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wicketness

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Posts posted by wicketness

  1. SMS Pretzel Armageddon PVE

    IP: 138.199.57.169
    Port: 41301

     

    Server Features:
     

    Botman Server Manager

     

    Mr. Noobinator Base Ball Bat.

     

    Safehouse stocked with helpful freebies.

     

    200% XP/Loot
    Faster cars
    5 land claims

     

    Demolishers - are all over the place.


    Headshot Only - Zombies take minimal damage from non-headshots for most weapons. Explosives, electric batons and molotovs still work normally, and animals still take full damage.

    96 Slot Backpack

    3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap.


    Lockable-inventory-slots



    =============

    steam://connect/138.199.57.169:41301  ( copy paste into your web browser should log you into the server.)
    ==============

  2.  

    SMS Pretzel Armageddon PVE

    IP: 138.199.57.169
    Port: 41301

     

    Server Features:
     

    Botman Server Manager

     

    Mr. Noobinator Base Ball Bat.

     

    Safehouse stocked with helpful freebies.

     

    200% XP/Loot
    Faster cars
    5 land claims

     

    Demolishers - are all over the place.


    Headshot Only - Zombies take minimal damage from non-headshots for most weapons. Explosives, electric batons and molotovs still work normally, and animals still take full damage.

    96 Slot Backpack

    3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap.


    Lockable-inventory-slots



    =============

    steam://connect/138.199.57.169:41301  ( copy paste into your web browser should log you into the server.)
    ==============



    Join Our Discord for in game help.

    https://discord.gg/4AtC44jJKx

    image.png

  3. 2 hours ago, Roland said:


    Pick from May 8th, 15th, 22nd, or 29th. I think we’ll know in the next couple days if it is the 8th or not. Weekend of the 15th is Mother’s Day. Weekend of the 29th is Memorial Day which is typically a day off for TFP. 
     

    Im guessing it’s either the 22nd or it’ll be June. Of course, mothers can turn like anyone else so maybe the 15th.

     

    Safest is to assume June honestly and then be pleasantly surprised if it happens this month. 

     

    Ready to pull the trigger lol. I think it is on a gun. might just be potatoes.

     

  4. 1 hour ago, Riamus said:

    So that is why I can't tell the difference!!  Ugh!  I hate that.  I have to keep looking at the date of the last post to know if I've seen something.

     

    I think you're a bit late for that rant.  With all the new images coming out lately, A21 is likely getting really close to experimental and streams and release.

    Calm down,

    History shows this is nothing to get your hopes up about when it comes to a release.

    If they say " it's done when it's done" Count on 6-9 Months minimum. IF they say SOON. could be 12 months or more.

     

    I only hope future generations can continue to try finish the game.

     

    died-waiting-5adc93.jpg

  5. WOW!

     

    STILL NOT EVEN A WORD ON A21?

     

    This will be longer then alpha 16.4.

    2023 just means they have till x mas.

     

    I wouldn't be surprised if A21 cones out in 2024.

    I thought TFP had a team now?

    you all working 1 day a week like the old twitter?

     

    Well at least with TFP we all expect things to take years between major patches now,

    A22 in 2026 or 2027.

     

    Here's a Nickle, It's from Canada.

    Not worth much now days.
    Just like the Word of the TFP's.

    That's my rant see you guys in a few months.

    790.jpg

  6. The maximum ram you will need is about 16Gb ram. 32Gb is overkill unless you plan on running multiple servers and maps larger then 8K.

    The connection you have is gonna help alot. i found 7dtd needs a fast network if you want to do more intense stuff like mega zombies.

     

    4 cores helps a lot but 2 will do for a basic server.

    HDD is ok but ssd or as i do it NVME is best.

    also depends if your running linux or windows.

     

    16 - 20 players if the best you can expect with minimal lag for everyone, with the highest pinging player dragging the entire server down.

    if you do 8 players as recommended, any set up will do.

     

    IF you want above 20+ players that network speed is whats gonna help a lot.

    keeping in mind your home network and all devices are gonna cause issues the more that are connected.

