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user2010

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Posts posted by user2010

  1. Please tell me what is the problem?

    1. I make a club cudgel, on a quest mission. You have to look at the process without closing the workbench, if I close it, it does not count.

    2. Sometimes merchants turn out like in vanilla, locked up! And usually not, and on the towers there are mobs unfastening zombies. There is also an additional merchant who gives quests

    With a locked merchant, sometimes a lot of errors occur. And there is no second trader with quests.

  2. Please treat with understanding, the translation is made in Google translator

    Now I liked that, but I would like to change!

    1. What is radiation, is the invisible radiation that accumulates in the body. After it is withdrawn and treated later!

    But what happens now? He opened the tablet and seemed to press the radiation shut off button!

    It is necessary to do as with infection. The longer the zone, the more radiation accumulates. taking pills is treated. Just as gradually.

    You can add lead plates, which will protect against radiation and lengthen the accumulation time from radiation. In real life, only lead is able to at least somehow protect against radiation).

    The pill from radiation was pushed so far that sometimes it’s just not possible to live up to it! But titanium can be obtained in this way, put a bed, start digging, die right there, resurrect in the same place and dig again! So what to do? And this is if you are lucky to find it!

    Make it possible to modify a jeep hung with lead plates to drive safely through contaminated areas!

    You have VERY MUCH completely stupid and unnecessary cars that you don’t even want to get out of creative things!

     

    2. I liked the sliding doors very much, it’s only difficult to close, you need to carefully aim, but they open normally! But they appear so late that, in addition to a little entertainment, they are no longer needed! Since for a long time no one in the house where he lives does not meet the horde!

    Therefore, only for beauty, and a pleasant view!

     

    3.To increase interest, the third-level oven and all the machines above the workbench must be powered by electric energy so that the player puts the generator in fuel, and at the same time receives a high manufacturing speed.

    4. Military Power The armor should be interchanged with the titanium one, since the latter is better, but appears earlier!

    5. Laser weapons, very weak, small range, low rate of fire, small amount of charges, well, etc. - a machine gun is better in all respects.

    6.On a modern uranium machine, you can make super bullets, with huge damage! (which actually do)

    7. A machine for the manufacture of parts orzhi, should appear much earlier, by the time of its appearance, there are so many details.

    8. Installation for the extraction of fuel from wood, well ....... !!!! What are you talking about? It’s a lot easier to get oil than so many trees! If installed in places of deposits, oil. power up again. He will pump oil!

    And fuel will be VERY popular if everything is powered by electricity.

    We need to return the full-time drum store, with an even greater number of rounds!

    9. A modern machine, you need to make it more affordable. everything made of titanium add there !!

    10. Add a modern chemical station, otherwise it doesn’t harmonize :) Powered by electricity!

  3. Please treat with understanding, the translation is made in Google translator

    I want to express my impressions and wishes in fashion!

    What not to like!

    1.When you need to make 100 ones and 200 other blocks on the quest, and then strengthen them!

    Why so much! If the first quest, you have to build an unnecessary, a pyramid, and if opened from a book, then usually for a long time, everything is made with concrete! And this is a waste of work!

    2. It is especially pleasing when you have to complete the quest to kill zombies with your fists, this is so cool :(

    3. There are still books that you study, study, but they are not read all!

    4. Mobs are very strong, I (forgive the old soldier, BUT! Weapons must kill, otherwise it is not a weapon) even increasing the damage of all weapons 2 times! Some mobs just do not kill! 1500 hp!

    4. The number of green and very strong mobs at night, especially in the initial LVL, leads to the fact that you need to sit motionless all night, somewhere on a high tower. Since it’s unrealistic to kill with a club! Why lose so much playing time, oh yes .... I forgot, you need to take the game :(

    5. HOW? AS? find titanium? If there are almost no stones in the radioactive zone, and if there is, then pick up nothing, only at random! You won’t succeed at random either, for example, I’ll post a screenshot where it’s clear that it’s impossible to find by accident, because it lies so deep that without a landmark, it’s NOT possible to find !!!

