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Sarakatunga

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Posts posted by Sarakatunga

  1. A player on my server has a problem that does not allow him to enter a password to any chest and does not allow him to change ammunition. Ah hatches sometimes. He tells me that he has to press the keys many times. He doesn't give him any errors on the console and neither does my server. it is rare that other players do not have the same problem.
     
     
    PD: I am looking at the client log and I see this. Coroutine couldn't be started because the the game object 'XUi' is inactive !.
     
  2. I put it on my dedicated server and it doesn't happen, only when you play solo. I thought this was going to happen on the dedicated server and I removed it and restored all the prefabs but I implemented it again because now without the mod the server freezes. Giving some blocklight error. But I don't worry about what I'm going to wipe.

  3. I tried vanilla modifying meleeHandZombie01 and increasing the damageentity to discard all the mods I have. But I realized that my mods are not. With the topic of the post I do not know if it should go in mods, because I suspect that it is an error of the .exe related to the camera, I do not know, since in alpha 18 it did not happen. It is not something serious as well, but perhaps for those who have mod zombies this would be a bit annoying. My people never complained about this after almost 1 year, yesterday a player said about this problem, but I did not give it importance because I already knew it and did not feel like reporting it. also I do not know if it has support since it is a modification.
    But hey I want to get rid of my doubts.

  4. I have a problem for a long time that in alpha 18 did not happen. When a zombie hits you and then I shoot with any weapon the camera automatically points to either side. This happens by increasing the "DamageEntity". I report it because this did not happen in previous alphas. Where can I find this effect ?, I looked for buff.xml and I found "camerashake" but when modifying it does nothing.

     

    Example: https://www.mediafire.com/file/5h23ey8nyo5iknb/Camera_bug.wmv

  5. The cores not the threads, this processor has 8 cores and 16 threads but I read that for some old games it is better to disable the smt mode that would be the threads and leave it only 8 cores to avoid lag. It is for 32 players and this is a dedicated server. It works fine but it should work better. Maybe 32 players is too much for this game.

