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About Synvastian

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  • Biography
    An avid gamer and lover of survival games
  • Location
    Washington (not DC)
  • Interests
    Games,reading suspense novels, my kids

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  1. There seems to be a "wonder" loot chance even at early stages where if you open enough stuff one is bound to be useful, but mostly garbage early game...better to just start making cobblestone and upgrading a POI/horde base to escape early loot stages imo
  2. Damn....I leave for 3 months without checking in and Roland is still swinging like a champ, people are still complaining about stealth (I was too, so don't think i'm immune to backlash lol) I've played a few hrs recently and noticed stealth still has issues, auto trigger rooms suck but are manageable with a thief mentality ("when in doubt know your way out", blind corners and a couple floor explosives if need be) but normal POIs are easy as heck with full cloth/stealth boots/machete/bow...playing only on nightmare/always run and doing POIs at night with either a helmet light or NVGs if im luck
  3. anyone know if this is being looked into? Playing a winter based run and when the snow falls, I can't see even inside my base
  4. A name for a sledgehammer book line? one that focuses mostly on destroying things? May I present: Home Wrecker Home Wrecker Vol 1: When tearing down walls, being the biggest guy on the crew has it's merits: Sledgehammers require 10% less stamina to swing Home Wrecker Vol 2: Sometimes you just want the next project done a bit faster: Sledgehammers are swung 10% faster Home Wrecker Vol 3: Plywood basics: Wood is a common enough material in home building, easy to build, easy to destroy: Sledgehammers deal 15% more to wooden blocks Home Wrecker Vol 4: Stone-m
  5. In my current playthough, I am reduced to only stone aged things as made tools (even if I find the schematic, I can't make above a stone ax/shovel/bone knife etc) {Best gun I can use is the blunderbuss, I sell all the others} I can use found tools but cannot repair them, so once they hit 0 durability, that's it. Tools are worth quite a bit more to me, I have an entire chest devoted to iron pickaxes alone since I have this restriction.
  6. generator...but what level batteries (or how many engines) are you using? is a it a battery bank? gas generator? is the Watts out equal or more than the watts needed? these may seem like nonsense questions as you can just respond with "it should have worked ok" but you gave us only that some worked and some didn't not anything else... My opinion, you may have been a few watts too low to run more than 2, so 1 always ran, and the other 2 switched off working so rapidly they never fired.
  7. I Think sabotage should stay, especially in pvp, which isn't a main game mode persay... there would be very little worth to even infiltrating a base at that point if someone couldn't change how the electricity ran...part of the fun of base type pvp games is rigging the enemies base to no longer be a safe zone (placing a mine, pit traps around corners etc) if you negate this, the most viable option is really just rocket spamming your opponents builds until they crumble...why fight a person, when the horde will kill em for you since they aren't safe.
  8. A couple things, as said above by many so far, it wouldn't help much and I disagree, as someone who's done archery competitions during renaissance fairs, and owns a couple bows ( Longbow, Chinese Horsebow and an 80lb compound) I usually can see my arrow for most of it's flight path* (with the compound being an exception, but its so powerful, it's trajectory is almost flat for most target shooting) *The purpose of an entity arrow in a game would be that, I can adjust my aim easier, since I could follow the path the arrow took EX. ___----ZH---____=-----> in this examp
  9. I agree with this, We should see that, and archery is all about watching the flight after loosing an arrow, can't hit a target if you can't see the arc
  10. Haven't died yet, night 43 nomad, jog during days, nightmare nights. (taking my time) a few close calls with wildlife (bears are silly quiet before they notice you...) A few things need tweaking, and some optimization, but it hasn't been a bad alpha thus far
  11. its adaptive top layering, whatever is below the block you place, it attempts to replicate it (same with blocks to the side of it, sometimes it copies topsoil near the edge of roads, or gravel)
  12. I started a new a19 (b169) file and I interested in a "Primitive build" So far the only rules are: 1 Weapons must be basic (No steel club or steel/iron sledge, baseball bat can due to it literally being a long piece of wood {even though we now use iron for it}) 2 Bows can be primitive or wooden, but no compound (im on the fence about the iron crossbow) (I can't use arrows/bolts higher than iron, so no explosive/steel heads) 3 I cannot use recipes that have foods from cans (so no advanced foods, meat and potato is ok, same with basic stews {veggie and meat}) 4 I
  13. just introduce a new zombie, a sapper type zombie https://en.wikipedia.org/wiki/Sapping This zombie would do major damage to blocks (50% more than strongest basic unit), but would be weak in player damage, they would path like normal, so no extra behaviors, maybe they stay in destruction mode longer if it activates, giving them extra time to do the best they can make them spawn as often as normal units, so we see them everywhere, not just a a horde night spawn or a high level spawn making this kinda unit, you could reduce block damage among normal zombies by
  14. tree stumps, normal tree cutting with one of the wasteland treasures books (its actually pretty common once you have the book, maybe 1 out of 3 trees last I did a mass cutting) bees were replaced with vultures as Nugetti said, and personally, I think they fit better...bees irl are actually pretty frail, and I think whatever apocalypse happened would wipe em out almost completely ....now vultures (and by extension other mutated bird species) are prevalent, more numerous and sturdier than insects
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