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Fleshus

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Posts posted by Fleshus

  1. I would prefer when the new POIs were listed separately (on the .txt Nitrogen), it would be very convenient for me. From the CP46 I made a sort and keep only what I wanted. Now with CP47 I will have to copy / paste the new POIs one by one ... (At least there is the list of new ones on the DL page)

    Apart from that, let it be clear, the POIs restricted by biome (so the Modlet file?) are only for the Vanilla RWG?

  2. Thanks for this mod! (Personally 90% of what it is made of is useless. I could make a constructive criticism but it is a mod and therefore optional.)

     

    I will therefore try to keep what I like, but concerning weapons is it possible to remove the holographic display of the name of the weapon?

     

    (Regarding fireworks I consider that in a post-apo world the making and use of this kind of futile things seems unlikely.
    Yet that might make sense. Have you seen the Land of the Dead movie? This movie might inspire you to incorporate a cool feature into fireworks. When fireworks explode in the (night) sky the zombies stop and look up at the sky!
    There is even already a function which allows to "freeze" the AI in the DM, F3 and * I think ...)
    Actually I don't think this mechanic would be believable in 7D2D because zombies are smarter, but at least that would justify the use of fireworks ...)

     

    (Regarding the Desert Eagle textures, is it possible that they come from a very old CSS skin? See screenshot.)

     

     

    de_dust20000.jpg

    20201221153642_1.jpg

  3. I needed to change the default biome for bad pixels with BiomeFixer and had a hard time! This could explain that you have to right-click and choose modify on the .bat file to set the options, it's not obvious!

  4. Too bad for the restriction by biome, it's a shame, often it's the biome that inspires me to create certain POIs. I hope that this function will be reinstated. But is it only Nitrogen that does not allow this or also the RWG of the basic game?

    (Otherwise I should have specified that for the generated world that we see on my screenshots I only put 7 different prefabs in the list ....)

    Okay, next step is to share my creations on Nexus!

  5. Hello, I created 2 prefabs this winter and I finally decide to test the generation for a new map. I am quite happy with the result and even beyond my expectations!

    7BAC9E82816553A6423FEEFD4D9D3FF21856D734
    0B6A24F448C52BE2C3A59837048B4DC695B8015E

    16B24EB7ABB8003469F61D0951790B0E3876B1C2
    But I have a question, does Nitrogen take this prefab .xml line into account:
    <property name = "AllowedBiomes" value = "snow" />

    It would seem that no ... Can we always make sure that a POI is generated only in a selected biome?

     

    And also I ask how the amount of POI generated is managed.
    If the prefablist contains only 2 prefabs tagged "mountain" this does not affect the TOTAL QUANTITY of prefabs generated of this type? So the only way to decrease the generation amount of a specific POI is to add more POIs tagged "mountain" in the list?

    it seems a bit archaic ...

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