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Lord Neophyte
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Posts posted by Lord Neophyte
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any plans on performace improvemtens for A21 ?
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1 hour ago, arramus said:
Ah yes, the addition of the ZMXuiCP for compatibility caused incompatibility. ^^
Yes. You found the new load order requirement and other people who visit will be able to use that for the future.
i hope it can help
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OH yeah this is what i mean.........thats bad
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hey could u help get his ready for ur amazing SMX ?
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ah ok, alright.....thank you
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yes, an version for SMX would be great ;.) hope for it
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alright...i take a look
yeah the point is to replace the ammo with the new 50 Cal
thank u sir for the hints
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Hey i try to give a few guns other ammo with the xpath
not sure if this is the right setup
<set xpath="items/item[@name='gunRifleT3SniperRifle']/property[@name='Magazine_items' and @value='ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP']/@value">,50 Caliber Ammo</set>
will this work or is there some kind of error ?
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mesh collider....this make a 100% perfect hitbox for an object
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Whatever it is in the XML. I usually not in a position to cross reference the particular names; they are usually just to get you started.
i use this code
<append xpath="/items"> <set xpath="items/item[@name='meleeToolPickaxeSteel']/property[@name='Meshfile']/@value">#@modfolder:Resouces/meleeToolPickaxeSteel.unity3d?meleeToolPickaxeSteel</set> </append>
but it dont work, i have NO error in the log but ingame is still the same old model
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Yup, using <set
<set xpath="items/item[@name='toolsPickAxe']/property[@name='Meshfile']/@value">#@modfolder:Resouces/meleeToolPickaxeSteel.unity3d?meleeToolPickaxeSteel</set>
that's assuming you have a Mods/YourFolder/Resources/meleeToolPickAxeSteel.unity3d exists.
so the "toolsPickAxe" part in this code is the name of the item, right ?
so if it is called "meleeToolPickaxeSteel" the code has to be this :
<set xpath="items/item[@name='meleeToolPickaxeSteel']/property[@name='Meshfile']/@value">#@modfolder:Resouces/meleeToolPickaxeSteel.unity3d?meleeToolPickaxeSteel</set>
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is there a way to "replace" an old mesh from a tool with a new only per xpath ?
So maybe i have made a new steel pickaxe model and will use it as a replace for the vanilla one
possible to change :
<property name="Meshfile" value="Items/Tools/pickaxe_steelPrefab"/>
to
<property name="Meshfile" value="#@modfolder:Resources/meleeToolPickaxeSteel.unity3d?meleeToolPickaxeSteel"/>
only ?
via modlet ?
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so we need a new ExportAssetBundles.cs ? how to get it ?
and can we use a new version of unity or still 5.3.8p2 ?
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that is awesome.... :-)
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how i get the "export as obj" plugin ?
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hey if i made a new chest for me how get i a custom window on it ?
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yep that`s a last piece i needed...thank u alot :-)
now it works, only rotation and position is ingame a bit silly^^ but it works so far
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@PAcco
i will try it
@Spider
it`s the same ID only changed it from 700 to 2045
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nope, no part with this
xml is like this
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<block id="2045" name="AmmonationBench">
<property name="Class" value="Workstation" />
<property name="Material" value="metal" />
<property name="MaxDamage" value="800" />
<property name="StabilitySupport" value="false" />
<property name="Model" value="#AmmonationBench?AmmonationBenchPrefab" />
<property name="MultiBlockDim" value="2,1,1" />
<property name="ImposterDontBlock" value="true" />
<property name="Place" value="TowardsPlacerInverted" />
<property name="OnlySimpleRotations" value="true" />
<property name="IsTerrainDecoration" value="true" />
<property name="HeatMapStrength" value="0.5" />
<property name="HeatMapTime" value="1200" />
<property name="HeatMapFrequency" value="25" />
<!--<property name="RecipeList" value="backpack, workbench"/>-->
<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->
<property name="Stacknumber" value="1" />
<property class="Workstation">
<property name="Modules" value="output" />
<property name="CraftingAreaRecipes" value="AmmonationBench" />
</property>
<property class="RepairItems">
<property name="forgedIron" value="25" />
<property name="mechanicalParts" value="20" />
<property name="wood" value="50" />
</property>
<drop event="Harvest" name="scrapIron" count="200" tool_category="harvestingTools" />
<drop event="Harvest" name="wood" count="20" tool_category="harvestingTools" />
<drop event="Harvest" name="forgedIron" count="10" tool_category="Disassemble" />
<drop event="Harvest" name="mechanicalParts" count="8" tool_category="Disassemble" />
<drop event="Harvest" name="wood" count="20" tool_category="Disassemble" />
<drop event="Destroy" count="0" />
<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1" />
<property name="TakeDelay" value="15" />
<property name="DescriptionKey" value="AmmoBenchDesc" />
<property name="EconomicValue" value="776" />
<property name="RequiredPower" value="20" />
<property name="Group" value="Building,Science" />
</block>
...........................
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hey i made my first "custom block" but ingame i get this error
https://img-fotki.yandex.ru/get/232848/158082080.2bf/0_1a58b4_53f3051e_orig
maybe any one can help me fix this ?
not sure why this happens
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wuuhhh nice waiting for more videos
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A20 - Consolidated Guide to Modding with Unity
in Tutorials & Guides
Posted · Edited by Lord Neophyte (see edit history)
@xyth
is there any tutorial about Weapon Animations......for the reload animation etc..... ???
greatz
Lord