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About BastiAKA

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  1. Sorry for the delay, i stopped playing for a while. Now it is updated to fit A18.3. Can a Moderator please rename the Thread and remove the Alpha 17 from its name ?
  2. I tried to figure it out, there might be an issue while loading, with the Block Id's. They are generated automatically, maybe the server processes them at the same time resulting into some duplicates when loading. I would recommend to put the scripts together, mainly you will need my 3 XML files, you can copy their content into yours. (Blocks, Recipes, Progression)
  3. Update 1.1 Released with even more lights for you
  4. Thanks for telling me, i have corrected it now and uploaded a fixed version of it: https://drive.google.com/file/d/1QSSAvRHmtDIWm1oM2gMV5C5Rno2KRHA7/view?usp=sharing
  5. If you want you can add these to your modlet package if you mention me as author of these lamps
  6. https://drive.google.com/file/d/1otcNq51uXtrmd4idemCRVVFcaBCRM0rc/view?usp=sharing Thank you, the progression file works now To answer the other question: Yes, all the lights should affect the stealth bar in the same way others do.
  7. i tried it with the following, but it wasn't unlocked yet. Maybe you find the mistake in this <set xpath="/progression/perks/perk[@name=perkAdvancedEngineering]/effect_group/passive_effect[@name=RecipeTagUnlocked][@Level=2,5]/@value">gunPistol,gunPumpShotgun,gunHuntingRifle,spotlightPlayer,speaker,pressureplate,pressureplateLong,electrictimerrelay,motionsensor,cementMixer,ammoDartSteel,dartTrap,industrialLight01_player,industrialLight02_player,ceilingLight07_player,ceilingLight05Brass_player,ceilingLight05_player,ceilingLight04_player,ceilingLight02Brass_player,ceilingLight02_player
  8. Thanks for making a modlet out of it. You can keep the name or add my name too, would like that, if this is possible. I will look into progression file now, and attach it to the file to the Advanced Engineering Skill. But i don't know how to do this in the modlet. Everything is described as a passive effect, where you would need to enter the name of the item and put the Tag "learnable" on it. Do you know how to edit the Progressions Files passive Effect in a modlet without adding a new effect ?
  9. MODLET Working Lights 1.1 This Modelt brings back all your favorite lamps and even some more. All lamps/lights have a valid Recipe, and can be unlocked with the Advanced Engineering Perk. For the moment all lights have the same lighting power, but i will release a different Version with Lamps not being that bright. Changed with V1.2 -Updated the mod to work with A18 -Fixed Script collissions Added with 1.1 -Desk Lamp (Blockname: deskLampLight_Player) -Table Lamp (Blockname: tableLampLight_Player) -Work Light (Blockname: workLight
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