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7daysOfFun

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Posts posted by 7daysOfFun

  1. thats a very very good answer..thx for this..i tried a mod, now i have storm in various speeds, rain und clouds..thats all perfect now

    the 2 mods from upside are boring, i want more changes all the day long

     

    i see in the biomes that i can change to colour of the biomes? i want the colour from the a18 burned area, this brown

    i want in the green area this green sky

    in the destroyed area i want the red sky from the horde night

     

    can u help me with this?

    HERE IST THE MOD (biomes file, u must COPY in 7days> data> (server and athome game friendly)

    can u say what do u think from my mod? thx a lot

    https://uploadnow.io/f/DxBz05N

  2. i have this in the biomes.xml for every biome

    i want change weather to extreme

    like 90% rain 90% snow + 90% wind + 90% foggy but i must changes all times

    how i do this? like spectrum SNOW >

    temperature i want ICE COLD 90% colder (shoud i write max 90????)

    cloud thiness like to 90% the same ? , what means "prob=1?

    what is "precipitation? what means that?

     

    thx for help

    heres the text for the original biomes copied for explaining

     

        <!-- *** Snow: Main Biome -->
        <biome name="snow" topsoil_block="terrSnow" biomemapcolor="#FFFFFF" lootstage_modifier = "1" lootstage_bonus="20" gamestage_modifier="1" gamestage_bonus="20" difficulty="4">

            <spectrum name="snow"/>

            <weather name="default" prob="44">
                <Temperature min="26" max="32" prob="1"/>
                <CloudThickness min="10" max="30" prob="1"/>
                <Precipitation min="0" max="0" prob="1"/>
                <Fog min="0" max="2" prob="1"/>
                <Wind min="10" max="25" prob="1"/>
                <ParticleEffect prefab="ParticleEffects/p_snowstorm1" ChunkMargin="7"/> <!-- only one weather can have ParticleEffects -->
            </weather>
            <weather name="fog" prob="8">
                <Temperature min="20" max="30" prob="1"/>
                <CloudThickness min="35" max="60" prob="1"/>
                <Precipitation min="0" max="0" prob="1"/>
                <Fog min="7" max="18" prob="1"/>
                <Wind min="5" max="6" prob="1"/>
                <spectrum name="Snowy"/>
            </weather>
            <weather name="snow" prob="40">
                <Temperature min="18" max="28" prob="1"/>
                <CloudThickness min="55" max="75" prob="1"/>
                <Precipitation min="30" max="60" prob="1"/>
                <Fog min="1" max="5" prob="1"/>
                <Wind min="18" max="25" prob="1"/>
                <spectrum name="Snowy"/>
            </weather>
            <weather name="storm" prob="8">
                <Temperature min="12" max="18" prob="1"/>
                <CloudThickness min="90" max="100" prob="1"/>
                <Precipitation min="70" max="100" prob="1"/>
                <Fog min="5" max="15" prob="1"/>
                <Wind min="45" max="50" prob="1"/>
                <spectrum name="Snowy"/>
            </weather>
            <weather name="bloodMoon" prob="0">
                <Temperature min="15" max="15" prob="1"/>
                <CloudThickness min="50" max="50" prob="1"/>
                <Precipitation min="0" max="0" prob="1"/>
                <Fog min="7" max="7" prob="1"/>
                <Wind min="15" max="20" prob="1"/>
            </weather>
            <weather name="twitch_fog" buff="twitch_fog" prob="0">
                <Temperature min="20" max="30" prob="1"/>
                <CloudThickness min="35" max="60" prob="1"/>
                <Precipitation min="0" max="0" prob="1"/>
                <Fog min="18" max="30" prob="1"/>
                <Wind min="5" max="6" prob="1"/>
                <spectrum name="Snowy"/>
            </weather>
            <weather name="twitch_rain" buff="twitch_rain" prob="0">
                <Temperature min="65" max="70" prob="1"/>
                <CloudThickness min="70" max="90" prob="1"/>
                <Precipitation min="30" max="80" prob="1"/>
                <Fog min="1" max="3" prob="1"/>
                <Wind min="10" max="25" prob="1"/>
                <spectrum name="Rainy"/>
            </weather>
            <weather name="twitch_snow" buff="twitch_snow" prob="0">
                <Temperature min="18" max="28" prob="1"/>
                <CloudThickness min="55" max="75" prob="1"/>
                <Precipitation min="30" max="60" prob="1"/>
                <Fog min="1" max="5" prob="1"/>
                <Wind min="18" max="25" prob="1"/>
                <spectrum name="Snowy"/>
            </weather>
            <weather name="twitch_storm" buff="twitch_storm" prob="0">
                <Temperature min="65" max="70" prob="1"/>
                <CloudThickness min="90" max="100" prob="1"/>
                <Precipitation min="90" max="100" prob="1"/>
                <Fog min="2" max="8" prob="1"/>
                <Wind min="35" max="40" prob="1"/>
                <spectrum name="Stormy"/>
            </weather>

