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PastelHarmonics

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Everything posted by PastelHarmonics

  1. oo, very interesting, 30k in terms of the vehicle internal unit, or 30k in terms of [ Gas Can ] ?
  2. if I just get in and out of the truck the fuel gauge jumps from wherever it was to 0% gonna change the fuel tank from x100 to x2
  3. I still have a lot more testing I can do but if anyone is familiar with any parts of the vehicle code that isn't visible from outside unity, and that could help me understand what my limitations are relating to fuel tank modding, that would be super jazzy
  4. 26% will go to 5%, 8% will go to 5%, 5% will go to 2%, 13% will go to 6% I have no idea why this is happening. I increased the size of the fuel tank by 63x at first, then 100x now, I suspected this could be the root of the problem but I haven't seen anyone complain about it in relation to any other fuel tank increase mods for vehicles I have the truck at 0% fuel now and am gonna drive it for a while to see if it's a UI problem or if its actually losing fuel okay the gas DID actually run out
  5. OKAY! it tentatively appears to be working now, I validated my files, no files failed to validate; I then took all the files out of my mod and added them back one at a time, now the nickel melts. The fact that I changed nothing does make me worry that there is still some underlying problem, but right now it appears to be working. I'm honestly fairly confused about it. I was testing dozens of times too, the closest thing I can tell to the fix was literally removing the files from the mod folder and then. putting them right back in. I tested immediately before doing that; failed to melt. and then immediately after, just to affirm that the problem was still there, somehow it? suddenly works..? but I have literally no idea how to account for that.
  6. What!!! okay that's. bizarre. thank you though that gives me more places to look for an issue! Thank you so much ! this is extremely helpful for my bug hunting. big thank you!
  7. did as you advised, no change hopefully a wizard will find my plea for help
  8. I have it like this now, nothing is changed :< no other mods either. and I saw what you said in my repost of this, thank you for the info on protocol, first time ever using a forum.
  9. I am trying to add new materials to forges, here is what I have, but I was hoping for a step by step or some explanation as to what exactly the code for the forge is looking for so I can understand what I need to give it. I've found a bunch of people having the problems as me and then they say "nvm fixed it" and don't say what they did. askldjfas;dkl here is what I have. so, y'know how the forge timer number counts down and then it melts an item and adds it to the forge? when mine hits 0, the text disappears and the item does not melt. this is the resourceNickel item btw. it just. stays there. and doesn't go into the forge at all.
  10. omg I forgot to add the problem lmfao. whoops. SO. okay. let me screen shot it. I changed my materials to be in line with what you described, let me screenshot the forge and explain the issue. so, y'know how the forge timer number counts down and then it melts an item and adds it to the forge? when mine hits 0, the text disappears and the item does not melt. this is the resourceNickel item btw. it just. stays there. and doesn't go into the forge at all. also I'm going to repost this in the place you mentioned
  11. thank you. this thread is extremely silly. Titanium has its uses, holding edges and making repetitive high-intertia impacts are not some of those uses. Titanium is chiefly useful as a structural material, and you will have a much better idea of its properties if you think of it as "situational side-grade to aluminum" rather than "lighter steel". Titanium is constantly in vogue because you can make truthful claims about its properties that laymen will not understand are not necessarily important. That said, here are some other situationally useful metals that you can buzzword sci-fi vogue your brain on: Beryllium Metal, Magnesium Metal, Niobium, Vanadium, Scandium (specifically aluminum-scandium alloys), Manganese, Samarium-Cobalt, Yttrium Optical Garnet, Palladium, Iridium, Osmium, Molybdenum
  12. I am trying to add new materials to forges, here is what I have, but I was hoping for a step by step or some explanation as to what exactly the code for the forge is looking for so I can understand what I need to give it. I've found a bunch of people having the problems as me and then they say "nvm fixed it" and don't say what they did. askldjfas;dkl here is what I have.
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