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About KotCP

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    Neko's are your friends
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  1. My past experience with Peer to Peer on other networking related stuff and games has been, people on the same LAN as you. So when I see things popping up in the Peer to Peer connection option, I am left confused as I know that I am not hosting a game within my routers LAN, yet I am seeing servers popup in my Peer to Peer list. So I am left to wonder, what does Peer to Peer means to 7D2D?
  2. KotCP

    Animal taming

    Game balance difficulty wise, there is always the Add New and Harder Zombies option as well as creating Zombie layers with Boss Zombies in it, not just the Zeds scattered around all the POIs we know so far, but actual Zombie created strong holds with all the bee hive made of dead body parts mush that such would come with. then you still also need to fill the Lore of "where did the zeds come from, how did this apocalypses start, missions/quest campaign, to explain why 7D2D is a Zed horror apoc." I think raising farm animals should still be added in. This game, in of itself still has a huge potential for expanding the games lore and having a campaign path for trying to discover why the zeds exist. If the game had a "Restart society and restore the modern world, while trying to find out what the source of the Zeds are and how to go about defeating them," then you will have a game play development perspective that will make the "ease of gaining food threw farming and ranching," a small convenience that you develop in the early game, cause the late game goals would be having you entering into zed hive strong holds and trying to end the constant threat of zed attacks, in addition to trying to find out who/what started the zed apoc.
  3. KotCP