    6. Quests from the merchant of the first LVL. immediately fall into the zone with radiation, I had about 4 quests. Dropped because of this!

    7. Three times passed the mod! The first walkthrough, for 100 lvl 8 red leaves, (you need 10), the second time 6 pcs., The third time 9 (and five immediately fell at a time in one factory). Sorry, I had to get out of the creative to see the technology :(

    It just lost three walkthrough mod!

    All these tekhnologii need to be made available! Maybe all the same a missing piece of craft somehow?

     

    Titan.thumb.jpg.7204c975af1a13433f2310e7ab02b4e9.jpg

    Titanium is very deep! There are no landmarks above.

  4. If you check the last "Hammer & Forge" Description you will note that you have already unlocked the Advanced forge. That Perk is for if you do not have the Laborer class. Check to see if you can construct the advanced forge in the Metal Workstation.

     

    Many thanks!

    It turns out, I can do it, on the machine!

    Just didn’t notice there!

  5. If you don't like it, don't play it.

     

    It's an overhaul.

     

    It's not going to be like vanilla.

     

    The mod is basically the same in A18 as it was in A17, but with some of A18's new features being used. Even then, it plays more like A16 with A17 and A18 features in it, because A16 was actually good.

     

    I suggest you use modlets to customise your vanilla game instead of using overhauls like Darkness Falls, because you will be very disappointed.

     

    Fact of the matter is, i've got a discord full of people who are very happy with the product (aside from some bugs), so you're in the minority.

     

    But let me addres ssome of your issues.

     

    1) You have to find a shotgun book in vanilla to make a shotgun too. The difference in Darkness Falls is you can't make the shotgun PARTS. You need a lathe.

     

    2) The home made gun and rifle are because you can't just make a gun like you can in vanilla.

     

    3) The pumping of classes is not outdated. Unless you never played an RPG in your life.

     

    4) The cap for crafting items is purple (quality 60) UNLESS you take a class. Then it's red. (quality 71).

     

    Most of the books from the main game work, so you're talking nonsense. The few that don't have been fixed so they now do.

     

    If you think you can do better, please go ahead and try. I'll be along to absolutely trash-talk your product when I find something I don't like because it doesn't cater to my very narrow-minded playstyle.

     

    EDIT: And this is important for anyone reading the thread. I welcome criticism. When it's... y'know... helpful. This wasn't. It was just a rage.

     

    Once again I remind you this Google translator!

    You are mistaken if you think that I criticize, viciously!

    Maybe a little emotional!

    But I wanted to convey to you ideas on the basis of which you could improve your mod so that it becomes even better!

    At 17.4 This is perhaps the best mod.

    I will also comment on you.

    1. I meant that how much I studied some books, with recipes, including a shotgun, but they should be marked as not studied!

    2. All the same, you will agree, when at 17 there were no books, it was original, and now, the concept of the mod intersects with the main one.

    That's why I'm trying to just suggest ideas that, after rethinking by you, can change the mod.

    It is possible to make such an opportunity, for example, 3-5 of your books will be equal to one of the main game!

    In my opinion, the damage of a firearm is not enough. Yes and melee too! Flesh is flesh! And absolutely all the same, a zombie, an animal, a person, a weapon must destroy, stop the warg, and otherwise, what a weapon!

    Increasing damage to melee weapons will allow you to stretch the initial phase of the game, which will make it more interesting!

    Well, this is my personal opinion.

    P.S. I lost to your mod 5 times, maybe I'm not so vizyuchy, but I have never managed to find an inkwell! :(

     

    You are mistaken if you think that I criticize, viciously!

    Maybe a little emotional!

    But I wanted to convey to you ideas on the basis of which you could improve your mod so that it becomes even better!

    At 17.4 This is perhaps the best mod.

    I will also comment on you.

    1. I meant that how much I studied some books, with recipes, including a shotgun, but they should be marked as not studied!

