes in 0.19
    2024-01-20T05:44:56 263.707 INF Loaded (local): worldglobal in 0.17
    2024-01-20T05:44:56 263.753 WRN XML patch for "spawning.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/spawning/biome[@name='pine_forest']/spawn[@entitygroup='ZombiesAll']/@notags"  (line 6 at pos 3)
    2024-01-20T05:44:56 263.753 WRN XML patch for "spawning.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/spawning/biome[@name='burnt_forest']/spawn[@entitygroup='ZombiesAll']/@notags"  (line 14 at pos 3)
    2024-01-20T05:44:56 263.753 WRN XML patch for "spawning.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/spawning/biome[@name='burnt_forest']/spawn[@entitygroup='ZombiesNight']/@notags"  (line 15 at pos 3)
    2024-01-20T05:44:56 263.753 WRN XML patch for "spawning.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/spawning/biome[@name='desert']/spawn[@entitygroup='ZombiesAll']/@notags"  (line 22 at pos 3)
    2024-01-20T05:44:56 263.753 WRN XML patch for "spawning.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/spawning/biome[@name='snow']/spawn[@entitygroup='SnowZombies']/@notags"  (line 30 at pos 3)
    2024-01-20T05:44:56 263.753 WRN XML patch for "spawning.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/spawning/biome[@name='snow']/spawn[@entitygroup='ZombiesAll']/@notags"  (line 32 at pos 3)
    2024-01-20T05:44:56 263.753 WRN XML patch for "spawning.xml" from mod "A21-OldWestMigration" did not apply: <append xpath="/spawning/biome[@name='wasteland']/spawn[@entitygroup='ZombiesWasteland']/@notags"  (line 39 at pos 3)
    2024-01-20T05:44:57 263.814 ERR XML loader: Loading and parsing 'spawning.xml' failed
    2024-01-20T05:44:57 263.816 EXC Entity group 'ZombieGhostTownGroupGS1' not existing!

  2. 7 hours ago, zztong said:

    A21.2-ZZ018 has been released because I'm tired of waiting on A21.2. This release attempts to address Vanilla variety issues in Gateway and Country Residential districts. It contains...

     

    16 new POIs: gyroport_01, lot_vacant_03, lot_vacant_04, lot_vacant_05, lot_vacant_06, restaurant_03, storage_02, store_s_03, store_s_04, store_s_05, , store_xs_16, tfp_docks_01, tfp_docks_05, trailer_02, trailer_park_04, and warehouse_04.

     

    5 new Tiles: countryresidential_corner_zztong_01, countryresidential_corner_zztong_02, countryresidential_t_zztong_01, gateway_straight_zztong_07, and gateway_t_zztong_02.

     

     

    1. I take it I can't use this version if I'm still using A21.1 correct?

     

    2. Would this version be okay to use with DF or no? I don't want to update the version I have since it still works good. 

  3. I love your gun packs so much. I really wish there was a way I could include them into DF. The 55.6, 7.62 and this one. 

    I wish I was smart enough to figure out how to implement them into that overhaul

  4. 1 hour ago, xyth said:

    Depends on exactly what you want to be the result of any change.  There may be better ways to effect that desired change.

    Just looking for a change to decrease the damage of the NPC's with guns. Because, especially early game, you basically get mowed down in a second and can't really react since sometimes they come around corners to fast and shoot without even looking at you. 

    So think decreasing the damage across the board for all ranged NPC's in half would be a good start. 

  5. 21 hours ago, drkstardragon said:

    yes, edit the DamageEntity in Action0 and Action1, 0 being melee damage and 1 being ranged damage, for each type of weapon

    <property class="Action1">
                    <property name="Class" value="Ranged"/>
                    <property name="Range" value="10" />

     

    so I would change it to 

     

    <property class="Action1">
                    <property name="Class" value="Ranged"/>
                    <property name="Range" value="5" />

     

    for example?

  6. So, not sure if this has happened to anyone else. 

    I have not changed any mods I have installed since I started a new playthrough. 

    I logged out last night, came on today. Now I am unable to interact with the trader? Worked fine when I started the playthrough yesterday and during the playthrough. 

    This same thing has only ever happened when I tried to update NPCCore during a playthrough. I have not changed NPCCore at all with this playthrough. So confused why this would be happening?

    I want to use NPCCore but issue and not being able to interact with traders keeps happening for some reason. 

    Is there a bug or something that is happening causing this to occur, seems like the dialog box or something doesn't trigger :( 

     

    NPC Core version -- <Version value="21.1.0.6"/>

    SCore version -- <Version value="21.1.12.1115" />

     

    ___________EDIT_______

     

     

    So I updated to the latest SCore. Didn't make a difference. 

    ....

     

    What worked is...I few away to the other side of the map, came back, and was able to interact with the trader. 

