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killerbunny264

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Posts posted by killerbunny264

  1. A lot of folks been asking me recently when is the mod going to be released

    sadly with a broken heart 

    The Mod release will be postponed until A22

    The reason :- 

    I changing almost everything in the game 

    from guns , zombies , perks , New Animals , repairable vehicles , end game and more !

    And I'm barely having time to get this sh*t ready for A21 ., Between work and modding !

    ❤️ **Love you All **❤️

  2. 22 hours ago, Doramier said:

    I am getting this exact same problem. Was it ever determined what the problem was?  I have 2 friends playing on the server that was just set up but I can't log in. I have tried removing the mod through the mod launcher as well as delete complete.  I also did it fully manually downloading from getlab. still get those same errors.

     

    Ran vanilla single player game. then ran mod single player game. Exited and retried to join the server. It seems to be working now.

    Is EAC turned off ?

  3. On 9/20/2021 at 4:35 PM, gpcstargate said:

     Good day Sir Killerbunny264

     

    ARE YOU READY ?? .. For A20 .. or .. IS it going to be a nightmare of coding ....... I will say it does look interesting at the least.

     

    Take Care and Be Safe ... the Old Gamer .. 😌

     

    A couple screenshots of my current build at Jen the Trader: ....... But still being worked on.

     

    7 Days to Die Screenshot 2021.09.05 - 09.26.05.54.png

    7 Days to Die Screenshot 2021.09.05 - 09.29.10.25.png

    7 Days to Die Screenshot 2021.09.05 - 09.15.44.49.png

    7 Days to Die Screenshot 2021.09.05 - 09.17.46.88.png

    7 Days to Die Screenshot 2021.09.05 - 09.18.59.25.png

    Hello Gpcstargate 

    Definitely A20 looks Interesting 

    I'm working as Hard as possible for A20 adding stuff and changing few things 

    Anyway Apoc now for A20 won't be out until it A20 goes stable 

  4. 3 hours ago, Jamoebzo said:

    Hi everyone,

     

    First a big thanks you for this mod.

    It brings realy nice new things that are kind of missing in vanilla.

     

    I was wondering if it's possible to use the SMX Ui into this. I really like the look of the SMX UI, but when I installed it with the Mod Launcher it appears to be not working with the apocalypse now mod.

     

    1) within the skill selection it seems to clash with something

    2) when picking up the backpack after dying the game crashes

     

    So my question would be if someone has succeeded to use the full smx ui with apocalypse now. If yes I would be happy for some guidance 

     

    Cheers

     

    The Full Smx UI doesn't work with the Mod

    I added few  SMX UI Modlets , not all of them

    Regarding the error , I didn't hear anyone had this issue

     

  5. 23 hours ago, slychotico_man said:

    every time i install this mod into my pingperfect server these errors always show up and have to reset my whole server is there away around this or can you fix your mod. i do not have any other mods on this server.

    Screenshot (4).png

    it seems there's missing files , that's why you are getting errors 

    if you can , send server log

     

  6. On 8/28/2021 at 11:29 AM, 7daystodierocks said:

    was wondering killerbunny what are the odds of feral irradiateds and feral wights spawning on day 1 of a world :)

    Feral irradiated or weak radiated Zombies don't spawn at night

    Zombie wight spawn at night normally

  7. 9 hours ago, Lorri said:

    Oh you get them for scrapping books? I'm used to either selling them or reading them again for the XP or dukes. Thanks man!! 