    2. All the same, you will agree, when at 17 there were no books, it was original, and now, the concept of the mod intersects with the main one.

    That's why I'm trying to just suggest ideas that, after rethinking by you, can change the mod.

    It is possible to make such an opportunity, for example, 3-5 of your books will be equal to one of the main game!

    In my opinion, the damage of a firearm is not enough. Yes and melee too! Flesh is flesh! And absolutely all the same, zombies, animals, people, weapons must destroy, stop the warg, and otherwise, what kind of weapon!

    Increasing damage to melee weapons will allow you to stretch the initial phase of the game, which will make it more interesting!

    Well, this is my personal opinion.

    P.S. I lost to your mod 5 times, maybe I'm not so vizyuchy, but I have never managed to find an inkwell! :(

     

    - - - Updated - - -

     

    You are kidding... This is the best mod for 7 Days. In germany we say: When a farmer can´t swim then the swimming trunk is the reason. Maybe the problem is in the middle of your ears.

     

    You are mistaken if someone is trying to express an opinion in fashion, so he somehow wants to improve it!

    Or do you think it is better to keep silent and play another!

  6. Sorry for the translation from Russian, this is Google :))

    Played this mod in alpha 18!

    Awful !!!

    You need to urgently change the concept! What was good in alpha 17 is completely unacceptable here!

    1. For example, I found a shotgun circuit 8 times, but I can’t do it.

    Why do I need YOUR BOOKS?

    2. I take a class, I can make some kind of home-made gun and the same rifle. Why, if I can already make a normal gun?

    YOU URGENTLY NEEDED TO CHANGE THE CONCEPT !!!!

    I can offer the following. As an addition to the game, not an outdated alteration

    1. Since pumping classes are outdated and your books conflict with the main game.

    Make the choice of the CLASS allow you to make purple things and weapons, while without it, only blue as in the main game! Then it makes sense to take classes and collect books.

    Leave the possibilities of the main game to look for books, or upgrade skills!

    And now some nonsense! I can make a very complicated gun, but I can’t make an elementary shotgun.

    Half of the books of the main game, work, half not !!

    Raw, very raw product!

  7. - - - Updated - - -

     

    No, I have those set to off. This is a fresh 1 day old game installation. I downloaded nitrogen (and java) today. Checking file integrity found nothing to fix. Ihave not crashed, yet. I can still exit the game normally, even when the errors happen. Screenshot of the nitrogen settings I am using:

     

    [ATTACH=CONFIG]31212[/ATTACH]

     

    EDIT! I tried generating an entirely new map, same settings, using nitrogen. Same errors. I placed the firepit before the tutorial asked me to, no errors. Place a second one when the tutorial asks, errors all day. So it seems finishing the second to last part of the tutorial triggers it. So might be trader related? Since that comes next.

     

    EDITx2! Looking at the screenshot of the error I can confirm it seems to be trader related. "Locate trader 0.0 m". Don't need to understand metric to know that's wrong.

    [ATTACH=CONFIG]31213[/ATTACH]

     

    EDITx3! After clicking "reset selections to default" under Advanced in Nitrogen I do NOT get this error on the last step of the tutorial. So it seems to be some non default settings in the top screenshot that might be the culprit. Or some other hidden settings problem that the reset fixed. I'll see if I can narrow it down.

     

    EDITx4! It seems to be caused by City Size: Mega. Possibly in combination with Traders: Many and/or Prefab List: Compo Pack 42. I have not tried Mega Cities by itself as the only default alteration. But using just Compo Pack 42 and Many Traders together did not cause problems.

    I'm assuming this is not something that happens to everyone so this is My Computer:

     

    Operating System: Windows 10 Pro 64-bit (10.0, Build 18363) (18362.19h1_release.190318-1202)

    Language: English (Regional Setting: English)

    System Manufacturer: Gigabyte Technology Co., Ltd.

