omegarte
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Posts posted by omegarte
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The announcement will be that they are returning to the old minecraft-ish style of crafting from older alphas but is going to be 12x12 grid!
/sarcasm
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3 hours ago, JaxTeller718 said:
I like these ideas. right now the other animals use only the venison or pork if i recall since pre 17 we didnt have those animals. I will create meat for them.
Im going to see what i can do about gore blocks
we can use khaines hornet modlet. im sure he will be ok with that.
your modpack obviously but if you want to make life easier on yourself, consider the other wild animals just dropping "wild game meat" or alternatively the rabbits/snakes/coyotes can drop "small game meat" and the mountain lions/wolves/dire wolves can drop "big game meat". Then you wouldn't have to make a bunch of new food for all the harvest meat drops (e.g. wild game stew instead of wolf stew/mountain lion stew/etc). Just my two cents...
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that "new" bug is probably just incomplete localization.
I like the concept of this modpack. A few things to consider:
- what meat do wolves, snakes, mountain lions, etc. drop if bear meat, venison, etc. are back?
- bring back gore blocks? I know TFP removed them due to performance issues but maybe the corpses can downgrade to a gore block after time and then completely disappear after some set time.
- I believe TFP retired challenge notes in A20. Perhaps this modpack can bring them back.
- bring back the giant hornet and its jar of honey goodness
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I'll do a formal bug report if necessary but I've got a dedicated server running the pregen 8k map and one of my players is getting the "no trader" message when trying to complete the starter quest. Any quick/easy way to fix this?
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I'm also trying to get this working for A19. The ui shows up fine in the skills UI but the items.xml is not loading properly. Will continue to look into it.
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Yep, i just looked at your gitlab for this mod and its set to false. Easy fix. Thanks.
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On 12/25/2020 at 9:54 AM, KhaineGB said:
Try deleting the backpack buttons folder from Mods.
I'll double check later and see if I accidentally modded the XML with it and also added the modlet (which is possible cos i'm dumb sometimes) but that should sort it.@KhaineGB I am seeing the same overlapping buttons issue that this player you responded to is having. Not a big deal or game breaking but you may need a hotfix at some point.
Separate Question: I am finding that Zs are still taking decent damage to the body. I'd like to nerf the body damage even further. Is that possible and if so what config would I find that in to adjust it? Thanks!
1 hour ago, Entropylaw said:Has anyone run into an issue with the zombies starting to run? Everything was fine until day 7, then they all were running and kept running in the days afterwards. The only change that I made was to put it on warrior mode to toughen them up. So I wiped the game and all save data, re-installed and they started running from the start.
Any ideas/thoughts/condolences?
Peace
ENTDo you have bloodmoons option on 0 days or disabled? If you already had it on 0 days, I am stumped.
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So if I am reading the first post correctly, these modded ores would not generate in the Pregen01, Pregen02, Pregen03 worlds correct?
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what happens if you use a world that doesn’t have DFalls in it like Pregen01?
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The mod launcher shows build 4 instead of build 5. How does one make the most recent version of this mod show?
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Telrics A21 Modlets (updated 7-17-2023)
in Mods
Posted
I've been a fan your mods for a while Telric. Any chance you are bringing your spiders mod to A21?