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Dracodard_93

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About Dracodard_93

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  1. Yes, now i see behind door. But i hope it's splash demolisher zombies damage. Strange case, yesterday that was blood moon and wood blocks that make the floor was damaged and two reinforced wood blocks becomes wood blocks only (and yes, they was reinforced wood blocks before). I don"t use turrets, only blade trap that are on groud, around the tower.
  2. Yes, it's not with the splash damage of big zombies : it's just i repaired them and later (on or two days) i see sometimes 4999/5000 or 4587/5000 etc... and i don't know why. It's not breaking when i place then, it's later. What do you mean with "mark the spot on the map ? Yes, i thought that but they loose life after repair when blood moon was finish : splash damage cover large area but can they touch blocs behind the door after the first range of wall ? And when i land with gyrocopter on top of tower (or crash because i train to land), this can make
  3. Hi, I have built a tower with two range of blocks for the wall. But i don't understand why : the blocks on oustide loose life (or durability) without reason : i don't dig (i had dig before build the tower for underground wall) and i have stop to land with my gyrocopter on top on tower (for be sure it's not when gyrocopter land on tower that make that). So, why my block (concrete mix) loose life ?
  4. Hi all, I searched on net but have not the answer : demolition expert skill (in perception tree) affect explosive arrow damages ?
  5. I never used god mod, but bug bleeding xp was here. I will try for the CopyFrom, if I understand it's not with me, it's a known bug and i can resolve it with "Go to the POI you got that error at, enter dbs into the console, press OK. Upload that screenshot" ? To be sure it's not my computer, i maybe must renitialite my windows.
  6. Yes but before this bug quest, they give xp on bleeding.
  7. In other answer they said this message is problematic. And i'm mistrutful because in an other game, i had a bug on quest and this : "[Physics.PhysX] Qulc<HullconvexHullLIo :: »IndS mplex : Simplex input Input appers to be coplanar and after No:ImplementedException : CopyFrom()not implemented yet I quit the game and restart : same problem. I go away : quest failed : the house (where is the quest) is destroyed on side. Other thing : after this problem, zombies don't give exp on bleeding when they die and i'm not
  8. I'm back I restart a game because i died. And it's the return of : 2020-10-26T12:38:35 310.082 INF World.Load: Navezgane 2020-10-26T12:38:35 310.083 INF Loading base world file header... 2020-10-26T12:38:35 310.086 INF Loaded world file from different version: 'Alpha 19 (b109)' So i make new game with clean uninstall step by step and Click Verify Integrity of Game Files. But after 8 try, this error is always here.
  9. OK i see, i'm sure there are in good slot because it's a good computer scientist who make the job^^. Thanks for your answer, if all is normal, i suppose i can enjoy this wonderfull game.
  10. Yes i know for Libre Office, i made it normal way now and it works... (i use so many time Libre Office in my job so, it's a reflex) What do you mean for 24 GB ? It can be a problem for game ? 16 GB is good if i have understand, 24 GB is too much ? output_log__2020-10-24__22-17-07.txt
  11. My game is on a ssd. Yes, i doubt there is a risk of bug, but there are little bug and heavy bug (exemple : quest destroy house and give me blled bug). I suppose there is "normal" game and "problem" game. But i just want to know if my outdata is better now for exemple. Sry, difficult to express in english
  12. So ? It is good ? Can i play the game even there is this little detail ? No risk to have big bug ?
  13. I'm not sure but i don't see "Loaded world file from different version: 'Alpha 19 (b109)' " But i have invisible zombies who appear on approach like here (not always, it's sometimes, on this roof i have that all time) Invisible_zombies.odt
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