getkloaked
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Posts posted by getkloaked
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What folder do i put these files?
Prefabs got it
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7 hours ago, ErrorNull said:
Attention:
I created a small mod that allows you adjust the zombie spawn rates for certain events in the game, like wandering horde, bloodmoon horde, screamer scout hordes, random wilderness spawn, etc. it's essentially two XML files that you just open and adjust the values. I tried to format the XML so it's easier to understand and to modify. if you are using the Snufkin or Robeloto add-ons i made, this spawn adjuster mod will also control those zombie spawn rates. Any issues let me know.
enZombies Spawn Adjuster v1.0
@getkloaked see if this one works better for you. 😎
legendary. thanks buddy
here's the mod i was trying to make work but didn't seem to have any effect. (although, i only tried the 4x multiplier, that SEEMED like a decent starting place) https://www.nexusmods.com/7daystodie/mods/1310
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what mod would be best compatible with this if one wanted to increase random spawn and increase horde sizes? i added duriels larger horde mod and it didnt seem to have any effect.
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if you install this client side, will it work if you play on servers? server doesn't need anything?
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@ErrorNull i installed the no deco mod add on, just got an NRE in hotel_01 POI on a t3 quest...BUT...no invisible zombie. no invisible zombies anywhere else yet. will keep you posted.
EDIT: just got a couple NREs in this POI while NOT ON A QUEST. but...again. No invisible zombies. i dont know the name of it.
but thats what it looks like. big warehouse.
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On 1/13/2022 at 3:39 PM, ErrorNull said:
ATTENTION:
I created a simple mod that removes all prefab attachments for UMA zombies. this serves to help me troubleshoot the NRE error issue.
so if you experienced the NullReferenceException (NRE) error while exploring a POI, drop this mod into your Mods folder in the same way like my other mods.
No Decos Mod (google drive link)
https://drive.google.com/file/d/15C47k0XIG3EyNR5jTj8JuttaLnU5l7Qh/view?usp=sharing
what i'm hoping to see: no more NRE errors when exploring POIs LOL! but i doubt it. what i do expect to see is that NRE errors still continue, but at least it tells me the prefab attachments are not the cause.. and i can check that off my list of possible suspects.. and move on to my next suspects. thanks for your cooperation.
How is this no-attachment version working for everyone? @ErrorNull
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On 1/12/2022 at 4:23 PM, ErrorNull said:
@getkloaked thanks for letting me know you're getting the same NRE issue too. question: when another trader quest to that same POI is available again in the game, does the same error happen consistently again? and do you remember what gamestage range your party was during the quest?
this is a challenging one to troubleshoot as it seems intermittent. what seems consistent so far is that the NRE invis zombie occurs only during trader quests. unless some player out there can confirm if they also received this NRE-invis zombie inside a POI that was not quest-activated.. or out in the wilderness? another thing i believe is that the invis zombie is not always the same type of zombie.. and may be a random selection.
hopefully this is due to a specific UMA zombie (or zombie configuration) that might be causing this, and not due to just any UMA zombie. coming from this standpoint, i can tshoot by eliminating the suspected UMA zombies from spawn (and continue to remove more) until the error no longer occurs. my first suspect would be any UMA zombie that has a prefab attachment (wielding torches, tools, bags, or other non-apparel decoration). in the next day or two, i'll have a test version of enZombies mod for you to download and try.
i wish i had more info or screen shots, but i quickly un-installed the mod since the players on my server were pretty butt-hurt about failing the quest, and didn't do further investigation. so i don't know if it would have happened again every time running a quest at that poi. it was indeed during a quest and never happened outside of a quest poi to our knowledge.
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hi @ErrorNull i experienced the invisible / invincible zombie spawn in a T5 appartment building POI. it wasn't spitting acid like @arramus reported above. had the same NRE consle pop up, which i disregarded til my buddy and i started getting beat on by something we couldnt see or kill. i didn't have any snuffkin z's installed as i find them corny as hell. i only had enzombies mod installed, with nudity. i love this mod, and want to use it but if im failing T5 clear quests and getting killed by ghosts i cant hit, its a deal breaker. hope it's fixed soon. keep up the good work. i encountered this once before back in a18/19 and it had to do with the server and client side game versions not being identical but im not sure if that's what's going on here. i dont think it is, but can't rule it out.
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(A21) bdubyah's modlets
in Mods
Posted
thanks, that's how they unzipped (downloaded from 7daystodiemods.com), i figured that was the case and pulled them out of their nesting folders.
do i need to put anything else like prefabs / pois / rng tiles anywhere in the 7dtd Data folder or are they good in the mod folder they unzip in?