     

    Question just came to my mind just now. Have you thought about implementing a way to adjust the GS boost? So if people want to go even higher than 2.4 they can? Or maybe even lower it for a super long low GS?

    the Game-stage based on difficulty , for example default (difficulty number 2 ) game-stage goes up 2.4 per lvl 

    warrior (difficulty number 4 ) game-stage goes up 3.2 per lvl , insane (difficulty number 6 ) game-stage goes up 4.0 per lvl

    so it based on what difficulty they are playing

  8. 21 hours ago, Lorri said:

    I'm loving this mod. I was bored with vanilla and still waiting on Alpha 20 to roll out so I thought I'd try some modded games. This is by far the best imo. The GS jump is quite challenging (which is a good thing) and the different craftables are a great add. I have a question about the generic notes though. Are they a random spawn in all lootables or is the percentage higher in certain lootables? I've been looting a bunch and only have a little over 100 and I'm almost to level 40. 

    generic notes are random lootables , you might get 1 or 10 based where you loot it , like a vehicles or book shelf , and when you scarp schematics or books you get 3 generic notes

  9. 3 hours ago, Destro said:

    Is there anyway to make this mod work with the sorcery mod?

    With apocalypse now and sorcery I get:

    "ArgumentOutOfRangeException: index was out of range. Must be non-negative and less than the size of the collection.

    Parameter name: Index",

    when I go to the skill menu and I can't navigate throught the skill menu properly after that.

     

    It might just be impossible but I don't know.

    the reason you are getting this error

    because it's not compatible with the sorcery mod

  10. 6 hours ago, gpcstargate said:

    Good day Sir Killerbunny264

     

    Have a question .. installed new mod from Mod Launcher and everything is fine so far .. But How do you upgrade to titanium block .. used every hammer in game and nail gun (even brought a couple high speed ones in, but they won't work stainless even 😊) .. I have titanium in inventory, but it keeps asking for it. So what I'm thinking it is locked behind a level somewhere .. at the moment I'm level 37.

     

    Thank you and Take Care ... the Old Gamer .. 😌

    hi Gpcstargate , to upgrade from steel to stainless steel you need the regular nailgun , but from stainless to titanium you need the Titanium nailgun

  11. 2 hours ago, zurmin said:

    Hey killerbunny im trying to download this mod in the ModLauncher but im failing to download. This is the messagge it is giving me

     

    Cloning into 'D:\SteamLibrary\steamapps\common\7_Days_To_Die\Mods\Alpha19\Apocalypse_Now\Apocalypse_Now\TempMods'...
    Username for 'https://gitlab.com':

     

    Is there a way to fix that? I can download any other mod just fine.

    The reason this happens , I change  mod files location from Gitlab to GitHub 

    And currently I'm working on a major Update , it will be out soon

      a temporary downloading link for the mod  , until i release the new version https://www.nexusmods.com/7daystodie/mods/1446

     

  12. 13 hours ago, Rahburry said:

    How do you acquire the new fruits and vegetables The apocalypse Mod? 
    Like the bananas, apples, coconuts, cherries, etc.?
     

    thank in advance!

    you can harvest fruits and vegetables from trees and grass , and you buy them from trader 

  13. 23 hours ago, Winkiss said:

    The bottom line of the inventory goes to the belt with the tools and when throwing out the unnecessary one through D, you can throw out and lose an important tool. Remove the bottom row of inventory and add a vertical row.

    you should change the ui size from 100% to 94% , this will fix the problem

     

    On 7/11/2021 at 3:56 PM, Winkiss said:

    Making food is completely meaningless, cooking requires two cans of canned food, and it gives food as one canned food. The cost of steel sleeves is very high, practically one sleeve is equal to one steel ingot. Suggest changing the recipe for steel sleeves, 10-12 iron 5 brass and clay.

    apo.jpg

    I will see what is the issue

  14. 8 hours ago, BasicallyACat said:

    1) Chickens are doing 60+ damage and causing bleed.  That needs to be removed.

     

    2) The 4K Map #1 doesn't have a trader.

    doing +60 damage in which difficulty ? / in the other hand chickens has 100 HP and can be easily killed

    a new update coming soon fixing all the maps 

  15. On 6/29/2021 at 3:31 PM, M4trix82 said:
    
    now it is much better thanks, it remains as a problem that; even having the schematics you cannot produce special 9mm bullets, and you cannot recycle any titanium items

    Titanium tools you can't recycle it , it's intended

    But 9mm steel ammo , I will take a look on it 

    Thank you for reporting it 

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