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Posts posted by Kato I
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Hi friends! To disassemble ammo, I have to press "A". But, if there are a lot of ammo, how to speed up the process?
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A craft-version of this tool is much needed. We will be very thankful. And thanks for your work
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6 hours ago, ztensity said:
I appreciate it guys!
Once A20 is officially released and hopefully I'm in a better healthy mindset, I will try to return.
Once I do return, I will likely rollback UI elements entirely to make UBBI more compatible with UI mods like Sirilion's SMX UI modlet. I will also work on additional tweaks, slight fixes for A20 and potential additions. I don't know what all I'll do beyond these couple things listed, but I won't abandon the mod.
I appreciate your guys understanding on this!
Thank you.
Thank you very much for your work!
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Can't download
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Thanks a lot. They are very beautiful for base decoration.
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The original Tactical Action mod contained Lavender. Please make a separate modlet with it? And thanks for your work.
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We are waiting for the update to a20 And thanks for your work!
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We are waiting for the update for the A20 And thanks for your work!
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FranticDan
Hi, you asked for help with translation into Russian. Do you have Discord?
Igor Katamanga0 -
Hi IvanDX. Could you make a mod with only plants? And thanks!
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18 hours ago, oakraven said:
The last one I have is the starvation one, and it's Oakraven not Scavenger 😜 https://mega.nz/file/qlBGDKzb#EzT2h0akGYj4W7onF4v9Nt8J6N1zAI49s0FjHHGPiTA
Hi Oakraven! Do you have SDX 0.6.0? Headbangers won't start without it, right?
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7 hours ago, oakraven said:
The last one I have is the starvation one, and it's Oakraven not Scavenger 😜 https://mega.nz/file/qlBGDKzb#EzT2h0akGYj4W7onF4v9Nt8J6N1zAI49s0FjHHGPiTA
Sorry Oakraven! I was so glad that I found the mod, finally that I copied the wrong name 😁😅0 -
On 1/19/2021 at 2:06 PM, oakraven said:
Hi Scavenger, Is this exactly the 5th version? In xml it is written that 4th Thanks a lot anyway!
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On 1/17/2021 at 5:17 AM, oakraven said:
Scavenger! Thank you so much, you are the best! 👍0 -
Hello friends. Where can I find the Headbangers for Life mod for a14?
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How to add the Prefab of the farm "TelricsHorses2.0A19" to "CompoPack_47" for generating a map in "Nitrogen"?
1. Copy all FILES from the "CompoPack_47" "Prefabs"-folder into your Gamefolder "...\Data\Prefabs\".
IMPORTANT: Please copy just the files from the folder, DO NOT COPY AND PASTE THE WHOLE PREFAB-FOLDER ITSELF (else it will not work) !!!2. Copy all FILES from the "TelricsHorses2.0A19" "Prefabs"-folder into your Gamefolder "...\Data\Prefabs\".
If the mod was installed from "7DModLuncher" the folder in the game will be located here: "...7DTD\Alpha19\zombira\zombira_-_stable\Data\Prefabs".
IMPORTANT: Please copy just the files from the folder, DO NOT COPY AND PASTE THE WHOLE PREFAB-FOLDER ITSELF (else it will not work) !!!3. Open the file "prefablist_CompoPack_47.txt" from the "CompoPack_47" "NitrogenFiles"-folder and insert the line into the "//FARM POI'S" section:
MaybellsFarm,COMMERCIAL;RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,0,-7,81,47,78,smalltown;alone;farm
And save it.
I attached my file below for an example.4. Move all 3 ".txt" files from the "CompoPack_47" "NitrogenFiles"-folder into the "Resource" folder of "Nitrogen".
5. Customise your world with the many options available
6. Generate and copy your map-folder into your Gamefolder "...\Data\Worlds\".
If the mod was installed from "7DModLuncher" the folder in the game will be located here: "...7DTD\Alpha19\zombira\zombira_-_stable\Data\Worlds".7. Start a new Game and choose the name of your own generated world - then you will have plenty of new buildings everywhere, including "TelricsHorses2.0A19" farm.
I tested - it's works
Thanks for Zombie Hunter---
PS. The ".pille" file is not needed.
prefablist_CompoPack_47 + MaybellsFarm from TelricsHorses2.0A19 mod.txt
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9 hours ago, Telric said:
I think all that can be found in the xml and in the prefab editor.. The facenorth is 0. The y offset is -7. The size is 81,47,78. As for the .pille file, I'd assume that's from pilles prefab editor, which is another thing ive never used lol... Maybe just loading the prefab into that editor and saving it would generate a .pille.... But i'm not sure.
Also note that the xmls are set to have this:
<property name="Zoning" value="ResidentialOld, Commercial" /> <property name="AllowedBiomes" value="burnt_forest,snow,plains,pine_forest,forest,desert" />
Not sure if that's needed for nitro or not.
Zombie Hunter, thanks I was wrong earlier. The correct line looks like this:
MaybellsFarm,COMMERCIAL;RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,0,-7,81,47,78,smalltown;alone;farmIt would be nice to add MaybellsFarm(by_Telrics) But for this you probably need to rename all files and links in them to each other?
As for the .pille, it is not needed, this is the format of the Pille prefab editor.
I think many will like it, many are playing on their own maps. Keep it up, please in mod in Nitrogen.txt maybe?0 -
44 minutes ago, Telric said:
Hey thanks for playing! For that, I have no idea. I've never messed with compo pack and nitrogen together. That might be a better question to ask in nitrogen's thread.. How to add prefabs to the gen list.. Sorry I dont have a direct answer
Thanks for the answer Zombie Hunter
We need a line like this: "army_barracks_01, INDUSTRIAL, 2, -5,51,40,97, alone"
Where:
csv format: prefab_filename, 7DtD zone (ignored), face north, y-offset, x,y,z, NitroGen zone (; as delimiter)
* prefab_filename: We need "MaybellsFarm"
* 7DtD zone: We need "FARM" - farmhouses and fileds, watertower
* NitroGen zone: We need "alone" - single POI in the countryside, camps, bases, hutsAs a result: "MaybellsFarm, FARM, ?, ?, ?, ?, ?, alone"
* Only the coordinates remain "face north, y-offset, x,y,z". Can you identify them?
But, for Nitrogen, we also need a file like this "MaybellsFarm.pille".
As I understand it, ".pille" this is a 3D data storage format.
I'm not sure if it is needed critically, but other prefabs have it.0 -
Hi Telrics, thanks for your mods! Question: how to add Prefabs from TelricsHorses2.0A19 to prefablist_CompoPack_47.txt for creating a map in Nitrogen?
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Thank you so much for your work!
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Hi. Error at the start of the game (a19B-157):
2020-07-04T18:23:39 14.612 ERR [XUi] Failed initializing window group optionsVideo
2020-07-04T18:23:39 14.612 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at XUiC_OptionsVideo.Init () [0x00305] in <0c949f10576a43eb96fc60b6c07b8bdf>:0
at XUiController.Init () [0x00023] in <0c949f10576a43eb96fc60b6c07b8bdf>:0
at XUiWindowGroup.Init () [0x00009] in <0c949f10576a43eb96fc60b6c07b8bdf>:0
at XUi+<LoadAsync>d__204.MoveNext () [0x00276] in <0c949f10576a43eb96fc60b6c07b8bdf>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<LoadAsync>d__204:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <0c949f10576a43eb96fc60b6c07b8bdf> Line: 0)0
Darkness Falls: They mostly come out at night...
in Mods
Posted
Hmm... not working. Disassembles one per click. Tried and hold and click, in all combinations. What am I doing wrong? ?? :))))))))