    System Model: X570 AORUS ELITE

    BIOS: F11 (type: UEFI)

    Processor: AMD Ryzen 7 2700X Eight-Core Processor (16 CPUs), ~3.7GHz

    Memory: 16384MB RAM

    Available OS Memory: 16336MB RAM

    Page File: 8877MB used, 10401MB available

    Windows Dir: C:\Windows

    DirectX Version: DirectX 12

    DX Setup Parameters: Not found

    User DPI Setting: 96 DPI (100 percent)

    System DPI Setting: 96 DPI (100 percent)

    DWM DPI Scaling: Disabled

    Miracast: Available, with HDCP

    Microsoft Graphics Hybrid: Not Supported

    DirectX Database Version: Unknown

    DxDiag Version: 10.00.18362.0387 64bit Unicode

     

    ---------------

    Display Devices

    ---------------

    Card name: NVIDIA GeForce GTX 960

    Manufacturer: NVIDIA

    Chip type: GeForce GTX 960

    DAC type: Integrated RAMDAC

    Device Type: Full Device (POST)

    Device Key: Enum\PCI\VEN_10DE&DEV_1401&SUBSYS_36AC1458&REV_A1

    Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]

    Device Problem Code: No Problem

    Driver Problem Code: Unknown

    Display Memory: 12220 MB

    Dedicated Memory: 4053 MB

    Shared Memory: 8167 MB

    Current Mode: 1920 x 1080 (32 bit) (60Hz)

    HDR Support: Not Supported

    Display Topology: Internal

    Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709

    Color Primaries: Red(0.638672,0.338867), Green(0.308594,0.619141), Blue(0.156250,0.058594), White Point(0.313477,0.329102)

    Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000

    Monitor Name: Generic PnP Monitor

    Monitor Model: 2752H

    Monitor Id: AOC2752

    Native Mode: 1920 x 1080(p) (60.000Hz)

    Output Type: HDMI

    Monitor Capabilities: HDR Not Supported

    Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP

    Advanced Color: Not Supported

    Driver Name: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvldumdx.dll

    Driver File Version: 26.21.0014.4187 (English)

    Driver Version: 26.21.14.4187

    DDI Version: 12

    Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1

    Driver Model: WDDM 2.6

    Graphics Preemption: DMA

    Compute Preemption: DMA

    Miracast: Not Supported

    Detachable GPU: No

    Hybrid Graphics GPU: Not Supported

    Power P-states: Not Supported

    Virtualization: Paravirtualization

    Block List: No Blocks

    Catalog Attributes: Universal:False Declarative:True

    Driver Attributes: Final Retail

    Driver Date/Size: 12/23/2019 7:00:00 PM, 961952 bytes

    WHQL Logo'd: Yes

    WHQL Date Stamp: Unknown

    Device Identifier: {D7B71E3E-5741-11CF-B367-A2161BC2D735}

    Vendor ID: 0x10DE

    Device ID: 0x1401

    SubSys ID: 0x36AC1458

    Revision ID: 0x00A1

    Driver Strong Name: oem13.inf:0f066de3d2368449:Section032:26.21.14.4187:pci\ven_10de&dev_1401

    Rank Of Driver: 00CF2001

     

     

    I will be getting a new graphics card in a week or so. Will report back on any changes, if I remember

    Таже самая проблема!

    Делал различные варианты, настроек!

    Так же как автор топика.

    Тогрговцев нет- 0.0 И теже самые красные ошибки!

    Что делать?

    Делал карту для Darkness Falls- Тоже самое!

    Что посоветуете??

    The same problem!

    Made various options, settings!

    As well as the author of the topic.

    Togrgovtsev no- 0.0 And the same red mistakes!

    What to do?

    Made a card for Darkness Falls- Same thing!

    What do you advise??

  8. Sorry Google translator

    Do you yourself play your mod?

    Removed quests, crafted skill books!

    AND...? Each book costs 30 and 25 for crafting!

    These are 30 books, taken apart! !! This is not counting those that need to be read and not taken apart! Yes, I have only one library on Katya. (on the map generated for your mod, the situation is different, but I remember it by heart.)

