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BasicallyACat

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Posts posted by BasicallyACat

  1. 26 minutes ago, bdubyah said:

    And Nav will not have *any* custom POIs. Which is why you haven't seen them. Gotta be rwg or Nitro, or KingGen.

    CptKrunck 4k RWG, or Slickster43's Modified RWG?

  2. 33 minutes ago, arramus said:

    - Check the names of the Prefabs in the Wasteland Mod package and focus more on those for Quest selection. The loot is decent too ^^.

    Hey arramus,

    We assumed the mod would work best with Navzegane.  Did we zig when we should have zagged?

  3. 3 hours ago, bdubyah said:

    If anything I'll just reduce the amount of ranged NPCs and have a greater number of melee ones. At least until we start seeing some better AI code.

     

    In my opinion, try for a better solution than reducing the ranged NPCs in favor of melee ones.  Right now, we would take 'too difficult' and having to heal sometimes over the non-challenge from the NPC humans that we're currently getting.  I wouldn't want to be constantly one-shot from them, but I would certainly prefer receiving too much ranged damage, versus it being too easy.

     

    Although I'm not a programmer, I get what you're saying about working with the tools you have. 

  4. Hi bdubyah,

     

    I just familiarized myself with this thread, but I didn't see much talk about the human NPC difficulty.  We started a new 2-player game for your mod (no other mods installed) and here are our thoughts and questions:

     

    1) Is there anything we can do to have the human NPCs be more dangerous and more numerous?  We'd like the human NPCs to have pretty dangerous attack skills without being too much of a bullet sponge, such that if we encounter 4 NPCs, we have to really be on our toes.  We're currently experiencing the opposite of that: too many single NPCs just run at us without shooting, but they have pretty good armor and hit points.  I suppose that server controls for NPC frequency and difficulty could be good.  If you'd like more detail, with your mod we'd ideally want to have fairly chill blood moons and fairly difficult NPC encounters.  So the blood moon intensity we have controls for, but the NPCs are hilariously easy in a way that will be boring once the novelty wears off.  A single human NPC is currently less dangerous than a single zombie.

     

    2) To answer your question about legendaries, we currently have one legendary weapon on day 10, the Long Distance rifle.  We found it on day 1 or 2, so it's a bit of a game-changer.  This doesn't particularly bother us- it's more like we oriented our 2-player team around this find.  I suppose if we had found another legendary, we would have had to increase the difficulty level.

     

    3) We haven't found an NPC POI yet.  We're guessing those are higher-level quests and big POIs?  Right now we're on tier 2 quests.  We're on the Navezgane map.

     

    EDIT: we're probably typical-ability players, so if the NPCs are too easy for us, they're too easy for most.

     

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