  6. Hello, my question is how can I decrease the z using the prefab xml. I want to decrease zombies in the skyscraper_01.
     
    <?xml version="1.0" encoding="UTF-8"?>
    <prefab>
      <property name="CopyAirBlocks" value="True" />
      <property name="AllowTopSoilDecorations" value="False" />
      <property name="YOffset" value="-1" />
      <property name="RotationToFaceNorth" value="2" />
      <property name="Zoning" value="downtown" />
      <property name="AllowedTownships" value="city,town" />
      <property name="TraderArea" value="False" />
      <property name="ExcludeDistantPOIMesh" value="False" />
      <property name="SleeperVolumeSize" value="6, 7, 8#18, 7, 20#49, 9, 20#12, 7, 13#24, 8, 13#12, 8, 13#18, 8, 19#24, 8, 13#15, 5, 10#25, 8, 13#13, 16, 13#13, 7, 8#12, 8, 12#13, 8, 13#13, 8, 13#13, 8, 13#24, 8, 13#23, 7, 13#12, 8, 36#22, 8, 21#15, 8, 15#8, 6, 5#24, 8, 13#13, 8, 18#15, 7, 5#12, 8, 24#13, 8, 26#51, 8, 51#11, 5, 10#13, 8, 19#17, 4, 3#3, 3, 17#13, 8, 12#13, 16, 19#12, 7, 6#12, 8, 13#7, 8, 23#13, 8, 13#6, 8, 10#23, 8, 19#6, 8, 10#6, 8, 11#12, 8, 13#12, 8, 12#18, 8, 7#5, 7, 9#5, 8, 16#12, 8, 6#6, 8, 12#13, 8, 13#7, 8, 4#5, 7, 17#12, 8, 19#24, 8, 13#9, 8, 9#8, 8, 9#34, 8, 21#12, 8, 19#24, 8, 27#25, 8, 7#13, 8, 9#6, 8, 10#12, 8, 8#6, 8, 12#13, 8, 12#25, 8, 9#13, 8, 13#5, 7, 5#13, 7, 18#24, 7, 13#24, 8, 12#11, 7, 7#6, 8, 12#7, 7, 12#11, 7, 24#25, 8, 13#12, 8, 18#17, 7, 20#13, 7, 20#11, 8, 13#6, 7, 16#13, 8, 12#23, 8, 18#24, 7, 7#12, 7, 18#13, 7, 20#5, 7, 12#19, 7, 12#23, 7, 6#9, 8, 13#19, 7, 13#12, 7, 19#13, 7, 13#12, 7, 12#13, 7, 17#12, 7, 19#13, 7, 19#49, 7, 14" />
      <property name="SleeperVolumeStart" value="57, 2, 22#14, 2, 22#14, 9, 51#14, 18, 58#26, 26, 22#14, 34, 58#45, 42, 22#26, 18, 22#31, 18, 12#26, 18, 58#14, 42, 58#32, 26, 35#14, 26, 22#50, 26, 22#50, 26, 58#14, 26, 58#26, 34, 22#27, 34, 58#14, 50, 22#26, 50, 21#48, 50, 22#53, 50, 28#26, 58, 22#50, 66, 22#24, 74, 46#14, 90, 47#50, 97, 35#13, 106, 21#39, 82, 42#50, 90, 22#24, 66, 72#10, 42, 32#50, 58, 59#14, 74, 52#14, 74, 46#51, 18, 58#14, 18, 35#50, 18, 22#32, 18, 42#27, 26, 52#14, 34, 42#26, 34, 35#14, 34, 22#51, 34, 22#39, 34, 35#39, 34, 42#45, 34, 42#33, 34, 52#27, 34, 46#50, 34, 58#50, 34, 42#45, 42, 41#51, 42, 52#27, 42, 58#36, 42, 43#27, 42, 43#14, 42, 22#51, 50, 52#27, 50, 44#32, 58, 52#32, 58, 43#14, 58, 42#14, 58, 34#26, 58, 35#50, 58, 22#38, 58, 35#14, 58, 58#32, 66, 35#32, 66, 40#39, 66, 58#14, 66, 59#27, 74, 51#27, 74, 59#38, 74, 59#39, 74, 35#38, 74, 22#51, 74, 35#46, 82, 22#33, 82, 22#27, 82, 42#27, 82, 55#26, 90, 59#27, 90, 41#14, 90, 34#38, 90, 22#50, 90, 41#45, 98, 35#26, 98, 40#27, 98, 52#33, 98, 58#14, 98, 59#14, 98, 40#32, 2, 22#45, 2, 22#32, 2, 35#51, 2, 52#14, 2, 52#14, 10, 21" />
      <property name="SleeperVolumeGroup" value="S_Zom_Businessman,2,2,S_-Group_Generic_Zombie,3,3,S_Zom_Businessman,6,6,S_Zom_Businessman,3,3,S_Zom_Businessman,4,4,S_Zom_Utility_Worker,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,7,7,S_-_Group_Zom_Soldier,3,3,S_-Group_Generic_Zombie,7,7,S_-Group_Generic_Zombie,14,14,S_-Group_Generic_Zombie,3,3,S_Zom_Businessman,3,3,S_Zom_Businessman,3,3,S_Zom_Businessman,3,3,S_Zom_Businessman,3,3,S_Zom_Utility_Worker,7,7,S_Zom_Utility_Worker,8,8,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,6,6,S_-Group_Generic_Zombie,3,3,S_Zom_Snow,3,3,S_Zom_Utility_Worker,7,7,S_Zom_Businessman,2,2,S_Zom_Businessman,4,4,S_Zom_Businessman,6,6,S_-Group_Generic_Zombie,3,3,S_-_Group_Zom_Badass_Only,15,15,S_-_Group_Hospital,3,3,S_-_Group_Zom_Soldier,5,5,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,1,1,S_-_Group_Hospital,8,8,S_Zom_Businessman,2,2,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,1,1,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,6,6,S_Zom_Utility_Worker,1,1,S_Zom_Utility_Worker,4,4,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,4,4,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,4,4,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,4,4,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,6,6,S_Zom_Utility_Worker,5,5,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,4,4,S_Zom_Utility_Worker,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,6,6,S_Zom_Businessman,6,6,S_Zom_Businessman,6,6,S_Zom_Businessman,4,4,S_Zom_Businessman,2,2,S_Zom_Businessman,2,2,S_Zom_Businessman,4,4,S_Zom_Businessman,6,6,S_Zom_Businessman,3,3,S_-_Group_Hospital,5,5,S_-_Group_Hospital,6,6,S_-_Group_Hospital,6,6,S_-_Group_Hospital,5,5,S_Zom_Businessman,8,8,S_Zom_Businessman,8,8,S_Zom_Businessman,1,1,S_Zom_Businessman,3,3,S_Zom_Businessman,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,4,4,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,8,8" />
