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BastiAKA

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Posts posted by BastiAKA

  1. Fixed the issue with the comma, sorry i was not able to play the game for some weeks so i didnt check forum either. It now contains a comma, cement mixer should remain craftable

    On 1/3/2022 at 6:03 AM, Pukitaki said:

    Any chance you could add the candle chandelier from the old Victorian house tower? I can't remember its specific name at the moment but can find out if you need it.

    Will try to add it in the next view days, i am now back on now:)

  2.  

    Lamps1.1.thumb.jpg.994f527f339cb9014bc61f0af5d53f78.jpg792638537_AllLamps.png.2215dc2b045db84ba8dad0948a292a87.png

     

    Updated it for you to work with Alpha 20 and made it even better. Most lamps and new lights from Alpha 20 are already there :) Feel free to try it out and please report any bug you will find.

     

    By the way this is a server side mod. You dont need to install in the players game.

     

    What can be expected for 1.5

    - Adjusted Power Consumption

    - Rest of the lights from Alpha 20

    - and any fix for a glitch etc you will find

     

    Changed with 1.4.1

    - Fixed Progression XML (now contains a comma, does no longer ruin cement mixer)

     

    Changed with 1.4

    - All items were renamed. They now start with modlight (Just search for them under receipes with modlight first)

    - Added already some of the new lights from Alpha 20 (Store light, recessed ceiling light)

    - Added working streetlights (inc the new ones from A20)

    - All new receipes to match the items crafted

    - Added Beamer (it cant display anything yet, but creates a lot of light)

     

    Changed with 1.3

    - Updated to work with A19.5

    - Modified some lamps light behaviour

    - Modified lamps to drop brass if they contain brass

     

    Changed with V1.2

    -Updated the mod to work with A18

    -Fixed Script collissions

     

     

    Added with 1.1

    -Desk Lamp (Blockname: deskLampLight_Player)

    -Table Lamp (Blockname: tableLampLight_Player)

    -Work Light (Blockname: workLightPOI_Player)

    -Ceiling Fan Light (Blockname: ceilingFanLight_Player)

    -Exit Sign (Blockname: signExitLight_Player)

    -Red Industrial Light (Blockname: industrialLight02Red_Player)

     

    Content 1.0

    -Industrial Light 01 (Blockname: industialLight01_player)

    -Industrial Light 02 (Blockname: industrialLight02_player)

    -Porch Light (Blockname: porchLight04_player)

    -Porch Light Brass (Blockname: porchLight04Brass_player)

    -Old Outdoor Light (Blockname: porchLight01_player)

    -Ceiling Light 05 Brass (Blockname: ceilingLight05Brass_player)

    -Ceiling Light 05 (Blockname: ceilingLight05_player)

    -Ceiling Light 044 (Blockname: ceilingLight04_player)

    -Ceiling Light 02 Brass (Blockname: ceilingLight02Brass_player) (Silver Dome Light)

    -Ceiling Light 02 (Blockname: ceilingLight02_player)

    -Ceiling Light 07 (Blockname: ceilingLight07_player) (Fluorescent Light)

    -Table Lamp (Blockname: endTableLampPlayer) (Lamp has its own table)

     

    Download for Alpha 20 Version (1.4.1)

    1.4.1 Fixed Progession XML

     

     

    Download for Alpha 19 Version (1.3.1)

    Link

     

    Created by BastiAKA

    Special Thanks to @JaxTeller718 for helping me to create it.

  3. I tried to figure it out, there might be an issue while loading, with the Block Id's. They are generated automatically, maybe the server processes them at the same time resulting into some duplicates when loading. I would recommend to put the scripts together, mainly you will need my 3 XML files, you can copy their content into yours. (Blocks, Recipes, Progression)

  4. i tried it with the following, but it wasn't unlocked yet. Maybe you find the mistake in this

     

    <set xpath="/progression/perks/perk[@name=perkAdvancedEngineering]/effect_group/passive_effect[@name=RecipeTagUnlocked][@Level=2,5]/@value">gunPistol,gunPumpShotgun,gunHuntingRifle,spotlightPlayer,speaker,pressureplate,pressureplateLong,electrictimerrelay,motionsensor,cementMixer,ammoDartSteel,dartTrap,industrialLight01_player,industrialLight02_player,ceilingLight07_player,ceilingLight05Brass_player,ceilingLight05_player,ceilingLight04_player,ceilingLight02Brass_player,ceilingLight02_player,ceilingLight07_player,endTableLampPlayer</set>

     

    If you can fix that i have done the rest of editing the modlet, with learnable tags

  5. Thanks for making a modlet out of it. You can keep the name or add my name too, would like that, if this is possible.

     

    I will look into progression file now, and attach it to the file to the Advanced Engineering Skill. But i don't know how to do this in the modlet. Everything is described as a passive effect, where you would need to enter the name of the item and put the Tag "learnable" on it.

     

    Do you know how to edit the Progressions Files passive Effect in a modlet without adding a new effect ?

  6. MODLET Working Lights 1.1

     

    Lamps1.1.thumb.jpg.994f527f339cb9014bc61f0af5d53f78.jpg

     

    This Modelt brings back all your favorite lamps and even some more. All lamps/lights have a valid Recipe, and can be unlocked with the Advanced Engineering Perk. For the moment all lights have the same lighting power, but i will release a different Version with Lamps not being that bright.

     

    Changed with V1.2

    -Updated the mod to work with A18

    -Fixed Script collissions

     

     

    Added with 1.1

    -Desk Lamp (Blockname: deskLampLight_Player)

    -Table Lamp (Blockname: tableLampLight_Player)

    -Work Light (Blockname: workLightPOI_Player)

    -Ceiling Fan Light (Blockname: ceilingFanLight_Player)

    -Exit Sign (Blockname: signExitLight_Player)

    -Red Industrial Light (Blockname: industrialLight02Red_Player)

     

    Content 1.0

    -Industrial Light 01 (Blockname: industialLight01_player)

    -Industrial Light 02 (Blockname: industrialLight02_player)

    -Porch Light (Blockname: porchLight04_player)

    -Porch Light Brass (Blockname: porchLight04Brass_player)

    -Old Outdoor Light (Blockname: porchLight01_player)

    -Ceiling Light 05 Brass (Blockname: ceilingLight05Brass_player)

    -Ceiling Light 05 (Blockname: ceilingLight05_player)

    -Ceiling Light 044 (Blockname: ceilingLight04_player)

    -Ceiling Light 02 Brass (Blockname: ceilingLight02Brass_player) (Silver Dome Light)

    -Ceiling Light 02 (Blockname: ceilingLight02_player)

    -Ceiling Light 07 (Blockname: ceilingLight07_player) (Fluorescent Light)

    -Table Lamp (Blockname: endTableLampPlayer) (Lamp has its own table)

    Download:

    Download

     

    Huge Thanks to JaxTeller718 for helping me making a modlet and fixing it :)

    Small_LampsAll.jpg.26b41e8aeb96bbe2103deada266a1889.jpg

    1200Lamps.jpg.417a8d2df397811520ebfc922decd590.jpg

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