Running dedicated server
Hey Alloc,
When you say to run a dedicated server I've been assuming your talking about using startdedicated.bat is this correct? I'm having an issue when I run the modded files with:
NullReferenceException: Object reference not set to an instance of an object
at cl00b1.md0007 (System.String _bundleName, System.String _objName) [0x00000] in <filename unknown>:0
at GameManager.Awake () [0x00000] in <filename unknown>:0
Which was linked to not running a dedicated server, however the output log also has:
1.728 Dedicated server only build
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
I've tried looking up the information, but I have not found the information I need. I would greatly appreciate any advice you are able to give.
Thank you