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fabulux

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About fabulux

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    FL
  1. Can anyone expound upon these items added in the latest experimental version? Are they related to the console command "pois" and do they have anything to do with the phantom marble texture blocks that sometimes occur in POIs? Changelog A19.2 b3 Added Console command "gfx dti" to set distant terrain instancing Console command "gfx dtpix" to set distant terrain pixel error
  2. fabulux

    Riles-HUDPlus Mod

    I like what you've done with this version! It feels better balanced and I quite like the XP/Level circle. I just put it on our server. Thanks!
  3. I agree. I also agree the traders need work. There is a large gap between quest rewards/trader inventory and loot from chests and crates per your gamestage. I do enjoy questing, but if that is what they plan to stick with, we need more POIs or more variations in quest types. Going to the same POI, over and over and over isn't ideal...
  4. Of course that's progression. It's impossible to not progress in this game, unless you log in and literally do nothing (but I would hesitate to call that playing the game). This is in reference to loot progression. What I'm suggesting is that if you take engineering and miner 69'er and make some iron tools (no matter what level you get them all... 5,6 whatever), and then go out and loot some Working Stiff crates, the items in that crate are going to be far inferior. Looting crates and chests is next to useless in early - mid game. Your time is better spent doing other things. The issue with this is that many people enjoy the heck out of looting;. When looting is vastly inferior to other methods of acquiring gear, people get irritated. Looting should be exciting. It currently is not. I can say that looting bookshelves is still fun
  5. Here is what I don't understand about the implementation of this linear loot idea as a means to slow down progression: If you spam trader quests, you will get far better item and resource rewards than from looting. This is even more effective with points in Better Barter and Daring Adventurer. Do this and you completely avoid being hindered by the new loot system. Also, with 1 point in Advanced Engineering and 1 point in Miner 69'er you can make quality 2 iron tools at level 1. These will be better than anything you can loot for quite some time (more points in 69'er = even better tools). One point in Salvage Operations = a quality 2 wrench. Furthermore, with a point in your melee weapon skill of choice you can make quality 2, tier 2 melee weapons at level 1. These are also better than what you will be looting for several, if not many levels. It's very possible to have a quality 2 iron fireaxe, claw hammer, iron pickaxe, iron shovel, wrench and an iron spear (baseball bat, iron knuckles or hunting knife) within the first few levels. The bottom line is you can quite easily sidestep the imposed loot progression. If TFP really want to make the early game last longer or whatever, they need to look at many more things than simply tying loot to gamestage. p.s. Stone age implements in shotgun messiah, working stiff and pass'n gas crates is silly and demoralizing. Please find a better solution (maybe up until a certain GS, those kind of container would spawn as secure wooden chests or something).
  6. fabulux

    Riles-HUDPlus Mod

    I think my main concern is that there is too much information and too much "weight" in the bottom left corner. There is nothing in the top left now and that adds to the off-balance feeling. I like the XP bar above or below the tool belt. Maybe above or below the compass. Next, I don't really like the changes in size of the stamina and food/water bars. I am checking my stamina, food and water bars much more often than my health bar. That's why I like them to be the same size as the health bar. I also prefer the previous compass direction indicator. It was simple, effective and felt more natural. I do like the idea of moving information to the sides of the compass, but would prefer temperature and elevation to be where deaths, kills and pvp are currently. I think those bars (deaths, kills, pvp) work better in the top left corner. Or maybe kills, deaths and pvp down by the ammo. Have temp and elevation in the top left; day on the left of the compass and time on the right of the compass. Kills, deaths and especially pvp aren't very important to me. Anyway, that's just my thoughts. Thanks for the mod! I still use 1.04 in my personal game and we use it on our dedicated server.
  7. fabulux

    Riles-HUDPlus Mod

    Is this still available? I don't like the changes in 1.05, but I do like your changes here. Thanks!
  8. I wonder if there would be a way in NitroGen to have a drop down menu (or some other means) to alter the size of each 'zone' (industrial, houses, citycenter etc.) like the current menu for 'city size'. I would love to be able to, for instance, make the 'houses' zone bigger, shrink the 'citycenter' zone or whatever. A little more granular control of the city and town 'zones' or 'areas' would be phenomenal. I don't know how much work or how difficult that would be, however.
  9. It's in NitroGen. NitroGen_WorldGenerator > resources > prefablist.txt
  10. So all I need to do is copy my "Prefabs" folder (which will be on the server) and my friends need to replace their "Prefabs" folder with my copy?
  11. As soon as I find a gun, I never melee again. Why risk getting all the new debuffs with a melee build, when you can completely avoid them by going ranged? I don't mind all the new debuffs and I enjoy melee builds, but what I don't enjoy is having a pharmacy in my backpack taking up valuable slots.
  12. Maybe ya'll should just list your top 10 or so. That way we keep the posts positive! I am very grateful for this though. It will help me to create a prefablist of everyone's faves.
  13. Yeah! That sounds perfect.
  14. I would be very interested in a list of everyone's top 10 - 20 POIs from Compopack 44. Specifically, ones that fit with Alpha 19 exp. and have sleepers and quests. I would like to weed out the weaker POIs and only include the best ones to my NitroGen prefablist. Glad to see so many people working on updating the older POIs, everyone's work on this makes the game so much more enjoyable, so thank you!
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