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fabulux

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Posts posted by fabulux

  1. I never take them, because their use is very limited. If you're clearing POI's and doing POI quests, they are mostly useless. You may be able to get closer to some zeds in a POI, but most are triggered by proximity no matter if you are stealthed.

    So, I think TFP really need to take a look at them and see how to make them more relevant or just eliminate them as you suggest.

  2. 12 hours ago, Cadamier said:

    v0.12.2

    Getting this when I hit Generate world:

    Discarded 992 lines in POIs list: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531,532,533,534,535,536,537,538,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660,661,662,663,664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,685,686,687,688,689,690,691,692,693,694,695,696,697,698,699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868,869,870,871,872,873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928,929,930,931,932,933,934,935,936,937,938,939,940,941,942,943,944,945,946,947,948,949,950,951,952,953,954,955,956,957,958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973,974,975,976,977,978,979,980,981,982,983,984,985,986,987,988,989,990,991,992
    Generating heightmap.
    Generating biomes.
    Generating cities.
    Traceback (most recent call last):
      File "city.py", line 209, in random_poi
      File "rrlist.py", line 25, in get_random
    IndexError: list index out of range

    During handling of the above exception, another exception occurred:

    Traceback (most recent call last):
      File "crash_log.py", line 19, in handle_crash_log
      File "gui_generation.py", line 27, in generate
      File "ntime.py", line 11, in ntime
      File "world.py", line 1258, in run
      File "world.py", line 267, in generate
      File "world.py", line 534, in init_cities
      File "world.py", line 629, in gen_cities
      File "hub_factory.py", line 31, in gen_random_city
      File "hub_factory.py", line 62, in gen_random_hub
      File "city.py", line 46, in __init__
      File "city.py", line 61, in generate
      File "city.py", line 265, in populate_grid
      File "city.py", line 211, in random_poi
    Exception: No traders POIs found.

    I just got this same thing, did the POIs list change or some such?

  3. On 7/31/2021 at 2:59 AM, Jost Amman said:

    I'd also factor in the fact that mods, Darkness Falls and the others, according to all the posts I read on Steam, are the biggest reason why the game is still played today in such big numbers by the community.

    This is possibly the biggest elephant in this thread. I'd love to know how many players are running a completely un-modded version of the game. It's an amazing game, one of my favorites of all time actually, but mods improve it and give it longevity. So, a bit of heads up (respect) for the modders seems like a good idea.

  4. On 9/6/2020 at 6:48 PM, Riles said:

    Hello fabulux. That layout was not done by me. But I just tried the link on there, perhaps it is available. Otherwise you can ask Scomar! I have found getting used to my 1.05 hud to be an interesting task. I'm would like to hear your thoughts about the parts you don't like? May help when 1.06 comes around. 😉

    I think my main concern is that there is too much information and too much "weight" in the bottom left corner. There is nothing in the top left now and that adds to the off-balance feeling. I like the XP bar above or below the tool belt. Maybe above or below the compass.

     

    Next, I don't really like the changes in size of the stamina and food/water bars. I am checking my stamina, food and water bars much more often than my health bar. That's why I like them to be the same size as the health bar.

     

    I also prefer the previous compass direction indicator. It was simple, effective and felt more natural.

     

    I do like the idea of moving information to the sides of the compass, but would prefer temperature and elevation to be where deaths, kills and pvp are currently. I think those bars (deaths, kills, pvp) work better in the top left corner.

     

    Or maybe kills, deaths and pvp down by the ammo. Have temp and elevation in the top left; day on the left of the compass and time on the right of the compass. Kills, deaths and especially pvp aren't very important to me.

     

    Anyway, that's just my thoughts. Thanks for the mod! I still use 1.04 in my personal game and we use it on our dedicated server.

  5. I wonder if there would be a way in NitroGen to have a drop down menu (or some other means) to alter the size of each 'zone' (industrial, houses, citycenter etc.) like the current menu for 'city size'. I would love to be able to, for instance, make the 'houses' zone bigger, shrink the 'citycenter' zone or whatever. A little more granular control of the city and town 'zones' or 'areas' would be phenomenal. I don't know how much work or how difficult that would be, however. 

  6. 2 hours ago, mangotime said:

    How would you go about adding zone type unique to factories? I know it's under resources/prefablist.txt but I cannot find that anywhere. I can find prefab list under maps I generate but I don't understand how to edit it.1555734150_Screenshot(10).thumb.png.5639b3a5121e60889b3a246701d7b7de.png

    It's in NitroGen. 

     

    NitroGen_WorldGenerator > resources > prefablist.txt

  7. 1 hour ago, Gouki said:

     

    Hi fabulux

     

    Yes, one appears per map.

    Thanks!

     

    I kept generating maps where the cities all had the same 4 buildings or so in the city center, which seems odd when there are soooo many POIs in the list to choose from.

  8. If I wanted to make more POIs unique when generating a world in Nitrogen, would I simply go to NitroGen_WorldGenerator>resources.prefablist and edit the specific POIs by adding ;unique to the end of each POI entry?

     

    for example:

     

    xcostum_red_mesa_alpha_labs(by_Pille),egal,2,-33,49,43,47,mountain;unique

  9. 17 minutes ago, truckerraycruz said:

    my nitrogen dont have generate combo44 only  for 43 not 44 even though i placed the combo pack for 44 ? what do i generate ? vanilla or 43 combo pack or costume  ? 

    use vanilla. it contains the compo 44

  10. I saw someone have this issue earlier in the thread, but must have gotten their answer in DM. So, when I try to generate a map, I get this every time:

     

    null

    Total time taken: 0 min 0 sec

     

     

    Fixed: run as admin

     

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