     

    From my personal experience over the years, 

    7 days to die will punish everything you use a lot the more players that connect at the same time.

    a high speed cpu in the 4.0 -5.0 ghz range helps when used with NVME and a 1 GBPS network.

    DDR 3 ram is fine but like in everything newer is better.

     

    I can only speak from what i have done myself over the last 8 years, and i am obsessed with high quality and high speed.

     

    so, if you have 8GB ram a hdd and that 1 gbps network, you will run just fine.

    just restart the server often every 4-8 hours making sure you manually save it before each restart.

     

    just keep in mind the more players that you want to host the more power you will need in terms of hosting specs.
    I have seen 7dtd use as much as 65% cou on a ryzen 5800X and anywhere from 8-25Gb ram and at least 2-5 MBPS of network. (1 GBPS network)
    this is with 200+ zombies and a 8k map with 25 players connected at the same time. there is lag yes but it is minimal if your host can handle that type of load.

     

    however at this point, finding players could be difficult right now.

     

    This is my opinion and i am sure others will chime in soon, and call this all hog wash lol.

  7. I have a few suggestions,

    Mainly your gonna need skills on Linux OR pay for windows server 2019 or 2022.

     

    I can help with the set up etc,

    I can recommend Data Centres i have used in the past.

    You can PM me and i can go over details as needed.

     

    Costs will be higher then what your used to.

     

    Otherwise i am currently using gameservers.com

  8. Just need some help figuring out why i can not start a server up.

    Been awhile since i done this and i noticed some changes.

    here is a log to help.

     

    I have no idea what i need to make a new server.

    i have tried 4 systems and teh result is the same.
    I figure i need to install something, this is on a fresh copy of windows server.

     

    VPS specs

    running windows server 2019 standard.

    8Gb ram

    4 Vcores

    ssd

     

    ============

     

    Mono path[0] = 'C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Managed'
    Mono config path = 'C:/servers/7 Days to Die Dedicated Server/MonoBleedingEdge/etc'
    Plugins: Failed to load 'C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Plugins\x86_64/XGamingRuntimeThunks.dll' because one or more of its dependencies could not be loaded.

    Plugins: Failed to load 'C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Plugins\x86_64/Microsoft_Xbox_Services_141_GDK_C_Thunks.dll' because one or more of its dependencies could not be loaded.

    Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
    [Subsystems] Discovering subsystems at path C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/UnitySubsystems
    Forcing GfxDevice: Null
    GfxDevice: creating device client; threaded=0
    NullGfxDevice:
        Version:  NULL 1.0 [1.0]
        Renderer: Null Device
        Vendor:   Unity Technologies
    FMOD initialized on nosound output
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.080 seconds
    ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
    ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
    ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
    WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
    ERROR: Shader 7DTD/Cube_UI_Frame shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
    ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    ERROR: Shader Unlit/Transparent Colored shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
    ERROR: Shader 7DTD/Cube_UI_Glow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
    UnloadTime: 0.663700 ms
    2022-06-20T20:37:27 0.001 INF [GSM] Singleton Initialized...
    2022-06-20T20:37:27 0.082 INF Version: Alpha 20.5 (b2) Compatibility Version: Alpha 20.5, Build: WindowsPlayer 64 Bit
    2022-06-20T20:37:27 0.082 INF System information:
    2022-06-20T20:37:27 0.082 INF    OS: Windows 10  (10.0.17763) 64bit
    2022-06-20T20:37:27 0.083 INF    CPU: AMD EPYC-Rome Processor (cores: 4)
    2022-06-20T20:37:27 0.083 INF    RAM: 8191 MB
    2022-06-20T20:37:27 0.083 INF    GPU: Null Device (128 MB)
    2022-06-20T20:37:27 0.086 INF    Graphics API: NULL 1.0 [1.0] (shader level 5.0)
    2022-06-20T20:37:27 0.086 INF Last played version: Alpha 20.5
    2022-06-20T20:37:27 0.086 INF Local UTC offset: 0 hours
    2022-06-20T20:37:27 0.106 INF Command line arguments: 7DaysToDieServer -logfile C:\servers\7 Days to Die Dedicated Server\\7DaysToDieServer_Data\output_log_dedi__2022-06-20__20-37-26.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
    2022-06-20T20:37:27 0.117 INF Parsing server configfile: C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../serverconfig.xml
    2022-06-20T20:37:27 0.158 INF Parsing server configfile successfully completed
    2022-06-20T20:37:27 0.161 INF Starting dedicated server level=RWG game name=easypve
    2022-06-20T20:37:27 0.161 INF Maximum allowed players: 30
    2022-06-20T20:37:27 0.161 INF Game mode: GameModeSurvival
    2022-06-20T20:37:27 0.162 INF [Platform] Init
    2022-06-20T20:37:27 0.194 INF [Platform] Using native platform: Steam
    2022-06-20T20:37:27 0.196 INF [Platform] Using cross platform: EOS
    2022-06-20T20:37:27 0.196 INF [Platform] Using server platform: Steam
    2022-06-20T20:37:27 0.196 INF [Platform] Using server platform: XBL
    2022-06-20T20:37:27 0.198 INF Starting PlayerInputManager...
    2022-06-20T20:37:27 0.345 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
    2022-06-20T20:37:27 0.357 INF [Platform] Initializing Steam
    2022-06-20T20:37:27 0.358 INF [Platform] Initializing EOS
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping.dll
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping.dll
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping.dll
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping.dll
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping.dll
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping.dll
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping
    2022-06-20T20:37:27 0.374 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
    2022-06-20T20:37:27 0.381 EXC EOSSDK-Win64-Shipping
      at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(intptr)
      at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x0000f] in <273e44c1eaaf428195c48479baddc4e3>:0
      at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x00024] in <4da54c03fd4c484bb064ddea3d125f0a>:0
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    Platform.EOS.Api:initPlatform(EosCreds, Boolean)
    Platform.EOS.Api:InitClientApis()
    Platform.EOS.Api:InitServerApis()
    Platform.AbsPlatform:Init()
    Platform.PlatformManager:Init()
    GameManager:Awake()

    2022-06-20T20:37:27 0.381 INF [EOS] Initialize: NotFound
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping.dll
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping.dll
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping
    2022-06-20T20:37:27 0.383 ERR [Platform] Error while initializing platform code, shutting down.
    2022-06-20T20:37:27 0.384 EXC EOSSDK-Win64-Shipping
      at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Logging_SetLogLevel(Epic.OnlineServices.Logging.LogCategory,Epic.OnlineServices.Logging.LogLevel)
      at Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel (Epic.OnlineServices.Logging.LogCategory logCategory, Epic.OnlineServices.Logging.LogLevel logLevel) [0x00000] in <273e44c1eaaf428195c48479baddc4e3>:0
      at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x0008f] in <4da54c03fd4c484bb064ddea3d125f0a>:0
      at Platform.EOS.Api.InitClientApis () [0x0001e] in <4da54c03fd4c484bb064ddea3d125f0a>:0
      at Platform.EOS.Api.InitServerApis () [0x00000] in <4da54c03fd4c484bb064ddea3d125f0a>:0
      at Platform.AbsPlatform.Init () [0x00175] in <4da54c03fd4c484bb064ddea3d125f0a>:0
      at Platform.PlatformManager.Init () [0x0014c] in <4da54c03fd4c484bb064ddea3d125f0a>:0
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    Platform.PlatformManager:Init()
    GameManager:Awake()

    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
    Fallback handler could not load library C:/servers/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
    2022-06-20T20:37:27 0.407 INF Preparing quit
    2022-06-20T20:37:27 0.408 INF Persistent GamePrefs saved
    2022-06-20T20:37:27 0.408 INF Cleanup
    NullReferenceException: Object reference not set to an instance of an object
      at GameManager.Cleanup () [0x00059] in <4da54c03fd4c484bb064ddea3d125f0a>:0
      at GameManager+<ApplicationQuitCo>d__154.MoveNext () [0x000c4] in <4da54c03fd4c484bb064ddea3d125f0a>:0
      at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    GameManager:OnApplicationQuit()

    Setting up 2 worker threads for Enlighten.
      Thread -> id: 17d0 -> priority: 1
      Thread -> id: 94c -> priority: 1

     

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