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convergent

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Everything posted by convergent

  1. That should be in the perk code in progression.xml. there is certainly a blockdamage modifier that can be modded.
  2. Look for the sittable furniture mod, it has a bed that uses vehicle code to have the player lay down on it.
  3. You can modify cvars with items, see my cvar club snippet in my previous posts. If you want to access a particular enitiy's cvars and they are available to you, there is some prefix to add to the cvar name, unsure of the syntaxes. Hope that helps!
  4. I sure hope not, I am using this property extensively. Also, plants rely on this to perpetuate so hopefully it stays.
  5. Doesn't unity support negative lighting volumes?
  6. I have a modular weapon and tool mod that uses item modifiers to swap out parts like heads, blades, grips, etc. I found that I have to add a box collider to the base item around where the blade will be for hits to register, and make sure that the item modifiers do not have colliders. Ymmv, but I have tested this extensively. Just picture an axe handle with no head but a box collider around the end. The various axeheads are cosmetic and add dmg in the xml.
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