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Fluix

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  1. Hello, i get the same error about the mesh export. Unable to read the mesh asset. I tought it got fixed with the stable? Maybe someone can upload some exports, like the machete, pickaxe, fireaxe,... would be really nice.
  2. Thanks for your input but I checked it again and the parent object (meleeKukriPrefab) has 000 and i aligned the child object too the melee iron barbed club (holdtype 2). Maybe i have some troubles with my unity assets bundle extractor (cause the stable 2.2 version is not working for me (plugin is not working) so i use beta3 32 bit...
  3. Thank you, i got the Kukri Model into the game but can´t get the handheld position right... but items need to be aligned with a position dictated by the handhold position in xml. The best way to align an item is to extract an item's mesh from the games resource file, one that uses the handhold that you plan to use with the new item, and use that mesh as an alignment tool. I did it like in your video about weapon positioning, but after the export its always the same in the game. Some idea what i get wrong?
  4. Hello Xyth, thank you for your tutorials, and i hope you or someone else can help me. Are the steps the same for Item modelling, like new melee weapons? I tried your tutorial with a free asset from the unity asset store (Kukri) but i can´t figure out how too export this asset into an unity.3d file? Thank you
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