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beskkov

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  1. For me the mod don't save the settings. And when turning off and on again it won't light up. Any idea why this is?
  2. I solved it, I removed the line with mod offset.
  3. Hi, I have used a modlet called JunctionBox. The item show up but the offset is way off and when placed it creates a glitch in the surrounding blocks render them invisible. <block name="JunctionBox"> <property name="Class" value="ElectricWire"/> <property name="Material" value="Mmetal"/> <property name="MaxDamage" value="1000"/> <property name="StabilitySupport" value="true"/> <property name="CustomIcon" value="bridgeMetalRivetBlock"/> <property name="ImposterDontBlock" value="true"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <property name="IsTerrainDecoration" value="true"/> <property name="Stacknumber" value="10"/> <property name="Shape" value="New"/> <property name="Texture" value="46"/> <property name="Model" value="cube"/> <property name="ModelOffset" value="0,0.5,0"/> <property name="RequiredPower" value="0"/> <property name="Group" value="Building"/> <property name="DamageReceived" value="0.5"/> <property name="FilterTags" value="fdecor,fother,felectrical"/> <property name="SortOrder1" value="70e0"/> <property class="RepairItems"> <property name="resourceScrapIron" value="8"/> </property> <drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/> <drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/> <drop event="Harvest" name="resourceScrapIron" count="4,8" tag="salvageHarvest"/> <drop event="Destroy" name="resourceScrapIron" count="4,8" prob="1"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> </block> Does anyone have any ideas on what is wrong?
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