    Animal taming

    I do have to wonder why this and Animal Farming hasn't been added in yet. It seems long over due.
  4. So, you want UV lights added? Making an underground Garden is as simple as make an underground cave, place farm plots, place lights, plant crops.
  5. An easy way to tell if a room is an auto aggro room, just hit any paper/glass/whatever with a stone axe to kill it. Then there is nothing to carelessly step on. If you still get a sudden rush of zeds, it is an auto aggro room. One of the down town/old town looking mom and pop stores with multiple floors is like that, when you get to the near top floor. The one with a hole in the roof and corner of the building. You can kill all the trash at the door and leave nothing to accidentally wake zeds up and still suddenly get rushed, even while sneaking with maxed from the shadows. You can bust a lot of things while stealthed normally. Heck you can take out an entire building before some zeds wake up if you wanted. Hitting metal seems to be the only thing loud enough to wake some zeds that are too close. Stone Axe is also the quietest tool, so if you take out trash on the floor and still get agroed, while stealthed, that room is usually an auto aggro room.
  6. I wish we knew what the armor values of the zeds where. This would help us see how much damage mediation was occurring. If Zed armor rating works the same as player armor rating, then it would go a long way to explain why some zeds require a heck of a lot of normal bullets, when you have no penetration skill points spent and can see the Zeds exact health numbers cause of a mod.
  7. So far the only thing I have seen that negates what I am saying, is Armor. In all the stuff I wrote, I didn't take into account Zeds with armor, in which there are a few of them. Some have light armor, some have heavier armor. The Suit Zed in the black monkey suit has very light armor. Still very 1 shotable. The military Zed has armor for short, the highest end of light armor, so not something you will 1 shot early on for sure, but not long till you can 1 shot its head. Bears and Zed bears are not 1 shot head shot-able for a decent amount of time. Going to take some upgrades to 1 shot Xbow those in the head. Some Zeds very clearly are heavily armored, ESPECIALLY THE SUICIDE BOMB ONE! You better have points in Penetration and have a backup plan or additional something, just to be safe. Armor on Zeds is the most significant factor in why, even at full Agi, Hidden Strike, and all other bonuses, you might not 1 shot a Zed, when you could be doing over 1000 points of damage to their head easily. The math for the damage output is real, I failed to point out armor on Zeds reducing the damage done, in that previous post.
  8. If you know what your doing, how to do it and what skills to purchase, Stealth can be quite fast. Crossbows come with its own Sneak attack bonus stat of 200%. Knives come with a 400% sneak Attack bonus. These weapons sneak attack bonuses are added to any personal skill related sneak attack bonuses from the agi skill tree Hidden Strike and you still have skill perk books that can add another 50% on top of all that. You get a crossbow that you can do 100 damage on with stone bolts, you can easily do 650 damage, one shotting most zeds no matter where you hit them. And if you head shot them with only base crit bonus, you still get 1300 damage out of it, if doing doing base crit damage was even possible, but to even get the 6.5x sneak bonus from a crossbow, you have to spend points in both base agi and then hidden strike, so you are going to have a 300% crit bonus instead of base on top of personal base damage boosted by 50%, so now your Crossbow base is actually ( 150 x 6.5 ) x 300% (( Crossbow damage times your personal base damage bonus ) times ( crossbow sneak attack damage + your sneak attack damage + special perk book sneak damage bonus)) times your headshot critical hit bonus from skill upgrades. Crossbows suddenly become monster weapons that could 1 shot sleeping irradiated ferals and Zombie bears. Now add From the Shadows sneak bonus to sneak speed and then the skill perk book that makes it where you don't spend stamina when sneak running, as well as the skill book that stops you from making sound when walking over trash while sneaking and not running while sneaking, and you have a stealthy person person that could clear a Shamway faster then a heavily Armored M60 player with a drum mag, because the Stamina loss will keep the heavily armored player slowed down as will the awaken zed rushes that will likely result in the player needed to use medical equipment a lot as well as chugging down a lot of stamina boosting drinks and buffs. Being able to control the Zeds and having the freedom and focus to keep one shotting them when they don't suspect it can allow you for a silent high speed that doesn't appear to be as fast as it looks, to Rambo heavy armor machine gunner, rushing around in an adrenal rushed panic going threw hundred and thousands of bullets, that has to pause to heal, rebuff and wait for stamina regen after every room.
  9. I have noticed the spawn in nature of the Zeds have changed to something like that, where they arn't in the house until I get in there. That does piss me off and feels like cheating. I have also noticed a large increase in zeds suddenly rushing me out of no where as well, leaving me the, "they where not their a second ago, nor was this how they worked in the last A#, wtf?!?!" again feeling like I was cheated. That being the case is why I carry the Robo(junk?) Turrets with me all the time now and setup Anti-Ambusah insurance rooms to fall back too, especially when I can't setup the whole woodbar+door thingies. So, I am feeling cheated more often lately.
  10. Me personally I hate dying with a passion, so I choose stealth to minimize my chance at being killed, especially in the early game, where the most you are likely to have is a bow, unless you get lucky with the loot and opening spawn near a ShotGM. Depending on how you handle stealth, it can potentially be pretty fast, especially if you have a lot of points spent in it and have the skill books, ESPECIALLY the no stamina drain one. When stealth works, it affords you a control over your situation that can allow you to murder entire floors of Zeds in a short time period. I can't tell you how many times I enjoyed stealthing into a ShameWay Factory and using a Composite Crossbow to take then entire factory out, all while running crouched and stopping to aim for the head. Being able to smash things up so you can ensure line of sight is wonderful too, especially when From the shadows skill makes your work even more silent and the zeds less likely to react, which is especially useful when banging on metal or upgrading metel has the higher chance of waking zeds via noise, when not facing an invisible trigger of some kind. Speed is usually not the main concern, control, personal survival and effectiveness is. Becoming able to rip a ShameWay Factory stealthed, faster then a machine gunner rushing, is a side effect of practice and proper gear and skill acquisition.
  11. On my combat focused characters, I play stealth a lot, especially in the starting out of the game. It is annoying to have this issue where the Devs seem to have programmed in an invisible trigger that suddenly activates a group of Zeds to rush at you when you get to a certain point on the map, in these POI's. Makes me glad I played Neverwinter Nights and messed with the level creators for that old game. Gained an understanding of "invisable location triggers." Because of that, I have had to work around these triggers, I can't see, by simply smashing the heck out of the buildings, so I don't have to walk over the trigger and start CrossBow sniping the Zeds that should very clearly be unsuspecting, in the first place. Sometimes I even have to setup new caged/door access area's, to control Zed movements, should stealth fail me, often times due to these invisible triggers. A method that started out with busting a Doorway into a 3 block wide, 2 block high, hole in the wall, before adding a new door and 2 wood bars wall replacements, so I could shoot at any Zeds that are in the next room over as well as have it as insurance, if they wake up, especially unexpectedly due to invisible wake triggers. With the Introduction of spears I since then changed my insurance corridor method to 2x2, place only 2 wood bars on the lower block area and have the door sideways. If a Zed wakes now, and starts bashing the door, I can still stab it with thew spear from a safe distance. Still, the fact that the use of invisible wake triggers is being used is quite bothersome and does feel a bet like cheating.
  12. Adding a weapon to a MultiCrew vehicle would be nice. Maybe they could add the Hummer or something like it as well.
  13. Half the reason for suggesting the Titanium idea was also for the Electrical Systems Advanced Controlled Forge/Workbench/ChemStation idea to be introduced. It would be nice to be able to create a wider variety off things threw them and using a wider range of materials. There are chemical bonds in certain metal alloys that need the use of computer controled systems in order to make possible after all, due tot he precise technical measurements and timing needed to become possible. If the FunPimps ever manage to add Friendly NPCs that are mobile, functional, loadout equipable and able to help with base defense and stuff, could add a whole new theme to the game of a Restore Society in a War against the Zeds type story line, where you also have to figure out what happen that lead to this Zombie apocalypses, that in some patchs, seemed to have a Nuclear Apocalypses directions for a while as well. The only thing they haven't done yet is add an alien invasion Apocalypses element to it yet. they would also be the first to do so, if they did add an Alien involved Apocalypses. I think having the wider range of materials, tools, and equipment that Titanium, Tungsten and Alloyed metals and meta materials created threw Computer controlled Electrical Advanced crafting stations would bring to the game would be an important part in providing a lot more fun game play variety as well as fitting for an expanded game storyline and endgame goal. Would just need NPCs to be capable of both fighting, mining, farming, cooking, running a store and selling trash loot, while allowing for patrol paths to be set-able. But all that would be a ways off, so the only thing within reason, for right now, would be to ask for a couple new resources and relevant advanced crafting stations.
  14. You say all that, yet the military uses Titanium in its Airframes. Why would the military use Titanium Airframes if your concern about brittleness was a real issue? Fighter Jets would be getting subjected to tons of repeating sheering forces all the time. I think you are making up excuses to say it is a bad idea. And the only reason why Titanium is rare, due to most of the ore pockets being inaccessible and in Russia. The technology needed to refine Titanium has come a long way, especially with computer controlled technology. So forging Titanium isn't a problem anymore. It is almost entirely accessibility now. The whole idea that Titanium is too brittle seems way off with the many things I have seen done with it.
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