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Posts posted by Sarakatunga
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by the way the zombieStandardStripper was removed for such a case ?. Did they delete the model? by the way, I didn't care. But my two sisters who are fans of this game complained.
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An unnecessary post there are more important things that have to be fixed.
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Hello people! I have a dedicated server with an Asus Tuf Gaming B450m-plus 2 M.2 Aura Sync B450 motherboard. Ryzen 7 3700,Memoria Ram Corsair Vengeance Rgb Pro 16gb (2x8gb) 3200mhz, ssd disk: 240 KINGSTON SV300S37A240G. I am thinking of buying one with Interfaces: NVMe. But I do not know which one. Which one do you recommend, is it worth it?
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If I told the client to remove hit markers to verify if it is the problem. Now you are testing with the prefabs. ok I'm already looking for the riles!
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ok thanks I will verify everything that is related to the interface. Riles 1.08 exists ?, I only see 1.07. By the way, this is the client's log since the one I had was old. https://pastebin.com/s5JD54MP let's go step by step.
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A player on my server has a problem that does not allow him to enter a password to any chest and does not allow him to change ammunition. Ah hatches sometimes. He tells me that he has to press the keys many times. He doesn't give him any errors on the console and neither does my server. it is rare that other players do not have the same problem.log: Server: https://pastebin.com/BV4nCMYwLog: Cliente: https://pastebin.com/s5JD54MPPD: I am looking at the client log and I see this. Coroutine couldn't be started because the the game object 'XUi' is inactive !.0
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I put it on my dedicated server and it doesn't happen, only when you play solo. I thought this was going to happen on the dedicated server and I removed it and restored all the prefabs but I implemented it again because now without the mod the server freezes. Giving some blocklight error. But I don't worry about what I'm going to wipe.
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Here is a video of what I do with vanilla, first check the data by steam and remove all the mods.
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It's when I take a hit from a zombie first and then I shoot with any firearm, it happens. If you are right, you can see that when the zombie has more damage, the camera shakes even more. But hey, that error occurs. Someday they finish the "zombieBehemoth". This problem will happen, it has a "DamageEntity" value = "500"
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I tried vanilla modifying meleeHandZombie01 and increasing the damageentity to discard all the mods I have. But I realized that my mods are not. With the topic of the post I do not know if it should go in mods, because I suspect that it is an error of the .exe related to the camera, I do not know, since in alpha 18 it did not happen. It is not something serious as well, but perhaps for those who have mod zombies this would be a bit annoying. My people never complained about this after almost 1 year, yesterday a player said about this problem, but I did not give it importance because I already knew it and did not feel like reporting it. also I do not know if it has support since it is a modification.
But hey I want to get rid of my doubts.0 -
I have a problem for a long time that in alpha 18 did not happen. When a zombie hits you and then I shoot with any weapon the camera automatically points to either side. This happens by increasing the "DamageEntity". I report it because this did not happen in previous alphas. Where can I find this effect ?, I looked for buff.xml and I found "camerashake" but when modifying it does nothing.
Example: https://www.mediafire.com/file/5h23ey8nyo5iknb/Camera_bug.wmv
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thanks I found it easier editing with notepad ++ as said mr. bdubyah, it's faster and easier without doing it from the game, it works perfect!
Now the server is more relaxed and the fps improved a lot.0 -
The same thing came out, a day ago I thought it was because I modified some prefabs, I know it doesn't have to do with it, but you saw how this game is.
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The cores not the threads, this processor has 8 cores and 16 threads but I read that for some old games it is better to disable the smt mode that would be the threads and leave it only 8 cores to avoid lag. It is for 32 players and this is a dedicated server. It works fine but it should work better. Maybe 32 players is too much for this game.
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Hello, my question is how can I decrease the z using the prefab xml. I want to decrease zombies in the skyscraper_01.
