Making a skill tree's value increase is fairly different from nerfing everyone else's value.
If TFP want people to invest in Intellect, they need to buff it, instead of taking a baseball bat to everyone else's legs (in this case, the acquisition of vital crafting schematics)
Since a18 (I've been on'n'off for a while, so that's when I rejoined again), Intellect has always been a mid-to-late game skill tree. Why?
- Weapons cannot be accessed without a workbench (and then you need to find the baton/turret parts, as they can't just be built with mats, since they don't have a T1 version (ex: wood club, knuckle wraps, Stone Spear))
- Damn-near everything aside from the Forge/Workbench cannot be crafted without a Workbench (and in some cases, Chem station).
- Extra rewards and better bargains aren't much of an issue unless you're buying vehicles, elixirs, or expensive mats like steel. By the time you can buy these, you have a steady (albeit not the quickest) supply you're making on your own.
There's nothing aside from the Forge craft that says, "Hey y'all, invest in me for early game!"
Backhanding everybody else did nothing to make Intellect better as of now. It's still the same as it was a18, but now a necessary evil./imo