    And that 200 to 500! LET'S DO! This is "realism"

    Weapon degeneration- there were 20 shot weapons and ... ♥♥♥♥!

    I shot my army AK-47 for 4 years! And he was like new! -Realism! Children! :))

  9. I'm sorry, but Google is changing the text, awful!

    But how I forgot!

    Be sure to tighten the gameplay, open the box in 14 seconds, and why not 114? And let's get 4 minutes of real time!

    The game is on, and you, like an idiot, get up and look at the timer!

    In this case, I have to run on foot! Yes, it’s possible, but then you won’t be able to do anything, even open the box :) Because you run and farm together, standing stupidly near the boxes. You need to be in time, then you need to ride. But why then set the levels of pumping, on a bicycle, a motorcycle?

    In the standard client, either a book or pumping. And here :(

    That is, I have to "stupidly" kill zombies in packs!

    To pump up weapons, I have to shoot, shoot, shoot, because here it's like 15 alpha, it's stupid!

    It was once interesting that there were spare parts for weapons! And now it has lost its meaning, they have disabled the capabilities of the client and squeezed into their details!

    Why do I need such a bad repair with degradation, if I can make an “orange” myself, WHY ??? I have to repair to lower the level!

    Why do I need such a repair kit, if I can do better!

    I really want to see how in real life you can break a steel hammer while trying to repair! I want to laugh!

    Like this, no offense! But the mod concept has to be reviewed!

     

    I don’t understand which perk is responsible for quality?

    Why did I make several workbenches, updates and how to apply them?

     

    I can offer the following!

    1. Remove the degradation of everything that was manufactured and not found!

    2. Your spare parts for weapons, use existing weapons on vehicles to upgrade "

    3. In the place of a stupid search for a backpack, make a boost where points go for each release of the backpack from loot. And it turns out that I pumped up all the cells! And big pockets, I can’t sew.

    4. The main thing is to increase the time of the game, you need to increase the damage from melee weapons to 50-70. Then you can calmly farm without strolling! At the same time, the club dies in 1-3 hits (if you hit)

    5. The damage of the whole shot is increased 2 times! EVERYTHING on planet Earth made of flesh must be killed by firearms! Tear to pieces!

    And don’t spoil like a billiard ball!

  10. Это не мод!

    Это компроментация игры!

    Нужно быть идиотом! Что бы играть более одного раза в этот мод!

    Квесты зависают!

    Это как в игре цивилизация, ты уже запустил космический корабль а колесо для телеги так и не изобрел!

    ЖУТКОЕ! Затягивание гемплея!

    А что ящикито не лутаются по 30 минут реального времени, во бы долго играли!

    А сдиение в "верстаке" и смотреть как там - циферки прыгают! Выйдешь и квест пропал, и сидишь смотришь!

    Ну и так далее!!

     

    Sorry Google! :))

     

    This is not a mod!

    This is a compromise of the game!

    Need to be an idiot! To play more than once in this mod!

    Quests freeze!

    It’s like civilization in a game, you already launched a spaceship and you didn’t invent a cart wheel!

    CREEPY! Gameplay tightening!

    And they don’t loot a box for 30 minutes of real time, they would play for a long time!

    And the alteration in the "workbench" and look like there - digits jump! You will leave and the quest is gone, and you are sitting watching!

    Well and so on !!

  11. ETA is long due, wanted to release it around Christmas 2018, but life is life... so one deadline missed after another and I'm still working on the mod, but all for greater good, because I don't want to sacrifice quality and rush things.

     

    New ETA: Sometime soon in 2019 :D

    Thank you for the mod!

    I want to help on this will have to criticize!

    You are too keen on remaking the interface and the graphic component of the game. It is very difficult to navigate in your interface, after the usual game.

    It is necessary to focus on the gameplay, to develop a strategic line of the new passage, which does not coincide with the standard game. The amount of loot and the difficulty of crafting will not change the game, but only artificially tighten it!

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