<?xml version="1.0" encoding="UTF-8"?> <prefab> <property name="CopyAirBlocks" value="True" /> <property name="AllowTopSoilDecorations" value="False" /> <property name="YOffset" value="-1" /> <property name="RotationToFaceNorth" value="2" /> <property name="Zoning" value="downtown" /> <property name="AllowedTownships" value="city,town" /> <property name="TraderArea" value="False" /> <property name="ExcludeDistantPOIMesh" value="False" /> <property name="SleeperVolumeSize" value="6, 7, 8#18, 7, 20#49, 9, 20#12, 7, 13#24, 8, 13#12, 8, 13#18, 8, 19#24, 8, 13#15, 5, 10#25, 8, 13#13, 16, 13#13, 7, 8#12, 8, 12#13, 8, 13#13, 8, 13#13, 8, 13#24, 8, 13#23, 7, 13#12, 8, 36#22, 8, 21#15, 8, 15#8, 6, 5#24, 8, 13#13, 8, 18#15, 7, 5#12, 8, 24#13, 8, 26#51, 8, 51#11, 5, 10#13, 8, 19#17, 4, 3#3, 3, 17#13, 8, 12#13, 16, 19#12, 7, 6#12, 8, 13#7, 8, 23#13, 8, 13#6, 8, 10#23, 8, 19#6, 8, 10#6, 8, 11#12, 8, 13#12, 8, 12#18, 8, 7#5, 7, 9#5, 8, 16#12, 8, 6#6, 8, 12#13, 8, 13#7, 8, 4#5, 7, 17#12, 8, 19#24, 8, 13#9, 8, 9#8, 8, 9#34, 8, 21#12, 8, 19#24, 8, 27#25, 8, 7#13, 8, 9#6, 8, 10#12, 8, 8#6, 8, 12#13, 8, 12#25, 8, 9#13, 8, 13#5, 7, 5#13, 7, 18#24, 7, 13#24, 8, 12#11, 7, 7#6, 8, 12#7, 7, 12#11, 7, 24#25, 8, 13#12, 8, 18#17, 7, 20#13, 7, 20#11, 8, 13#6, 7, 16#13, 8, 12#23, 8, 18#24, 7, 7#12, 7, 18#13, 7, 20#5, 7, 12#19, 7, 12#23, 7, 6#9, 8, 13#19, 7, 13#12, 7, 19#13, 7, 13#12, 7, 12#13, 7, 17#12, 7, 19#13, 7, 19#49, 7, 14" /> <property name="SleeperVolumeStart" value="57, 2, 22#14, 2, 22#14, 9, 51#14, 18, 58#26, 26, 22#14, 34, 58#45, 42, 22#26, 18, 22#31, 18, 12#26, 18, 58#14, 42, 58#32, 26, 35#14, 26, 22#50, 26, 22#50, 26, 58#14, 26, 58#26, 34, 22#27, 34, 58#14, 50, 22#26, 50, 21#48, 50, 22#53, 50, 28#26, 58, 22#50, 66, 22#24, 74, 46#14, 90, 47#50, 97, 35#13, 106, 21#39, 82, 42#50, 90, 22#24, 66, 72#10, 42, 32#50, 58, 59#14, 74, 52#14, 74, 46#51, 18, 58#14, 18, 35#50, 18, 22#32, 18, 42#27, 26, 52#14, 34, 42#26, 34, 35#14, 34, 22#51, 34, 22#39, 34, 35#39, 34, 42#45, 34, 42#33, 34, 52#27, 34, 46#50, 34, 58#50, 34, 42#45, 42, 41#51, 42, 52#27, 42, 58#36, 42, 43#27, 42, 43#14, 42, 22#51, 50, 52#27, 50, 44#32, 58, 52#32, 58, 43#14, 58, 42#14, 58, 34#26, 58, 35#50, 58, 22#38, 58, 35#14, 58, 58#32, 66, 35#32, 66, 40#39, 66, 58#14, 66, 59#27, 74, 51#27, 74, 59#38, 74, 59#39, 74, 35#38, 74, 22#51, 74, 35#46, 82, 22#33, 82, 22#27, 82, 42#27, 82, 55#26, 90, 59#27, 90, 41#14, 90, 34#38, 90, 22#50, 90, 41#45, 98, 35#26, 98, 40#27, 98, 52#33, 98, 58#14, 98, 59#14, 98, 40#32, 2, 22#45, 2, 22#32, 2, 35#51, 2, 52#14, 2, 52#14, 10, 21" /> <property name="SleeperVolumeGroup" value="S_Zom_Businessman,2,2,S_-Group_Generic_Zombie,3,3,S_Zom_Businessman,6,6,S_Zom_Businessman,3,3,S_Zom_Businessman,4,4,S_Zom_Utility_Worker,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,7,7,S_-_Group_Zom_Soldier,3,3,S_-Group_Generic_Zombie,7,7,S_-Group_Generic_Zombie,14,14,S_-Group_Generic_Zombie,3,3,S_Zom_Businessman,3,3,S_Zom_Businessman,3,3,S_Zom_Businessman,3,3,S_Zom_Businessman,3,3,S_Zom_Utility_Worker,7,7,S_Zom_Utility_Worker,8,8,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,6,6,S_-Group_Generic_Zombie,3,3,S_Zom_Snow,3,3,S_Zom_Utility_Worker,7,7,S_Zom_Businessman,2,2,S_Zom_Businessman,4,4,S_Zom_Businessman,6,6,S_-Group_Generic_Zombie,3,3,S_-_Group_Zom_Badass_Only,15,15,S_-_Group_Hospital,3,3,S_-_Group_Zom_Soldier,5,5,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,1,1,S_-_Group_Hospital,8,8,S_Zom_Businessman,2,2,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,1,1,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,6,6,S_Zom_Utility_Worker,1,1,S_Zom_Utility_Worker,4,4,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,4,4,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,4,4,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,4,4,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,6,6,S_Zom_Utility_Worker,5,5,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,4,4,S_Zom_Utility_Worker,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,6,6,S_Zom_Businessman,6,6,S_Zom_Businessman,6,6,S_Zom_Businessman,4,4,S_Zom_Businessman,2,2,S_Zom_Businessman,2,2,S_Zom_Businessman,4,4,S_Zom_Businessman,6,6,S_Zom_Businessman,3,3,S_-_Group_Hospital,5,5,S_-_Group_Hospital,6,6,S_-_Group_Hospital,6,6,S_-_Group_Hospital,5,5,S_Zom_Businessman,8,8,S_Zom_Businessman,8,8,S_Zom_Businessman,1,1,S_Zom_Businessman,3,3,S_Zom_Businessman,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,4,4,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,8,8" /> <property name="SleeperVolumeGameStageAdjust" value=",,,,,,,hard,hard,,,hard,,,,,hard,hard,hard,,,,,,,,,,,hard,,hard,," /> <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,True,False,False,False,False,False,False,False,True,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" /> <property