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drkstardragon

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Posts posted by drkstardragon

  1. 1 hour ago, arramus said:

    Darkstardragon's NMM just got an update (npcs/Bandits/Undead/POIs/bug swats) and a little more polish. ^^

     

    20220520180721_1.thumb.jpg.45f8d9848e2d2a8b377e65c05af4bfc8.jpg

    ahh yes, compliance to the logo, Big thanks again to magejosh for the title and pause screens

     

  2. Update Changelog

     

    localization added for old vending machine

    localization added for dragonbenchtable

    localization for new dwarven deco blocks and elven statue

    testosterone removed from bears

    apache chest renamed 

    beer renamed to Dwarven Ale

    new pois added 4 caves and jousting arena 

    chaos marauder added to bandit pois

    random screenshot mod added

    custom load screen and escape menu added - Big thanks Magejosh they are lovely

    more entities added for variety an challenge trolls/ogres/dark elves/fungal zombies

    custom beds can be picked up

    custom ammo cost balanced

    UI adjusted

    vitamins added and called mage spores

    custom elven and dwarven companions added with custom sounds

    various other fixes/balancing to pois and xml

     

    Same download links, new map is available again big thanks to arramus as well for putting it all together

  3. Will be a large update this weekend both content and fixes, will require a new game start to enjoy it all. We will try to keep the savebreakers down to a minimum. That being said, you dont have to update immediately and can wait for it as there are no critical fixes included, just alot of minor stuff.

     

  4. 54 minutes ago, Lasher said:

    Thanks - It's a fantastic mod though.

    First person to get "Aliens" - ooops sorry Fox I mean "Xenomorphs" into this game gets maximum kudos...

    Ive done that and more, terminators, resident evil characters, walking dead characters and warhammer stuff, but the possibilities for litigation are endless so not going to happen unfortunately. But if you were to learn how to do this yourself you could have whatever you want in the game for personal use. 🙂

     

  5. Here is a small update to fix some bugs and rebalance based on feedback
     
    -Recipes for Oil and Flax Tape are set to default format
    -Pegasus Friend vehicle added to Tier 4, and beyond, for tier completion bonus
    -All lootable carts switched to a new 'extend' to allow for consistent wrenching
    -Deco and placed carts give items appropriate for their type
    (Butcher gives a little meat, Ammo gives a little Flintlock/Blunderbuss ammo, Vegetable
    possibly gives a pumpkin bun)
    -Vehicle replacement carts removed all car parts but give a little extra scrap iron to 
    compensate
    - A little localization
     
    Thanks to arramus for the update

         

  6. 2 hours ago, shizhiwen said:

    I tried to extract the horse and Pegasus separately, but the horse can be extracted normally. There is no Pegasus model. I didn't find this model file. Please help me. I'll be grateful475855704_QQ20220517165231.thumb.png.19b94aa26e566577642b78f64d530aab.png

    Just keep in mind that these are purchased assets and not for reuse in any other form. Some of the packs used for nmm are included as downloads for npc mod, and many of oaks modlets are in separate form on another thread, but the assets that are not already in modlet form are not going to be offered as standalone modlets.

  7. 3 minutes ago, Daijin_Heartlight said:

    Cannot make a random world.  This error keeps coming up. 

     

    196.918 EXC ArguementOutOfRangeExeption: Index was out of range. Must be non-negative and less than the size of the collection.

    Paramenter name: index

     

    I have tried random seed maps, that error comes up every time at varying create wilderness poi paths from 18 to 95% after INF Created township ID:nmmmedivalvillage.

     

    I am on 20.5 and have rebooted the computer.

    We encountered this issue while testing to see which parts/pois/tiles needed to stay in the game for rwg. I believed we had tackled it, but well look into it again. Have you tried the supplied map? Curious if youre getting any errors on starting with it.

  8. the 2 factions extensively used in the mod are bandits and whiteriver, enemy or friendly, can change those for each entity in entityclass xml, for example you would have to change the bandits to whiteriver and also remove the bandit tag in the same xml

     

     

  9. 14 minutes ago, Cpt Krunch said:

    Wow you guys test quickly. I wonder what all these buildings would look like painted to match the biomes they were in. Be interesting to see.

    Playtesting really well yesterday and saw no reason not to post it, can get some reports and fixes in hopefully while working on some more content.

  10. 16 hours ago, magejosh said:

    Oh that's a good idea.

    <insertAfter xpath="//entity[starts-with(@name, 'zombieScreamer')]"><entity name="Harpy" prob="0.5" /></insertAfter>

    you would think thats a great idea, a flying screamer ahahhahaaha

     

  11. 7 minutes ago, Khayotik said:

    Anyone know why i'm not seeing any of the CreaturePack zombies spawn? it says that the old creaturepack and npc mod were combined to this, but none of the creaturepack zombies are showing, only the secondary packs to like ganes and darkstar.

    the old creaturepack zombies is not a default part of a20 npc mod, the only zombie additions are in the add on packs

    other than the one zombie xyth added, there are 3 packs with added zombies from myself, khz and gan the grey, not counting the medieval zombies and skeletons pack i added

     

  12. On 5/6/2022 at 12:36 PM, swmeek said:

    So there I was happily killing zombies when these two showed up and I nearly messed myself.A20.4_2022-05-06_00-32-29.thumb.jpg.3a6c31e04b28d32e89d5f06bb74c99e2.jpgA20.4_2022-05-06_00-34-21.thumb.jpg.27aaa7e1c79ae83fa2ca2e0abb1f7b48.jpgA20.4_2022-05-06_00-45-51.thumb.jpg.ab508f29b83059a80b4d3ed71134f9b2.jpgThese are really great looking by the way! 

    And then this guy paid me a visit.A20.4_2022-05-06_04-14-37.thumb.jpg.d6456b6e00b7eeae0994919ed2cc163b.jpg

    glad youre enjoying it, encourages me to keep adding entities

  13. 3 hours ago, Chunkimunki said:

    Can't figure out what the dickens is going on with this NRE occuring.

    log

    Any help would be greatfully accepted. Cheers

    Do you mind trying to load up the Score and NPCcore then add one pack at a time to see where you get the nre, would be helpful

     

  14. 17 hours ago, swmeek said:

    Do you by chance plan on adding back the voices like what was in the A19 version?

    Not sure which voices you were looking for. Xyth has harley voiced and i have one of the soldiers and a couple of the gurls from the survivorz pack voiced. Its not really a feature thats had great feedback, most ive heard is can you please make them not voiced lol.

  15. You can use one of the hireable females from the survivorz pack as a template to change the raider gurlz over to being friendly.

    Npc airforce or tattoogurl, just dont add their voice lines if you dont want em.

  16. 18 minutes ago, DevEagle said:

     

    The 2 google drive link not working...

    yea, sorry , the main page was updated with new links files needed to be edited a bit, the robot pack only has the mech in it atm and only for testing with f6 spawning its not added to biome spawning

  17.  

    testing my ability to post, wow worked this time 

    the robot is f6 spawn only for testing, posting these links here until main page is updated, enjoy

     

    https://drive.google.com/file/d/1Ac2NHidfcHjrKoc1Fm-v4XeuhaFo7cpf/view?usp=sharing

    Google Docs

    1-RobotzPack

    wanted to post a pic for each pack to let you know whats in each one 

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=2689922773

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=2693969307

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=2705584217

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=2699936373 ico_external_link.gif

     

     

     

    and heres the mech 

     

  18. your welcome, ill have some more packs ready soon, in the meantime there is a mech should be posted today for testing in 1-robotz pack, no spawn group set so just spawn him in with f6 let me know how its working please and thank you

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