I'm unable to join a dedicated server for the 2nd time.
I have tried:
reinstalling
disabling firewall and virus protection
disabling network firewall
running as admin
running in compatibility mode
I always get the same socket errors repeating in the attached log.
Please help others are able to play and I can't join.
This is what happens over and over. Or at least something that looks very similar:
[NM] SocketReceiveThread error: System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
at System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) [0x00097] in <567df3e0919241ba98db88bec4c6696f>:0
at LiteNetLib.NetPacket.FromBytes (System.Byte[] data, System.Int32 start, System.Int32 packetSize) [0x0002e] in <a98a76624af8466183c40c347b368608>:0
at LiteNetLib.NetPeer.ProcessPacket (LiteNetLib.NetPacket packet) [0x000d3] in <a98a76624af8466183c40c347b368608>:0
at LiteNetLib.NetManager.DataReceived (System.Byte[] reusableBuffer, System.Int32 count, System.Net.IPEndPoint remoteEndPoint) [0x00279] in <a98a76624af8466183c40c347b368608>:0
at LiteNetLib.NetManager.LiteNetLib.INetSocketListener.OnMessageReceived (System.Byte[] data, System.Int32 length, System.Net.Sockets.SocketError errorCode, System.Net.IPEndPoint remoteEndPoint) [0x0002d] in <a98a76624af8466183c40c347b368608>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
https://pastebin.com/ms6Nef2b