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theFlu

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Posts posted by theFlu

  1. 17 minutes ago, PikeyNinja said:

    But yeah, they could just adapt it so an engine gives a flat 1000w. 

    Ye, straight up 20x for every watt number would be more realistic, even 100W light bulbs wouldn't be too much off the mark for our lovingly handcrafted scrap versions. Wouldn't bother me, but it already doesn't :)

    Tbh, all the numbers in the game are pretty much random, just good small numbers that work for the game. Except for fuel, that's counted in ml for some reason ...

  2. 19 minutes ago, PikeyNinja said:

    So, as a person that has depended on generators for several years

    How many watts do your autonomous friend-or-foe shotgun turrets require..? :)

     

    Sure, to call it watts in game and then have car engines producing 50W each ... not a great look, realistically; but not exactly a problem for the game play either.. :)

  3. 9 hours ago, Vaeliorin said:

    finding out your base is structurally unstable because you built it over a cave system

    That wouldn't be much of a problem now, as the game does show you the stability in colors while building. That would reveal a cave-caused weakness early. Of course they still might be an issue for expansions etc.

  4. 33 minutes ago, Unamelable said:

    On the other hand, doing defense only at the entrance is useless. Many zombies just go to break the walls or support points. That's why perimeter defense is mandatory.

    That depends highly on your build. Plenty of builds guide the zeds to a kill area, where you can cover a small, say 6 wide, 2-3 deep kill zone with all your hardware. I don't know if you want me to spoil the basics of those, but

    Spoiler

    some of the basic ideas are:
    - elevation and a ramp up. zeds will not really break blocks at the ground level if they have a way up to your elevated position
    - moats .. zeds are reluctant to dig horizontally through terrain blocks, so a simple ditch around your base will guide them to come in from where you want

    - wall thickness. zeds will seek weakest places to break through (in terms of block HP, material type matters); if you double up your walls everywhere else, zeds will cluster at your chosen fighting position.

     

    40 minutes ago, Unamelable said:

    If you put a trigger on only one slab. You're cutting down on the accuracy of the trigger. So it's better to put 3 plates to trigger on 1 blade.

    My advice was just to point out that it can be done; as you seemed to claim that you couldn't. Running both, trigger plates and cameras, is absolute overkill though :)

     

    You've built the base in the desert, and at that stage of the game, you should have a chem station; fuel is infinite at that point, just dig some oil shale, cook your own.

    24 blades, you'll need two gennies, but you'll run them for 6-7 hours a week. You might have to refuel them every 4-5 hordes or so.

     

    I got nothing against over-engineered solutions, I've done plenty myself; just pointing it's rather unnecessary :)

  5. 5 hours ago, Unamelable said:

    Since three pressure plates cannot be connected to 1x Blades for some reason.

    Plate -> Plate -> Plate -> Blade should work, running the Blade with any of Plates. Need to set a few secs of delay to the trigger time. Then again, I'd just run the blades with a switch or a few. Or a single motion sensor per wall, in a corner pointing along the wall.

     

    Decent looking starter box, I just wish they'd actually work 😛 The zeds will pile up on one spot and beat through that, making the defenses on the three other walls pointless.

  6. 45 minutes ago, WarMongerian said:

    So Image Shack and YT are part of "The Cloud" then?  I have a dim memory of reading the I could post stuff (screenshot's) to the cloud, but all that that really meant was just uploading things to some hosting site?

    Kinda yes; you've got the gist. There's public sites like youtube, that will deliver the content to everyone; then there's private systems like when your apple devices upload things that you can use between your own devices privately.

     

    45 minutes ago, WarMongerian said:

    I honestly don't have a clue if your meaning 'rumble' or that is a misspelled joke

    I mean, it's a legit site, rumble.com; but it isn't wrong to call it a joke either, everything on the webs seems to be named as a joke since the dotcom boom ... :D

    rumble.com, odysee.com are a couple sites that will happily host your vids. And if you're not faffed about creating a following there, they're just fine.

     

    45 minutes ago, WarMongerian said:

    when I do get the things uploaded, I'll be using the "Other Media" button to post the links here to this forum?

    This is what appears when I paste just the address from youtube, JaWoodle's latest 7dtd video (direct copy-paste of the address bar, as text into this text field):

     

    I'd assume that'll suffice? :)

  7. 19 minutes ago, WarMongerian said:

    I know that there is something called "The Cloud", and I guess this is where I need to upload my videos?

    Oh boi, how serious are you right now...? If serious, well, welcome to the internet! :D

     

    "The cloud" is ... a colloquial to describe "someone else's computer is storing this for me". For your video uploads, IF their owners didn't consider my race a hate crime, I'd suggest youtube. But as things are what they are, I might suggest using rumble or odysee; or any of the host of YT-alternatives. You'll need to make an account, and how all of that works will depend on the service..

  8. 8 hours ago, Javabean867 said:

    I really like the stamina penalty and movement penalty reductions these skills give, but i only put points into them if i already have my build where i want it, or i am focusing on 1 skill tree for that run.

    I'm not going to say it's "wrong" to take those, but early game there's a dozen better options, and late game you'll have the Urban combat -book to remove the movement penalty in combat. My normal armor upgrade path is full Padded until Q5-6 Military parts, so I don't suffer from the movement penalties early either way.

  9. Hmm, a single solar bank with a single solar cell will charge up a battery bank. It is also quite fast - you'll have something like 1H downtime in the circuit for an entirely autonomous setup. Don't know the exact time, as I think the battery will drain faster depending on your load and it's been quite a while since I messed with them.

