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Duke56Nukem

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  1. Good stuff, Hunter – thanks. My son and I created something similar with a mountaintop base. We built a base of all rebar reinforced concrete, with steel at least two blocks high. Then we shaved the mountainside down at least 4 blocks, leaving only one approach into the base accessible from two directions. Along the two routes around the mountain to that one access point we placed iron spikes and just prior to a blood moon sprinkle them liberally with tin landmines. Then near where they intersect we have electrically-powered SMG and shotguns in small hardened bunkers surrounded by metal bars. My son constructed a winding single-block wide ramp rising from 20-some blocks below up to the 2nd level of our base. It’s start aims directly at our base, providing a long line of Zeds climbing straight towards our guns, then the do a U-turn and climb further – again in a line. A final U-turn brings them back to approaching in a line. A firing position where the ramp enters the base’s surrounding iron bars has two sledges, one on either side, to ensure any Zeds who make it that far get a long 15+ drop to the path below, where they get to start over. Finally, the entrance to the base is a small room about 8x8 blocks, entirely clad in steel. A short ladder leads to one steel vault door, a short single-block wide corridor and a 2nd steel vault door into the base itself. Atop this 8x8 steel-clad room is our gyrocopter landing pad with two metal hatches opening into the room below. If the Zeds manage to get past all the SMG and shotgun turrets, they’ll bunch up in this room and we simply stand on the gyrocopter pad and drop molotovs and grenades down on them. So far, no Zed has made it even as far as the final two shotgun turrets outside the opening to this room. And we’re past night 350 now.
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