convergent
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Posts posted by convergent
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Look for the sittable furniture mod, it has a bed that uses vehicle code to have the player lay down on it.
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You can modify cvars with items, see my cvar club snippet in my previous posts. If you want to access a particular enitiy's cvars and they are available to you, there is some prefix to add to the cvar name, unsure of the syntaxes. Hope that helps!
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On 3/14/2021 at 6:26 PM, Guppycur said:
Will we lose support for the downgrade xml property entirely for this dumbing down change?
I sure hope not, I am using this property extensively. Also, plants rely on this to perpetuate so hopefully it stays.
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7 hours ago, madmole said:
The generator for these won't be the same kind that you can hook power up to, so no you can't hijack free power. You can enjoy the existing lighting the POI has just like now though, but you can't tap into the power.
Nope otherwise the outside will be too dark and the inside will be too bright. This is the only way to have semi decent lighting indoors and outdoors with a dynamic world you can fully destroy.
You won't find a legendary full set until 500 hours into a game so I don't think it's going to be that big of a deal that compel people to change outfits all the time. The non legendary bonuses are good at blue but not OP.
Doesn't unity support negative lighting volumes?
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I have a modular weapon and tool mod that uses item modifiers to swap out parts like heads, blades, grips, etc. I found that I have to add a box collider to the base item around where the blade will be for hits to register, and make sure that the item modifiers do not have colliders. Ymmv, but I have tested this extensively.
Just picture an axe handle with no head but a box collider around the end. The various axeheads are cosmetic and add dmg in the xml.
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Can core values of attributes be modified?
in Discussion and Requests
Posted
That should be in the perk code in progression.xml. there is certainly a blockdamage modifier that can be modded.