  3. On 10/24/2023 at 2:53 AM, arramus said:

    That's correct. It can set its own wandering horde list but needs to be done manually since it requires configuration. The entitygroups.xml in the Server Side Zombies will show the names to be added.

    can u perphaps give an example how i edit it? or can u edit it and post it as "ultimate hardcore mod? " iwant this zombies all time..perhaps 75% of the time (100% is i think 2 hard, the flying molotow are very tricky and the gun ones)

  4. 17 hours ago, arramus said:

    This mod began life in the A20-Preppocalypse Mod, which continues as A21-Preppocalypse. It is specifically noted for the armed default zombies.
    A21-Preppocalypse integrates these entities into:

     

    - Biomes
    - Sleeper Volumes in the POIs and added to Game Stage so they appear more frequently as we progress just like regular radiated appear
    - Horde Night
    - Screamer Hordes
     

    It does not integrate them into:
    - Wandering Hordes (because numbers are increased a lot compared to default)

     

    They were released a this stand alone Server Side Zombies PLUS for A21 because the previous type in A20 were no longer possible. The feature to make them fully functional was removed from the game. This Server Side Zombies PLUS Mod will remain just in the Biomes and Horde Night, since Preppocalypse already performs the requested feature (beyond Wandering Hordes). Consider trying A21-Preppocalypse as it offers much of what is being requested. You'll understand that I prefer not to carry over any more features directly out of Preppocalypse into Server Side Zombies PLUS.

    A21-Preppocalypse can be found here:

    As for the Wandering Horde request, it is possible to enfuse them into that group using the Improved Wandering Hordes Mod by FilUnderscore which is found here.

    https://community.7daystodie.com/topic/26781-improved-hordes-a211/

    i have this mod...i use it...but no from the new zombies spawn in the wandering horde..perhaps sometimes 1

  5. 40 minutes ago, AndrewT said:

    https://www.nexusmods.com/7daystodie/mods/3558

    get yourself this mod by vedui42 it works with the serverside zombies it works for me

    This mod has the effect of increasing the spawning of Zombies in the "wilderness" and towns/cities. It does not affect blood moons, wandering hordes, or POI spawns.

    THX for help, but i want it in ALL THE GAME...in houses, bloodmoon wandering hordes and normal in EVERY AREA :) (like change to normal zombies with these)

  6. On 10/21/2023 at 2:33 AM, arramus said:

    It is possible to remove or disable zombies which are not appropriate for your friends' game styles. Here is the way TFP do it for disabling, and it is done in the Config folder for the entitygroups.xml file.

     

    i want it all the time in game and in ALL areas..is this possible?

     

  7. On 9/29/2023 at 7:56 PM, MrB said:

    TRying to delete this post but actually it may me of use to others.

     

    tried to reinstallec ANTICHEAT?

    its in the 7days directory EasyAntiCheat ..first click uninstalleac.bat > restart pc, then click installeac.bat

    tried newest grafix driver ?

