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Synvastian

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Everything posted by Synvastian

  1. Thats the one I see/hear people miss the most, as there isn't much loot in that area (like 3-4 trash piles, 2 bookcases that usually are empty, and 1 duffle bag in the cistern"
  2. Walk through the POI from start to end, and smack a metal object in every room, or open and close every door twice, usually helps me, but I'm the kinda player who starts on the morning of a day, and doesn't finish until the next morning (I harvest everything, dig every bag of cobble/cement, check every nook an cranny for a possible weapons bag or ammo pile)
  3. I think of the stone age tools as being placed in the box prior to the AREA being left by everyone (Before it became over-run by the hordes) I think of this game with my own RP because that kind of world building is amusing and fun Heavily inspired by TLoU and other works like "Rot and Ruin" Timeline of my thinking Apocalypse/outbreak day: People don't pay much mind, probably just another wave of the flu/especially high pollen count...its just allergies 1 week: Rumors of cannibalistic activity, WHO starts work on finding a cure, Gov't's work to kee
  4. Don't forget, your vehicles health counts as yours when you are on it, so even a full HP person will get vultures if the vehicle is 99/100 or less, gotta avoid potholes/cacti/trash/sharp inclines and cliffs if you want the birds to leave you alone at least thats the findings I've made in A19 so far...same as it was in 18 as for getting THAT hurt, sounds like either a couple crits (unlucky) or you kept peddling and didn't deal with it....gotta take the 5-15secs to jump off and "Batter Up" those flappy baseballs
  5. Weapons degrade 10% per repair (that still a lot of usage) when its 0% (broken state) it scraps for parts (the RP reasoning is you stripped only the working bits and tossed the broken down ones) {you would always find a weapon with 100% Condition, durability can be as low as like 1-2shots before a repair is needed, but always 100% condition, so 10 repairs before it's broken status} random stats stay Crafting would need access to t6 it would be like this: Perfect Blunderbuss (100-81 condition) Great Blunderbuss (80-61 condition)
  6. There does seem to be a disparity in my actions in a day and how often food needs to be taken in...idk if its a balance issue, or just something I need to adjust to (Warrior,day jog zeds, fist fighter, 1 pt in iron gut) I feel like I eat waaay too often, and I get that maybe in the past we (players) weren't eating enough for balance, but this feels like we swung to far in the opposite direction don't get me wrong, its survivable, but it is a bigger hurdle than it ever was before in my experience (a15-now) and on that not, being a "fort" build, I would like
  7. maybe all the stacks should just stay as is? even if we toss logic out the window for those "but zombies aren't real so nothing should be" peeps...inventory management in this game is pretty forgiving, especially since a lot of items come in stacks and not 1 at a time imagine this... in reality someone wouldn't likely carry 10 glass jars of water with them through a zombie infested wasteland...some could break, or get dirty again due to contaminates, not to mention, most mason jars of a size big enough take up a LOT of room for 10 of them. (nor would they add 10 glass jars to a toolbe
  8. please don't add it to the base game TFP, keep it to Godmode lol its immersion breaking, and way, waaay too arcade shooter for me honestly but yeah, in godmode its probably mostly so you can see in real time how much damage a trap/gun/punch/drop etc does
  9. it may be because this is like the 1000snth post like this, and like all the others the typical response is: Its early access, the alpha hasn't been out that long, new stuff means new or returning bugs etc....all stuff thats been said before... be patient, or lower the difficulty a bit for a while until the game is a bit more stable to prevent deaths as often
  10. its part of a specific "class" of books (pertaining to using fists and fist weapons) So I would assume it only affects those, but I may be wrong
  11. Weighted head, fortifying grip, Grave digger/iron breaker and hunter mod
  12. Hi everyone, had to do a total wipe of everything PC related, so I have nothing on my new hard drive except what it needs to run, But when I downloaded 7dtd, it won't load with EAC, it says its not downloaded (which I assumed it would start with since its integral for online play etc) so I need to know what I fudged up when I reinstalled =/
  13. Father of 2 girls myself, Little Gremlins the lot, Happy Fathers day to all current, past and future Dads (And all those Single Moms out there pulling double duty)
  14. I would love this, would make books once again, even more worthwhile to track down, or a skill (like cartography, which sounds like a perception perk) Rank 1 of 3 (Mini map only shows T1 POI's you've cleared) Rank 2 of 3 (mini map shows T2/3 POI's and your general path discovered, small radius "fog" clearing around traveled areas) Rank 3 of 3 ( Mini map "fog" clears in larger radius, and T4/5 buildings "surface" despite "fog" and all traders become discovered) {you can find T4/5s even if you've never walked by them} fog- refers to the map being c
  15. When I have a t3 iron axe, pickaxe and hammer or better until then its all about how easy it is to repair, usually by the time I have all 3 at tier 3, I can easily repair the new tools
  16. that doesn't sound like a bug, but a strategy for raiding, in which case that's a server problem not a game issue...flying above a structure to drop in, therefore avoiding traps and unbreakable/hard to break blocks is not a bug....
  17. carry a stack of signs and arrow blocks, my mines have , in order from top to bottom (think a 3 part totem pole) Torch/Arrow/sign yes its a hassle, and yes it may not be practical, but it saves confusion in larger mines and construction areas
  18. penetrator can set em off, best to aim for the heads, and take out demos first even if walls are taking damage from normal z's, eliminate the chance of another zombie smacking the button themselves
  19. Screamer Tier 1 (same white dress, long black hair combo) > Horde caller Screamer Tier 2 (White dress, brunette/blonde) > Animal caller (Dire Wolves/Dogs/Bears/Z-Bears) Screamer Tier 3 (Black dress and Redhead) > Deafened debuff (causes a drunken effect for 30 seconds {That also mutes sound almost totally} and calls in a horde based on your gamestage) [This horde starts immediately, not after a timer] would be fun to see these kinds of things, but i doubt they would be added
  20. Trying to come up with a viable way to create an interesting game mode (RE style) my rules so far: 1: Light armor only (Military vest is as close to police style gear, but no armor to start) 2: Pistol to start (T1 with a full clip and enough to refill once) 3: Loot % at 50% for the first week, then it's down to 25% forever 4: Level 25, if I haven't found a pump shotgun, I can spawn a T1 with just 1 clips worth of ammo 5: Level 50 I can spawn in a rocket launcher, but only 2 rockets (considered boss ammo) 6: I can only store items in End OF Dungeon ches
  21. Steam name: Jwilson1621 AKA Synvastian Hours played: 548 hours Started on Alpha: I'm not sure, could have been a15 or 16 but i played very little at first, so I consider a17 my start Discord name: Synvastian #2608 Native language: English, sarcasm and dry wit
  22. Isn't the wasteland the only biome with diamond nodes? Not a huge draw, but it would make mining more profitable, although much more harrowing as enemies would be a constant threat.
  23. I think its first: number of posts, reputation based on posts, and then popularity of posts within posted topics (this is 100% guesswork, only a mod knows with any certainty)
  24. buried treasures until night first 2 days, gathering small bits of supplies as I pass trash/cars, cut a tree around 3:30am every morning so its lights out around the time im done...by day 3 im finding a permanent home and potential hordebase
  25. were you using a LCB? I hear they can't spawn at all within the bounds of an LCB even on horde night
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