Hi,
I have used a modlet called JunctionBox.
The item show up but the offset is way off and when placed it creates a glitch in the surrounding blocks render them invisible.
<block name="JunctionBox">
<property name="Class" value="ElectricWire"/>
<property name="Material" value="Mmetal"/>
<property name="MaxDamage" value="1000"/>
<property name="StabilitySupport" value="true"/>
<property name="CustomIcon" value="bridgeMetalRivetBlock"/>
<property name="ImposterDontBlock" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Stacknumber" value="10"/>
<property name="Shape" value="New"/>
<property name="Texture" value="46"/>
<property name="Model" value="cube"/>
<property name="ModelOffset" value="0,0.5,0"/>
<property name="RequiredPower" value="0"/>
<property name="Group" value="Building"/>
<property name="DamageReceived" value="0.5"/>
<property name="FilterTags" value="fdecor,fother,felectrical"/>
<property name="SortOrder1" value="70e0"/>
<property class="RepairItems">
<property name="resourceScrapIron" value="8"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="4,8" tag="salvageHarvest"/>
<drop event="Destroy" name="resourceScrapIron" count="4,8" prob="1"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
</block>
Does anyone have any ideas on what is wrong?