    Not sure this helps fix the issue. But something resets where you can talk again if you fly miles away and come back. 

    So strange, not sure what is causing this bug, but it is really odd. 

    If anyone can help to figure out the cause or what to do to stop it, that would be greatly appreciated.

     

     

     

  7. Which value do I change? 

     

    <configs>
        <append xpath="/items">
        
            <item name="DarksZombiezLoadHack01">
                <property name="CreativeMode" value="None"/>
                <property name="CustomIcon" value="missingIcon"/><property name="CustomIconTint" value="90ff90"/>
                <property name="HoldType" value="45"/>
                <property name="HoldingItemHidden" value="true"/>
                <property name="Meshfile" value="#@modfolder:Resources/DarksZombiez.unity3d?ParasiteZombieDark"/>
                <property name="DropMeshfile"  value="#@modfolder:Resources/DarksZombiez.unity3d?ParasiteZombieDark"/>
                <property name="Material" value="MresourceScrapIron"/>
                <property name="Weight" value="1"/>
                <property name="Stacknumber" value="1"/> <!-- STK resource -->
                <property name="EconomicValue" value="1"/>
                <property name="EconomicBundleSize" value="1000"/>
                <property name="Group" value="Resources"/>
            </item>
        </append>
    </configs>

     

     

     

    Think I had the wrong one... It's under the NPC Core correct? 

     

    This one...

     

    And I would change the "  <property name="DamageEntity" value="20"/>" to something like   <property name="DamageEntity" value="10"/> for example.. is that right?

     

    <item name="gunNPCAk47">
                <property name="Extends" value="gunNPCSMG5"/> 
                <property name="RightHandJointName" value="AK47" />
                <property name="Tags" value="weapon,ranged,medRange,gun,barrelAttachments,reloadPenalty2,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic"/>
                <property name="CreativeMode" value="None"/>
                <property name="Meshfile" value="@:Other/Items/Weapons/Ranged/AK47/ak47Prefab.prefab"/>
                <property name="Material" value="MMachineGunParts"/> <property name="Weight" value="4"/>
                <property name="CustomIcon" value="gunAK47"/>
                <property name="HoldType" value="32"/>
                <property name="SoundUnholster" value="weapon_unholster"/>
                <property name="SoundHolster" value="weapon_holster"/>
                <property class="Action0">
                    <property name="Class" value="Melee"/>
                    <property name="DamageEntity" value="20"/>
                    <property name="DamageBlock" value="20"/>
                    <property name="Range" value="1.65"/>
                    <property name="Sphere" value="1.2"/>
                    <property name="Delay" value=".8" /> 
                    <property name="Sound_start" value="swoosh"/>
                    <property name="Block_range" value="1.65"/>
                </property>
                <property class="Action1">
                    <property name="Class" value="Ranged" />
                    <property name="Range" value="25" />
                    <property name="Auto_fire" value="true" /> 
                    <property name="Magazine_items" value="ammoNPC762mmBulletBall" />
                    <property name="Reload_time" value="0" /> 
                    <property name="Infinite_ammo" value="true" />
                    <property name="Single_magazine_usage" value="false"/>
                    <property name="Bullet_icon" value="uzi" />
                    <property name="Sound_start" value="ak47_fire"/>
                    <property name="Sound_loop" value="ak47_fire"/>
                    <property name="Sound_empty" value="dryfire"/>
                    <property name="Sound_reload" value="ak47_reload"/>
                    <property name="Sound_end" value="ak47_fire_end"/>
                    <property name="Particles_muzzle_fire" value="nozzleflash_ak" />
                    <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
                    <property name="DamageEntity" value="13"/> <!--  This is base damage per ray that hits) -->
                    <property name="DamageBlock" value="13"/>                 
                </property>

  8. 2 hours ago, stallionsden said:

    haha der me.. 

    if you are talking bout no zs in the top part of the poi there isnt any zs.. 

    try going down. 

    I meant through the whole building didn't see any. 

    I will check again. 

    But did not see anything through the first, second floors. 

  9. 49 minutes ago, stallionsden said:

    They had zs when I went thru.

     

    Are you getting zs in  other pois.

    You should only have it in the mods folder as it comes with a config and modinfo

    Yes. Other pois are fine. 

    Downloaded latest version on nexus.. Made a new map. 

    Went to location and went through the POI and didn't see any zombies in the poi. 

     

    There are zombies in other pois I went through. 

    I'm not sure.

    I could make another map and go through it again to check. 

     

    Did you go through the one that was updated on August 23rd? Since there was an update since the original  upload. 

     

  10. So I have this POI in my world... But there are no zombie spawns in them? Everything looks great. I have this in my Mods folder. No just the LocalPrefabs too. 

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