     

    when uninsztalled havce u deleted all old files from the game in USER/APPDATA/ / / 7days ? (u must make files visible, then the directory appdata appears)

     

  8. the electric robo hammer was before a21 like worthless

    but now it has interesting changes

     

    u can use it in horde night and it doesnt gets damaged (or all other time in the game))

    from 22 to 5 oclock it lost only 10% damaged, he had 500 zombies boxed away, demolisher explodes in near, grenades explodes in near..nothing damages him

    BUT

    when u shoot 1, 2 or 3 shoots on it with a pistol / machine / pumpgun / turret  on it its 100%damaged

    wtf...who had this idea????🤣

    its funny to use now...but but but.....🤪

    -u can use it with the flame mod its very useful to roast

     

  9. we play this map since 42days..no errors all the time..

    but today when i try to launch an explosive (grenade red/black pipe bomb or molotow)

    it appears immediately..BUT when i press esc an the bomb isnt exploded so fast i launch a second and NO error appear during launching the second

    but when they but exploded and i launch a new ERROR

     

    its a freaky error..can someone explain? (before it was all okay, i lanuched molotow at 21oclock at a house all normal..after 22.00 horde it appears)

    its written some zombie or  unable the icompare.compare gamemanager

     

    (i have @%$#ti screensize 3840*1080 , downside the pic cutted in 2 pieces for more readable)

    20230916213338_1.jpg

    20230916213400_1.jpg

    20230916213612_1.jpg

    01.jpg

    012.jpg

  10. On 9/6/2023 at 12:33 AM, OneManStanding said:

    I don't object to the magazine-based learn-by-reading system... but in our next world together my buddy plans on only taking the magazines about farming and cooking and giving me everything else and just let me do all the crafting. Thinking about it, the skills points just give you better performance with whatever it is you got and help you find more parts for it in loot. It has no effects on crafting, like reducing ingredient cost or improving the stats. He figures he'll manage the farm, food, and mining all the resources, whilst I do everything else.

     

    On the one hand this does seem simpler -- rather than me bothering him for the random things based on what he's perked into, I can just do it myself. And rather than figuring out what magazines go to whom and accidently reading the wrong one now and again, I just eat whatever magazine that isn't about farming or seeds.

     

    I say eating the magazines, 'cos it's not like I give it to my buddy when I've finished reading it.

    i solved this problem in the way, that i create a 10k map with lots of citys and traders

    magazine are very cheap...so u drive from trader to trader and buy the magazines u want :D

     

    in my actual map the trader mixing is "going a little crazy" in every city in the green i have 15-18traders (i have puttet the 3 combo trader in it), i the desert 10 per city in the desert 1 per city and snow 0 per city..wasted area i dont know, i havent visited yet

     

  11. its possible to change to vehicle spawning distance? i run every time in my car thats doenst appear fast enough

     

    in the old 7 days days the car was visible in loooooooooong distance..now i cruise  at my home BOING i drove into my helicopter thats in front of my door...my other temmates the same..they drive home BAM the vehicle appears

     

    can i change a thing in config that the vehicles can be visible at 500meters ? (example)

     

    EDIT after playing and noticing

    : when first i start a game and my vehicle spawn for the first time its all ok...but when i go around with another car like 1km or more distance and then i return home..THEN the other vehicles spawn very late..i think its the "block/city/map size part/block" he must load again...but why he isnt loading the vehicles in the "area" not automatic? (only when u go very near)

    its a possibility to change this?

  12. i created a MAP > but NO OIL Marker in DESERT Zone... lol..what iv done

    only copied houses in prefabs / pois und used the pep exp pack houses (not the mixer) / 10k map

    (all other coal/metal and so on is ok, but very poor on the map..only 1:10)

    that only thing iv changed is the city size manually from 4 to 10

     

    its ok, so the game is much harder (when i dig for nitrate in the desert i know theres oil too...yes iv found it..in the earth is oil...but not the marking stones (only oil is missing)

    im confused...HOW? lol

    2.jpg

  13. gerade tag 7

    level 4 von 5 schwierigkeit, ne super map spielen will wo s nie langweilig wird, vom auto zum hubschrauber alles dabei, 500extra häuser,

    aufgaben gehen bis 10 beim händler..plus noch nettes mehr

     

    discord vorhanden, am besten kurz hallo sagen..nachricht hier

    du kannst n kämpfer sein, n sammler, eine bauwütige... spass am spiel zählt (wir sind immer von 18-24uhr meistens da)

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