As a long-time player, my wife and I are unable to fathom why TFP decided to overhaul the controller scheme but some how make it worse. The radial menu is welcome, but everything else is very much a downgrade. It feels like the wrong target group was chosen to test controller support (did these people even play with controllers on <=A21 prior to testing?)
Let me get this out there: There are many issues with this new layout, but let me give one example. If you took away the ability for KBM players to push 1, 2, 3, ... N to quickly swap between slots on their toolbelt/hot-bar, they'd be rightfully @%$#ed. That's what you've done with the D-pad for controller players. Many players, including myself, used the first 3 slots as "hots" so in combat or the heat of the moment I can flip to 3 important things with those directly accessible buttons on my pad. Time is precious in this game during intense moments and you've effectively hamstrung players who use a controller for this game. Everything takes longer, almost everything has one extra step. Meanwhile, traditional KBM players get to play business-as-usual.
I'm going to repeat what I put on my Steam comment:
I'm going to refrain from any other input, other than the following, about this V1.0 release because I feel this issue is so incredibly game-breaking for many PC players using controllers: ***Please bring back the legacy controller controls from A21 and prior.***
At a *minimum* allow players to choose the legacy mode. Whatever "legacy" mode the UI let's me change to is _not_ what I was expecting when I wanted to use the controls on A21< and prior. Valheim did it, so can 7 days.
1.) The 3 button hot swap with the D-pad was very beneficial during combat when needing to quickly change between things and knowing their fixed location in the toolbar (think 1, 2 and 3 keys on a keyboard)
2.) . I don't care what the 'console gamer consensus' is with regards to using horrible ancient one-square-at-a-time-style Minecraft UIs on Xbox/PS4 etc, but moving ONE BOX AT A TIME is never acceptable when you have a full analog control stick at your disposal that can be treated like a mouse input. As a PC player using a controller it's ridiculous. Other games do this nonsense too and it's what set 7DTD apart and I always applauded the game for having really amazing controller controls. Even Zenimax/Bethesda got controller support mostly correct. This is _NOT IT_.
3.) Having to hold Y/Triangle in order to perform actions against a selected item anywhere in the UI: what is this? What is the honest purpose of this, from what can only be described as some 'safety lockout feature' that costs additional time and steps to get things done in my inventory/UI/crafting?
4.) Smaller nit: Swapping reload and inventory/radial menu after players have gotten accustomed to one default with another is almost borderline troll-like behavior on the dev's part. This is a lesser issue since one can just remap the button, but issues 1 through 3 can't be fixed in that manner.
Please address these issues. I know I'm not the only long-term player that has gripes about this. I've been playing this game for years and have many hours (you can look) and I've never really once ever had to come public about the horrible choice of game controls because I've always thought the game had some pretty awesome controller support already.
Also, on Reddit, there are already tons of posts complaining about this behavior. There are undoubtedly a lot of existing controller-on-PC players you are going to irritate with this awful inventory management sleight. I'm not sure if it all was intentional or not, but it's bad, all bad.