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Lain

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Posts posted by Lain

  1. Quick note to folks, Dont Run the program for 2 days over eventually it will start messing up the maps and finally throw java expeptions and read the data after detect biomes as null or -1 lol. restart it every so often =P

  2. Hmm map is going ok, now im workinmg on the poi's and i place 3 cities up single red pixel in the yellow helpers on one of the island and it keeps placing cities on another island not even close to where i placed the markers as the 3 are in one spot ( yes i have the mask and import in correct positions), but it places them inconsistantly? and i have cities set to small and grid to tight just to see how far they bleed off, but it placed 2 cities in roughly the correct spot but the last one Went right oevr the top of a lake on another island, See preview image here 3 badly circled spots 2 have a city in it and the one with out a city, its city is sitting in the middle of a lake that does not have a city marker.

     

    https://i.imgur.com/OCO35hy.jpg

     

    but it generates super fast, 50 seconds 8k map

  3. @Damocles Aloha! been testing out your experimental version and so far love that i can do a 10k map, but

    it will not read the import_HM file at all not even the default one you have in the resources directory.

     

    ```
    creating output directory: NitroGenMap2  H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator\output\NitroGenMap2
    output directory created
    running generation thread
    ... running terrain generation ...
    importing Hightmap: H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png
    H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png : Image could not be read Can't read input file!
    java.lang.RuntimeException: Could not import hightmap from H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png
           at nitrogen.terraingen.c.a(Unknown Source)
           at nitrogen.gui.NitroGenUI.run(Unknown Source)
           at java.lang.Thread.run(Unknown Source)
    Could not import hightmap from H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png
    Total time taken: 0 min 0 sec
    ``` 

  4. maui1-test.jpg.a43249759ecdddb6b46d2fad5e4f2dc4.jpg Ahh a high detail test of maui county, the islands arent -exactly- in the correct positions, also increased the size of 3 other islands around maui, i removed everything as to generate just to see what kind of biomes get generated, it seems im lacking things like burnt wastelands forests and deserts, looks like i got the snow though, how to do the biomes, i wouldnt mind forcing the island furthest south to be desert only
  5. So ive been experimenting on making my island homes map and using some STL models i made and forced them in to png and edited it around, they make really nice islands, but my trouble is the preview of it is fliped and rotated, what causes that? do i have to play around and keep fliping the import_HM in my paint.net till it looks correct?, Also noticed its not making any Snow or desert say like ontop of the mountains i suppose i'll have to use mask? still learning all this never done it before. but if ya'll want to see what i have as import_hmi can show it ( also does the file size matter? 4096x4096 should i shrink it after edit it? as currently the map is making lovely accurate valleys)

  6. This is a great tool! but i was wondering if there was a way to download a server modpack, like a collection ive placed on github to make it easier for my players to download the whole set of mods dmt's map and other changes, not looking to get it added to the list but with the use of add my mods option. i see that each directory in your github mod example has a modinfo.xml but wouldnt that go to just the mod folders and not like data or 7DaysToDieServer_Data? just confused is all still looking at all the posts for info on these things

  7. You could set a cron job that runs periodically to start them back up again.

     

    I think the crontab text would be like...

    5  *  *  *  * sdtd  7dtd.sh start "!"

     

    That should have cron start all instances every 5 minutes. If they are already up, nothing happens.

    You could set up a task to see if they are up, and do nothing if they are. Then run the startup command if they are not. Then set that task to be run by cron. That's beyond my current ability though.

     

    i should be able to use root's crontab -e and paste that in there and should work right? having alittle issue with crontab not starting it

  8. Restart scripts that work with Linux management scripts?

     

    Aloha, im having alittle trouble restarting my server i have to do it manually, one of my server managers restarts the server but serverside nothing starts it back up in the management scripts automatically, are there any scripts made to restart a certain instance anywhere?

  9. Change 'myinstance' to suit, and the server will restart every six hours as before, but will announce with a five minute countdown. It will log it's behaviour to '/root/cronrestart.log, you can change that to fit your requirements. Let me know if you have any problems.

     

    Wow thats an awesome setup for the scripts, iu went thru it and i forced a shellrestart now, but my cron doesnt seem to be working on my end, not restarting the server in a min as ive been watching for the log to appear in /root and by monitoring ps aux for the server to come up, like i mentioned earlier not too good with crontabs this is how mines looks now

     

    # Edit this file to introduce tasks to be run by cron.
    #
    # Each task to run has to be defined through a single line
    # indicating with different fields when the task will be run
    # and what command to run for the task
    #
    # To define the time you can provide concrete values for
    # minute (m), hour (h), day of month (dom), month (mon),
    # and day of week (dow) or use '*' in these fields (for 'any').#
    # Notice that tasks will be started based on the cron's system
    # daemon's notion of time and timezones.
    #
    # Output of the crontab jobs (including errors) is sent through
    # email to the user the crontab file belongs to (unless redirected).
    #
    # For example, you can run a backup of all your user accounts
    # at 5 a.m every week with:
    # 0 5 * * 1 tar -zcf /var/backups/home.tgz /home/
    #
    # For more information see the manual pages of crontab(5) and cron(8)
    #
    # m h  dom mon dow   command
    54 2,8,14,20 * * * /home/sdtd/shellrestart.sh 5 >> /root/shellrestart.txt 2>&1
    
    55 2,8,14,20 * * * /home/sdtd/shellrestart.sh 4 >> /root/shellrestart.txt 2>&1
    
    56 2,8,14,20 * * * /home/sdtd/shellrestart.sh 3 >> /root/shellrestart.txt 2>&1
    
    57 2,8,14,20 * * * /home/sdtd/shellrestart.sh 2 >> /root/shellrestart.txt 2>&1
    
    58 2,8,14,20 * * * /home/sdtd/shellrestart.sh 1 >> /root/shellrestart.txt 2>&1
    
    59 2,8,14,20 * * * /home/sdtd/shellrestart.sh now >> /root/shellrestart.txt 2>&1
    
    0 3,9,15,21 * * * /usr/local/bin/7dtd.sh kill Hawaii; /usr/local/bin/7dtd.sh start Hawaii >> /root/shellrestart.txt 2>&1
    

     

    using sudo crontab -e or by su'ing in to root and doing it from there... So im suspecting my cron not working, i have Ubuntu 14.04 64-bit and ive always thought ubuntu to have a strange cron setup vs Slackware i used in the past.

  10. Ive been trying to add this mod to my server, it starts up but no one can connect to it, Is it because im running the server from linux usig https://7dtd.illy.bz/ server management scripts, but i dont think that should matter? its like the config files rewrite something that causes it to fail on my ports

     

    Status: Running
    Open ports:
       26900 (udp)
    (UNKNOWN) [127.0.0.1] 8081 (tproxy) : Connection refused
    Players:
    
    Game info:
       Server name:    Hawaii Ne
       Password:
       Max players:    40
       World:          Random Gen
    

     

    when running properly it loioks like this

    Status: Running
    Open ports:
       26900 (tcp)
       26900 (udp)
       26901 (udp)
       26902 (udp)
       8080 (tcp)
       8081 (tcp)
       8082 (tcp)
    Players: 0
    
    Game info:
       Server name:    Hawaii Ne
       Password:
       Max players:    40
       World:          Random Gen
    

     

    so im not sure what breaks any clue's?

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