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fabulux

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Everything posted by fabulux

  1. I never take them, because their use is very limited. If you're clearing POI's and doing POI quests, they are mostly useless. You may be able to get closer to some zeds in a POI, but most are triggered by proximity no matter if you are stealthed. So, I think TFP really need to take a look at them and see how to make them more relevant or just eliminate them as you suggest.
  2. I just got this same thing, did the POIs list change or some such?
  3. This is possibly the biggest elephant in this thread. I'd love to know how many players are running a completely un-modded version of the game. It's an amazing game, one of my favorites of all time actually, but mods improve it and give it longevity. So, a bit of heads up (respect) for the modders seems like a good idea.
  4. Hey Riles, I was wondering why the rebundling of ammo is not enabled in v1.06? Thanks!
  5. I like what you've done with this version! It feels better balanced and I quite like the XP/Level circle. I just put it on our server. Thanks!
  6. I think my main concern is that there is too much information and too much "weight" in the bottom left corner. There is nothing in the top left now and that adds to the off-balance feeling. I like the XP bar above or below the tool belt. Maybe above or below the compass. Next, I don't really like the changes in size of the stamina and food/water bars. I am checking my stamina, food and water bars much more often than my health bar. That's why I like them to be the same size as the health bar. I also prefer the previous compass direction indicator. It was simple, effective and felt more natural. I do like the idea of moving information to the sides of the compass, but would prefer temperature and elevation to be where deaths, kills and pvp are currently. I think those bars (deaths, kills, pvp) work better in the top left corner. Or maybe kills, deaths and pvp down by the ammo. Have temp and elevation in the top left; day on the left of the compass and time on the right of the compass. Kills, deaths and especially pvp aren't very important to me. Anyway, that's just my thoughts. Thanks for the mod! I still use 1.04 in my personal game and we use it on our dedicated server.
  7. Is this still available? I don't like the changes in 1.05, but I do like your changes here. Thanks!
  8. I wonder if there would be a way in NitroGen to have a drop down menu (or some other means) to alter the size of each 'zone' (industrial, houses, citycenter etc.) like the current menu for 'city size'. I would love to be able to, for instance, make the 'houses' zone bigger, shrink the 'citycenter' zone or whatever. A little more granular control of the city and town 'zones' or 'areas' would be phenomenal. I don't know how much work or how difficult that would be, however.
  9. It's in NitroGen. NitroGen_WorldGenerator > resources > prefablist.txt
  10. Thanks! I kept generating maps where the cities all had the same 4 buildings or so in the city center, which seems odd when there are soooo many POIs in the list to choose from.
  11. If I wanted to make more POIs unique when generating a world in Nitrogen, would I simply go to NitroGen_WorldGenerator>resources.prefablist and edit the specific POIs by adding ;unique to the end of each POI entry? for example: xcostum_red_mesa_alpha_labs(by_Pille),egal,2,-33,49,43,47,mountain;unique
  12. use vanilla. it contains the compo 44
  13. I saw someone have this issue earlier in the thread, but must have gotten their answer in DM. So, when I try to generate a map, I get this every time: null Total time taken: 0 min 0 sec Fixed: run as admin
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