name="DistantPOIYOffset" value="0" /> <property name="EditorGroups" value="downtown" /> <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" /> <property name="QuestTags" value="clear,fetch,hidden_cache" /> <property name="ShowQuestClearCount" value="3" /> <property name="DifficultyTier" value="5" /> <property name="ExcludePOICulling" value="False" /> <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" /> <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" /> <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" /> <property class="Stats"> <property name="TotalVertices" value="3737724" /> <property name="TotalTriangles" value="3150200" /> <property class="BlockEntities"> <property name="Vertices" value="2127976" /> <property name="Triangles" value="2094152" /> </property> <property class="ChunkMeshes0"> <property name="Vertices" value="1093080" /> <property name="Triangles" value="623988" /> </property> <property class="ChunkMeshes1"> <property name="Vertices" value="14848" /> <property name="Triangles" value="7424" /> </property> <property class="ChunkMeshes2"> <property name="Vertices" value="20196" /> <property name="Triangles" value="12892" /> </property> <property class="ChunkMeshes3"> <property name="Vertices" value="72254" /> <property name="Triangles" value="36142" /> </property> <property class="ChunkMeshes4"> <property name="Vertices" value="382586" /> <property name="Triangles" value="331244" /> </property> <property class="ChunkMeshes5"> <property name="Vertices" value="0" /> <property name="Triangles" value="0" /> </property> <property class="ChunkMeshes6"> <property name="Vertices" value="0" /> <property name="Triangles" value="0" /> </property> <property class="ChunkMeshes7"> <property name="Vertices" value="26740" /> <property name="Triangles" value="44336" /> </property> <property class="ChunkMeshes8"> <property name="Vertices" value="0" /> <property name="Triangles" value="0" /> </property> <property class="ChunkMeshes9"> <property name="Vertices" value="44" /> <property name="Triangles" value="22" /> </property> </property> <property class="IndexedBlockOffsets"> <property class="TraderOnOff"> <property name="0" value="32, 55, 59" /> <property name="1" value="44, 55, 59" /> </property> <property class="FetchContainer"> <property name="0" value="63, 74, 57" /> </property> <property class="Rally"> <property name="0" value="38, 2, 17" /> </property> </property> </prefab>
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Hello community, I have some doubts with this processor and the dedicated server with the 16 threads. Is it better to disable the 16 threads that this processor brings to get the best performance from the dedicated server?
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I also have almost the same problem, Question that Snufkin mod can generate fps drops to the server because of that error?
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Hello people of 7 days, I am looking for a mod a while ago that I saw on some servers. It works like this for example when a player tries to use the bug to penetrate the land with doors, mulch etc. What it does is that if you use this bug the screen goes black to avoid seeing off the map. This is good to avoid headaches for admins of all pvp servers. I don't know if it's a mod or some kind of server manager protection. I'm looking for the whole forum and I haven't found anything for now. Thank you.
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30 minutes ago, Survager said:
Hi, I didn't quite understand what you want to find, but maybe it will do
If it is exactly that mod, Thank you very much! Mr! . Sry my english
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Hello people, I would like to know where I can find the mod that when killing a zombie does not drop any backpack, the loot of the zombie's body.
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I already solved the issue, it was a question of configuring windows. I also installed parkcontrol. I thought that I was not going to find an improvement with that, but the improvement it has now is incredible. Later in the next wip I will try linux to make differences.
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I have a problem with the horde this has been happening to me for a long time, I am trying to solve it but the truth is I cannot find a solution, In the horde the players of lvl 260 are not appearing Zombies. But for other lower level players it works fine. I have it in max Z 64, Zombies bloodmoon: 8. In the logs it is not saying anything, no error.
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Please REMOVE the Strip Club POI
in General Discussion
Posted
they complained that it was removed.