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Synvastian

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About Synvastian

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    Nomad

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  • Biography
    An avid gamer and lover of survival games
  • Location
    Washington (not DC)
  • Interests
    Games,reading suspense novels, my kids

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  1. anyone know if this is being looked into? Playing a winter based run and when the snow falls, I can't see even inside my base
  2. A name for a sledgehammer book line? one that focuses mostly on destroying things? May I present: Home Wrecker Home Wrecker Vol 1: When tearing down walls, being the biggest guy on the crew has it's merits: Sledgehammers require 10% less stamina to swing Home Wrecker Vol 2: Sometimes you just want the next project done a bit faster: Sledgehammers are swung 10% faster Home Wrecker Vol 3: Plywood basics: Wood is a common enough material in home building, easy to build, easy to destroy: Sledgehammers deal 15% more to wooden blocks Home Wrecker Vol 4: Stone-masonry: Some of the nicest home employ beautiful stone work in the design, knowing how to destroy it efficiently is important: Sledgehammers deal 10% more damage to Stone/Cobblestone blocks Home Wrecker Vol 5: Scrap wire: All homes have pesky wiring that slows down the remodel, not anymore with this new Technique!: Sledgehammers Deal 10% more damage to Metallic Blocks Home Wrecker Vol 6: Get to the point: At the end of the day, a great tool can be improved upon with simple additions: Craft the Heavy-Duty Head mod for Sledgehammers, which gives 10% more damage to all blocks, but reduces damage to Enemies by 15% (Balances out being a tool vs a weapon...can't be both without ruining the meta) Home Wrecker Vol 7: (completion reward) Fixer Upper: After destroying a block with the sledgehammer, the next block struck is dealt an extra 50% damage just my ideas
  3. In my current playthough, I am reduced to only stone aged things as made tools (even if I find the schematic, I can't make above a stone ax/shovel/bone knife etc) {Best gun I can use is the blunderbuss, I sell all the others} I can use found tools but cannot repair them, so once they hit 0 durability, that's it. Tools are worth quite a bit more to me, I have an entire chest devoted to iron pickaxes alone since I have this restriction.
  4. generator...but what level batteries (or how many engines) are you using? is a it a battery bank? gas generator? is the Watts out equal or more than the watts needed? these may seem like nonsense questions as you can just respond with "it should have worked ok" but you gave us only that some worked and some didn't not anything else... My opinion, you may have been a few watts too low to run more than 2, so 1 always ran, and the other 2 switched off working so rapidly they never fired.
  5. I Think sabotage should stay, especially in pvp, which isn't a main game mode persay... there would be very little worth to even infiltrating a base at that point if someone couldn't change how the electricity ran...part of the fun of base type pvp games is rigging the enemies base to no longer be a safe zone (placing a mine, pit traps around corners etc) if you negate this, the most viable option is really just rocket spamming your opponents builds until they crumble...why fight a person, when the horde will kill em for you since they aren't safe.
  6. A couple things, as said above by many so far, it wouldn't help much and I disagree, as someone who's done archery competitions during renaissance fairs, and owns a couple bows ( Longbow, Chinese Horsebow and an 80lb compound) I usually can see my arrow for most of it's flight path* (with the compound being an exception, but its so powerful, it's trajectory is almost flat for most target shooting) *The purpose of an entity arrow in a game would be that, I can adjust my aim easier, since I could follow the path the arrow took EX. ___----ZH---____=-----> in this example the zombies head intercepts the path, scoring a hit EX2 ___---'''ZH''''---___=----> this example shows the arrow missing by a hairs breadth as the path is right over the z (although hard to do with text symbols only) in game as it stands, unless I score a hit, or I happen to notice where the little "puff" of arrow impact, I can't make a semi-accurate guess as to where my next arrow should end up (I use the bow pretty extensively, and while I've gotten good at estimation, a flight path would have helped tremendously as time went on)
  7. I agree with this, We should see that, and archery is all about watching the flight after loosing an arrow, can't hit a target if you can't see the arc
  8. Haven't died yet, night 43 nomad, jog during days, nightmare nights. (taking my time) a few close calls with wildlife (bears are silly quiet before they notice you...) A few things need tweaking, and some optimization, but it hasn't been a bad alpha thus far
  9. its adaptive top layering, whatever is below the block you place, it attempts to replicate it (same with blocks to the side of it, sometimes it copies topsoil near the edge of roads, or gravel)
  10. I started a new a19 (b169) file and I interested in a "Primitive build" So far the only rules are: 1 Weapons must be basic (No steel club or steel/iron sledge, baseball bat can due to it literally being a long piece of wood {even though we now use iron for it}) 2 Bows can be primitive or wooden, but no compound (im on the fence about the iron crossbow) (I can't use arrows/bolts higher than iron, so no explosive/steel heads) 3 I cannot use recipes that have foods from cans (so no advanced foods, meat and potato is ok, same with basic stews {veggie and meat}) 4 I cannot use first aid kits, bandages and medical bandages are alright 5 Tools are one and done deals, except the stone age ones (So if I find a magical t6 steel pickaxe, I better save that for major stone/iron digging only) 6 I can use concrete, but not steel blocks (ancient concrete exists and is still around today in places) 7 armors: I can use cloth, scrap and leather, but none of the others (no military or iron/steel) 8 The Blunderbuss is the only gun I can use I am looking for any other..ideas? restrictions? that would make this a more awesome idea....so I put it out there, what would you add, or take away to make this either more challenging, or easier?
  11. just introduce a new zombie, a sapper type zombie https://en.wikipedia.org/wiki/Sapping This zombie would do major damage to blocks (50% more than strongest basic unit), but would be weak in player damage, they would path like normal, so no extra behaviors, maybe they stay in destruction mode longer if it activates, giving them extra time to do the best they can make them spawn as often as normal units, so we see them everywhere, not just a a horde night spawn or a high level spawn making this kinda unit, you could reduce block damage among normal zombies by 25%, but by mixing in the sapper, the same damage to blocks would happen, and add another "priority" target to focus on make him/her based on the construction worker, but instead of a yellow hat, it would be a foremans' hat (white/red) and they could carry either a pickaxe or hammer or even a sledgehammer (think demolition before construction etc) {this would essentially create a zombie pairing, and maybe even have him/her spawn "naturally" in the construction site POI at the loot location as a location specific spawn}
  12. tree stumps, normal tree cutting with one of the wasteland treasures books (its actually pretty common once you have the book, maybe 1 out of 3 trees last I did a mass cutting) bees were replaced with vultures as Nugetti said, and personally, I think they fit better...bees irl are actually pretty frail, and I think whatever apocalypse happened would wipe em out almost completely ....now vultures (and by extension other mutated bird species) are prevalent, more numerous and sturdier than insects
  13. people enjoyed it because they could make 1 billion stone axes then make a perfect steel one from the "knowledge" they gained. or walk back and forth into spike traps to build armor skills/ health skills from healing. LBD has been done, and talked about so many times, I'm sure if they ever thought about bringing it back, it would be already. to be fair, I don't hate the idea of LBD, but seeing a new topic of LBD when one is posted almost weekly gets old
  14. sounds like a bug, should mention this in the bug thread
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