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omegarte

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Posts posted by omegarte

  1. 3 hours ago, JaxTeller718 said:

    I like these ideas. right now the other animals use only the venison or pork if i recall since pre 17 we didnt have those animals. I will create meat for them.

     

    Im going to see what i can do about gore blocks :)

     

    we can use khaines hornet modlet. im sure he will be ok with that.

     

     

     

    your modpack obviously but if you want to make life easier on yourself, consider the other wild animals just dropping "wild game meat" or alternatively the rabbits/snakes/coyotes can drop "small game meat" and the mountain lions/wolves/dire wolves can drop "big game meat".    Then you wouldn't have to make a bunch of new food for all the harvest meat drops (e.g. wild game stew instead of wolf stew/mountain lion stew/etc).  Just my two cents... 

  2. that "new" bug is probably just incomplete localization.

     

    I like the concept of this modpack.  A few things to consider:

    • what meat do wolves, snakes, mountain lions, etc. drop if bear meat, venison, etc. are back?
    • bring back gore blocks?  I know TFP removed them due to performance issues but maybe the corpses can downgrade to a gore block after time and then completely disappear after some set time. 
    • I believe TFP retired challenge notes in A20.  Perhaps this modpack can bring them back. 
    • bring back the giant hornet and its jar of honey goodness
  3. On 12/25/2020 at 9:54 AM, KhaineGB said:

    Try deleting the backpack buttons folder from Mods.

    I'll double check later and see if I accidentally modded the XML with it and also added the modlet (which is possible cos i'm dumb sometimes) but that should sort it.

    @KhaineGB I am seeing the same overlapping buttons issue that this player you responded to is having.  Not a big deal or game breaking but you may need a hotfix at some point.

     

    Separate Question:  I am finding that Zs are still taking decent damage to the body.  I'd like to nerf the body damage even further.  Is that possible and if so what config would I find that in to adjust it? Thanks!

     

     

    1 hour ago, Entropylaw said:

    Has anyone run into an issue with the zombies starting to run?  Everything was fine until day 7, then they all were running and kept running in the days afterwards.  The only change that I made was to put it on warrior mode to toughen them up.  So I wiped the game and all save data, re-installed and they started running from the start.

    Any ideas/thoughts/condolences?
    Peace
    ENT

     

    Do you have bloodmoons option on 0 days or disabled? If you already had it on 0 days, I am stumped. 

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