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BastiAKA

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  1. Fixed the issue with the comma, sorry i was not able to play the game for some weeks so i didnt check forum either. It now contains a comma, cement mixer should remain craftable Will try to add it in the next view days, i am now back on now
  2. 1.4 had a faulty link, where i did a mistake while creating it. New link which should allow the download is in place
  3. Unfortunally i detected a small bug with the working light, not working properly. I fixed it asap, the fixed Link is in this post Fixed Version
  4. Updated it for you to work with Alpha 20 and made it even better. Most lamps and new lights from Alpha 20 are already there Feel free to try it out and please report any bug you will find. By the way this is a server side mod. You dont need to install in the players game. What can be expected for 1.5 - Adjusted Power Consumption - Rest of the lights from Alpha 20 - and any fix for a glitch etc you will find Changed with 1.4.1 - Fixed Progression XML (now contains a comma, does no longer ruin cement mixer) Changed with 1.4 - All items were renamed. They now start with modlight (Just search for them under receipes with modlight first) - Added already some of the new lights from Alpha 20 (Store light, recessed ceiling light) - Added working streetlights (inc the new ones from A20) - All new receipes to match the items crafted - Added Beamer (it cant display anything yet, but creates a lot of light) Changed with 1.3 - Updated to work with A19.5 - Modified some lamps light behaviour - Modified lamps to drop brass if they contain brass Changed with V1.2 -Updated the mod to work with A18 -Fixed Script collissions Added with 1.1 -Desk Lamp (Blockname: deskLampLight_Player) -Table Lamp (Blockname: tableLampLight_Player) -Work Light (Blockname: workLightPOI_Player) -Ceiling Fan Light (Blockname: ceilingFanLight_Player) -Exit Sign (Blockname: signExitLight_Player) -Red Industrial Light (Blockname: industrialLight02Red_Player) Content 1.0 -Industrial Light 01 (Blockname: industialLight01_player) -Industrial Light 02 (Blockname: industrialLight02_player) -Porch Light (Blockname: porchLight04_player) -Porch Light Brass (Blockname: porchLight04Brass_player) -Old Outdoor Light (Blockname: porchLight01_player) -Ceiling Light 05 Brass (Blockname: ceilingLight05Brass_player) -Ceiling Light 05 (Blockname: ceilingLight05_player) -Ceiling Light 044 (Blockname: ceilingLight04_player) -Ceiling Light 02 Brass (Blockname: ceilingLight02Brass_player) (Silver Dome Light) -Ceiling Light 02 (Blockname: ceilingLight02_player) -Ceiling Light 07 (Blockname: ceilingLight07_player) (Fluorescent Light) -Table Lamp (Blockname: endTableLampPlayer) (Lamp has its own table) Download for Alpha 20 Version (1.4.1) 1.4.1 Fixed Progession XML Download for Alpha 19 Version (1.3.1) Link Created by BastiAKA Special Thanks to @JaxTeller718 for helping me to create it.
  5. Fixed this mod for A19.5. Didn't play some time, soory guys for the delay ... https://drive.google.com/file/d/189P-eiImEqsTxKnOyBelv1r4Y8Mhl4r3/view?usp=sharing
  6. Sorry for the delay, i stopped playing for a while. Now it is updated to fit A18.3. Can a Moderator please rename the Thread and remove the Alpha 17 from its name ?
  7. I tried to figure it out, there might be an issue while loading, with the Block Id's. They are generated automatically, maybe the server processes them at the same time resulting into some duplicates when loading. I would recommend to put the scripts together, mainly you will need my 3 XML files, you can copy their content into yours. (Blocks, Recipes, Progression)
  8. Update 1.1 Released with even more lights for you
  9. Thanks for telling me, i have corrected it now and uploaded a fixed version of it: https://drive.google.com/file/d/1QSSAvRHmtDIWm1oM2gMV5C5Rno2KRHA7/view?usp=sharing
  10. If you want you can add these to your modlet package if you mention me as author of these lamps
  11. https://drive.google.com/file/d/1otcNq51uXtrmd4idemCRVVFcaBCRM0rc/view?usp=sharing Thank you, the progression file works now To answer the other question: Yes, all the lights should affect the stealth bar in the same way others do.
  12. i tried it with the following, but it wasn't unlocked yet. Maybe you find the mistake in this <set xpath="/progression/perks/perk[@name=perkAdvancedEngineering]/effect_group/passive_effect[@name=RecipeTagUnlocked][@Level=2,5]/@value">gunPistol,gunPumpShotgun,gunHuntingRifle,spotlightPlayer,speaker,pressureplate,pressureplateLong,electrictimerrelay,motionsensor,cementMixer,ammoDartSteel,dartTrap,industrialLight01_player,industrialLight02_player,ceilingLight07_player,ceilingLight05Brass_player,ceilingLight05_player,ceilingLight04_player,ceilingLight02Brass_player,ceilingLight02_player,ceilingLight07_player,endTableLampPlayer</set> If you can fix that i have done the rest of editing the modlet, with learnable tags
  13. Thanks for making a modlet out of it. You can keep the name or add my name too, would like that, if this is possible. I will look into progression file now, and attach it to the file to the Advanced Engineering Skill. But i don't know how to do this in the modlet. Everything is described as a passive effect, where you would need to enter the name of the item and put the Tag "learnable" on it. Do you know how to edit the Progressions Files passive Effect in a modlet without adding a new effect ?
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