Gandilein
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Posts posted by Gandilein
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Another thing that I found is that the "nozone" zone for some vanilla POIs is not working, maybe consider this zone name because it works with the Vanilla RWG but not with KG.
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9 minutes ago, KhaineGB said:
Wait, what? Why am I being tagged? The only caves DF has are part of sphereii-core and not part of the kinggen list.
It is Ravenhearst not DF, but that is not the point, the problem with caves would be in all POI lists, even Vanilla
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26 minutes ago, BFT2020 said:
No problem, I tried tinkering with the POI list because I realized that a lot of POIs weren't generated by KG. Few of them just needed some allowed Township value, that was not to complicated but apparently no POI with the phrase "cave" in its name will generate aswell. So the solution is to rename them to something without cave or just remove the "e" from cave.
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15 minutes ago, BFT2020 said:
This is just off the top of my head, but are you sure you got the POI name right? Since you said
works, try this:
Swap out rh_business_Monster with cave_Salt to see if the map generates the POI cave_Salt. If it doesn't generate it still, that might point to a naming issue with the POI
LOL you did it, King Gen seems to have a problem with the word "cave" I renamed it a few times and nothing worked but when I removed "cave" it worked.
Thats why no other cave is generated aswell.
That is a really strange bug
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1 minute ago, paulj_3 said:
So, without that original line in the poislist - KG will create a map just fine, but when you put that line in the poislist - KG stops and produces some kind of error, or what?
There is no error it just won't generate that POI and that is just one of a few more, I just want to know what causing it that I can work something out for the other POIs
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6 minutes ago, paulj_3 said:
Ok. I must confess to having only removed complete lines, and have never had the need to edit any particular line, Gandilein: for me, "allowed values" implies that an error message or crash may/will occur when anything else is entered.
The allowed values for biomes are: pine_forest, burnt_forest, desert, snow and wasteland.
The allowed values for townships are: city, town, rural and wilderness.
The allowed values for zones are: residentialold, residentialnew, downtown, commercial, industrial, oldwest and any.
Any other values will be ignored.There it says:"other values will be ignored" and if that is not proof enough
rh_business_Monster_Flex_Gym(by_Swolk),28,21,50,-3,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town/city,residentialnew/residentialold/industrial/commercial/residential/downtown,,
this one for example is working
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7 minutes ago, paulj_3 said:
I think it fails because your last value (in the alowed values for zones) includes the word "residential". Gandilien. Below is what is written on the first page of the KG topic:
"The allowed values for zones are: residentialold, residentialnew, downtown, commercial, industrial, oldwest and any."
Yeah I know, but it doesn't matter, when you put something else in, it will just ignore it and beside that, I already tried putting it like that
rh_cave_Salt_Desert(by_sinder),35,25,39,-22,2,pine_forest/burnt_forest/desert/snow/wasteland,city/town/rural/wilderness,residentialold/residentialnew/downtown/commercial/industrial/oldwest,,
and it didn't work either.
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34 minutes ago, spud42 said:
is it supposed to have a double coma at the end of the line?
Yes, the last two are for "min" and "max" but I don't want to use a "min" value because it will ignore the biome restrictions
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what is wrong with this line? It wont generate even when I put all, biomes, townships and zones in it.
rh_cave_Salt_Desert(by_sinder),35,25,39,-22,2,desert,town/wilderness/rural,residential/residentialnew/downtown/residentialold,,
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How do I use the min and max value for my POIs, because no matter how many times I create an 12k map, he wont create certain POIs and I dont know why. So I tried testing it with a min and max value but then it says it discarded that line in the POI list.
Edit: ok I found out how to use the min and max value but I still want to know why it is not generating certain PIOs no matter what option I choose
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1 minute ago, sphereii said:
If they are not listed in the mod launcher, then you may have to follow their manual installs. I don't think they have a mod launcher configuration.
I guess I will have to do that.Thanks for your help.
Btw: I love your Launcher, keep up the good work ^^0 -
5 minutes ago, sphereii said:
Manage Modlets allows you to download extra modlets to a game install. Which mods were you looking for?
Yeah I know that with the modlets but I wanted to try the Day of the Dead mod and the Quick Stack Mod but they are mods and not modlets
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11 minutes ago, sphereii said:
Where do you expect to see the More Mods button?
The HowTos shows the button right next to the Play button but I can't find it somewhere else too.
I just want to install some mods that are not listed in the Launcher
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12 minutes ago, sphereii said:
Are you using the 7D2D Mod Launcher, or are you using the Vortex Mod Manager from Nexus? This thread is just for 7D2D Mod Launcher.
I am using the 7D2D Mod Launcher
Oh and I mean the Settings button won't work, also the view Help button0 -
Hey there, I downloaded the ModManager but the "More Mods" button is missing and I can't open the configs, when I press configs, just nothing happens.
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KingGen - A Random World Generator for 7 Days to Die
in Tools
Posted
"none" for the zones is used by the Vanilla RWG and basically means "no restrictions" but KingGen doesn't know that zone. You have to put there "any" if you want it to work with KG. Another thing is you have to put in there some township allowance or it won't work with KG either. The allowed values for township are : city, town, rural and wilderness and you have to put them between none/any and wasteland.