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Zarzthor

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Posts posted by Zarzthor

  1. 1 hour ago, seven said:

     

    Sorry about the wrong folder name. I haven't played the A20 version yet but figured it would be the same folder structure. For the trader invulnerability, I'm thinking you might have to regenerate the trader locations that you've been to, but I'm not sure. Maybe wait for Khaine to get back on.

     

    No problem.  Tried starting a new game and trader still destructible, so I'm at a loss.  Guess I'll just deal with it.  Wouldn't be so bad if trader compounds weren't trash bases that are instantly breached.  Played it as Khaine intended on the A19 version and go tired of getting beat like a piñata every time I went to the trader and got into a trade menu.  Especially in the winter and wasteland, died so many times to dogs and bears.

  2. @bigrowdy yes there is a new splash screen for this mod.

     

    As for my efforts to remove the HP bars that has worked but the trader compound is still destructible even with everything I can find related to the trader in the 2SCore folder, blocks.xml file set to false.  I looked in the other files but don't see anything trader related that would make the trader compound invulnerable again.

  3. 11 hours ago, Wulfwise said:

    I accept I'm probably doing something wrong .. but ... I just can't get the Lockable Backpack buttons to work >.<

    I copied the folder KHA19-LockableInvSlots to the appropriate mods directory in 7dtd, reloaded the game and sadly the slots I have my load out fail to be protected.

    Any help would be appreciated :)

     

    I have removed all mods and still get this:
    image.png.c4b117e1bfe2272b3b2ff31871b768e8.png

    Had the same problem in a game with a friend that also runs the mod.  His had all the buttons, TFP and KhainGB's showing and mine had the TFP buttons but overlap like your's and no matter what we tried we couldn't get the slots to lock.  When I tried solo everything worked fine and that's how we figured out that he needed to check his mod folder.  Turned out that he still had the original button mod in place as well as the one adding back the ability to lock slots.  This caused a conflict between them on both our machines making nothing work properly for button or locking.

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