      <property name="SleeperVolumeGameStageAdjust" value=",,,,,,,hard,hard,,,hard,,,,,hard,hard,hard,,,,,,,,,,,hard,,hard,," />
      <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,True,False,False,False,False,False,False,False,True,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
      <property name="DistantPOIYOffset" value="0" />
      <property name="EditorGroups" value="downtown" />
      <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
      <property name="QuestTags" value="clear,fetch,hidden_cache" />
      <property name="ShowQuestClearCount" value="3" />
      <property name="DifficultyTier" value="5" />
      <property name="ExcludePOICulling" value="False" />
      <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
      <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
      <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
      <property class="Stats">
        <property name="TotalVertices" value="3737724" />
        <property name="TotalTriangles" value="3150200" />
        <property class="BlockEntities">
          <property name="Vertices" value="2127976" />
          <property name="Triangles" value="2094152" />
        </property>
        <property class="ChunkMeshes0">
          <property name="Vertices" value="1093080" />
          <property name="Triangles" value="623988" />
        </property>
        <property class="ChunkMeshes1">
          <property name="Vertices" value="14848" />
          <property name="Triangles" value="7424" />
        </property>
        <property class="ChunkMeshes2">
          <property name="Vertices" value="20196" />
          <property name="Triangles" value="12892" />
        </property>
        <property class="ChunkMeshes3">
          <property name="Vertices" value="72254" />
          <property name="Triangles" value="36142" />
        </property>
        <property class="ChunkMeshes4">
          <property name="Vertices" value="382586" />
          <property name="Triangles" value="331244" />
        </property>
        <property class="ChunkMeshes5">
          <property name="Vertices" value="0" />
          <property name="Triangles" value="0" />
        </property>
        <property class="ChunkMeshes6">
          <property name="Vertices" value="0" />
          <property name="Triangles" value="0" />
        </property>
        <property class="ChunkMeshes7">
          <property name="Vertices" value="26740" />
          <property name="Triangles" value="44336" />
        </property>
        <property class="ChunkMeshes8">
          <property name="Vertices" value="0" />
          <property name="Triangles" value="0" />
        </property>
        <property class="ChunkMeshes9">
          <property name="Vertices" value="44" />
          <property name="Triangles" value="22" />
        </property>
      </property>
      <property class="IndexedBlockOffsets">
        <property class="TraderOnOff">
          <property name="0" value="32, 55, 59" />
          <property name="1" value="44, 55, 59" />
        </property>
        <property class="FetchContainer">
          <property name="0" value="63, 74, 57" />
        </property>
        <property class="Rally">
          <property name="0" value="38, 2, 17" />
        </property>
      </property>
    </prefab>

     

     
  7. Hello people of 7 days, I am looking for a mod a while ago that I saw on some servers. It works like this for example when a player tries to use the bug to penetrate the land with doors, mulch etc. What it does is that if you use this bug the screen goes black to avoid seeing off the map. This is good to avoid headaches for admins of all pvp servers. I don't know if it's a mod or some kind of server manager protection. I'm looking for the whole forum and I haven't found anything for now. Thank you.

  8. I have a problem with the horde this has been happening to me for a long time, I am trying to solve it but the truth is I cannot find a solution, In the horde the players of lvl 260 are not appearing Zombies. But for other lower level players it works fine. I have it in max Z 64, Zombies bloodmoon: 8. In the logs it is not saying anything, no error.

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