     

    Solar -> Timer relay (set to one hour of up time during daytime) -> Battery bank -> Circuit

    When the timer is off, the circuit is run off of the full wattage of the Battery bank.

    When the timer is on, the solar is the only source, potentially causing a low power situation in the circuit - but for lights AND traps, the disturbance is usually short enough not to be a problem. Just don't make your door automation lock you in while charging .. :)

     

    Any circuit can only have one power source, it seems to be to limit the size of a single circuit. You can always set up multiple circuits if you want a lot of power, it gets cluttered, but can be done.

  10. It's clunky, and I'd love some proper gates as well.

     

    But at least the multi-cam is possible, chains of triggers function as an OR:

    If you chain trigger items (cams, tripwires and such) one after the other, whenever any of them triggers, they all let power thru.

    Generator -> Cam1 -> Cam2 -> Light (whenever either sees you, light turns on)

     

    If you want an AND-function, add a relay (or any other non-trigger) between the triggers:

    Generator -> Cam1 -> Relay -> Cam2 -> Light (whenever BOTH see you, light turns on)

     

    Multiple power sources are not possible in one chain, beyond a battery bank that can work as either an input or an output.

    Solar -> BattBank -> Light

    So, when a battery bank receives any power, it turns into a "power consumer", eating 5W to charge the batteries within and stops powering anything behind it. Solar produces power in the daytime, the BattBank automatically starts charging and the rest of the circuit is run off the solar. So, solar power sorta works ok.

    You can also use the setup to save fuel with a generator (the charging takes way less power than the battery can provide from it), but fuel is rather easy to come by...

  11. 2 hours ago, WarMongerian said:

    So, do I post a video like a still image, or what?

    Depends a little; the forum itself won't be doing distribution for your videos, so you'll need to upload it "somewhere else". If that was already obvious to you, then pasting a link to your video will create a preview / embed - for recognized and compatible sites at least..

  12. 30 minutes ago, Riamus said:

    You would think if the issue really was about realism

    Heh; I might be nitpicking, but assuming the request is formulated "properly" .. it's "please bring back the re use option". The only re-use for jars was "fill it with water", (filling it with gas wasn't a re-use as mollies didn't return the jar).

     

    (As in, I think he's actually pining for the logical functionality of water purification, not the "jar simulation" itself. As am I, thus I want him done justice :) )

  13. 3 hours ago, Unamelable said:

    - Traders and their reward. It is a skill of the first necessity as the main part of the game is tied to it

    - Any melee/firearm skill. Because Bows or Knuckles are ineffective against hordes

    - And personal upgrades that greatly increase mobility and survivability. (Jump height, health regeneration, all-weather endurance, reload on the go, etc.)
    - And the style of armor, whether Light or Heavy.

    While I actually agree with a lot of your frustrations, the skill "tree" in 7dtd is the weirdest one I've seen anywhere.. it's not even a tree, more like a hedgerow (it doesn't grow "up", it grows .. thick?). But this list is mostly a list of the least important aspects of the skill trees..

     

    - Traders are brokenly powerful even without spending points to boost them.

    - Any weapon skill; yes you probably want one, but Any single one of them will do (you might need a different base design for snipers and shotguns). No need for two skills - so whatever tree you chose to 10/10 is good.

    - Run & Gun is great - almost necessary - and the 2m jump is nice. Combined with the above, I tend to play a lot of Agi builds...

    - HP reg, weatherproofing and whatnot are pointless. Food and meds are so abundant, esp solo that I just don't want any of the points even if I have extra.

    - Armors .. the talents are pointless, giving essentially just durability to an item that only gets damaged when I mess up. Spending 2 extra repair kits per playthru isn't worth the points.

  14. 25 minutes ago, Unamelable said:

    You cannot select the update level of the unit (instead of a building block to a cobblestone or concrete or metal)

    You can craft straight up concrete blocks, from concrete mix; and I think steel blocks as well.

     

    27 minutes ago, Unamelable said:

    When creating labels, you can't hide them from the map so that they are visible only in the list

    If you click on a map icon, it will hide from compass at least, but not from the map. You may know this, but worth mentioning.

  15. 4 hours ago, Roland said:

    you can’t crawl through a 1 meter hole because of that 4x4 jeep you have in your backpack.

    But but, the chassis is pretty close to the full jeep in size, no? Zeds seem to carry those around just fine ;)

  16. As long as it remains uneven, I have no qualms if someone wants to build their horde base exploiting the mechanic; make a long corridor to crawl thru, gets the zeds crawling in face first... headshots have never been easier .. :)

  17. 1 hour ago, Syphon583 said:

    But IMO the current implementation isn't broken. Just needs a little love.

    I'd say it's actually pretty bad to have "let anyone in" as the defaults. But being a game, and thus not really that significant for anyone, it gets a lowered standard. Actual risks would require additional breaks, but I wouldn't really be surprised if someone would find a way for arbitrary code execution for any server they've successfully joined.

     

    I'd suggest having a "New Single Player game" as an additional option, even when all it does is set safe choices. The current one renamed to "New Multiplayer game". A little more clutter, but rather understandable.

  18. 2 hours ago, Riamus said:

    Given the difference in results if you forget, I think it is better to hide the online status by default.

    Was thinking of posting something similar, thanks. The default-on is great - for a utopia where people looking for random games to join aren't largely just looking for people to troll.. sadly we don't live in that reality.

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