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Posts posted by Nfg

  1. 10 hours ago, Aliblabla said:

    I made a test with a base that is just a C, made the zombies spawn on the backside and they don't walk around even thow the other side is litteraly open. nothing to do with tombies in POI who find there way through hughe mazes


    Did you add a ladder up to you? If the can't get closer to you they go into smash every thing mode.

    They don't care about the shape of the base. 

  2. I generally let it go until something is broken. Take the time to pay with crazy ideas and explore. Try to push yourself knowing you will have to restart at some point. 

  3. 4 hours ago, Aliblabla said:

    Yeah sure in the lategame wen you got motordrill and all ressources you could ever want.

    FYI, you can easily mine a few stacks of shale with a pickaxe in a few minutes. No auger needed. That's the first thing I do after I get a chem station with my down time. Before that I just use the blunder bus or shotty. Also it's normally not very hard to find a working chem station in random POIs. No beaker required.

    4 hours ago, Aliblabla said:

    And on the other hand having to farm something in order to deal with a ressource sink is not something i can agree on. For me it means that there is something wrong with the ressouce sink which is not shredding the right ressources.

    So what resources should you be sinking and how do you get them???


    My general schedule early game after I get a bike is; Out the door before 4 and do some quick mining before the traider opens, get quest, finish quest. Then if i have enough time, I'll get a second quest, if not I'll go mine for a bit. Most of the time I'm still just using a stone axe still. Then head home to work on the base over night. I do that 6 days a week. On day 7, I'll finish getting prepared the night then just hit some random POIs until it's time to get to base. Using that method, I can have a steel base by day 21 and once you have 2 layers of steel between you and them, they can't touch you. At least until the demo's show up.

    4 hours ago, Aliblabla said:

    You point out something interesting they spend dev times to come up with ai changes so they can play cat and mouse with the cheesers, and that is for me not the right approche.

    They are not playing cat and mouse with the players, they are trying to fix the kind of bugs you are talking about. Designing a complex AI that can work with zombies, animals, raiders, and friendly NPCs takes a lot of time make, especially if the world is voxel based.

  4. 2 hours ago, Fox said:

    I'm done talking to you. You obviously live in fantasy land where heat dissipates magically on it's own and nothing I say will bring you back to reality. So why should I waste time correcting you anymore?

    I remember the days when I use to think like you. I don't miss them. But I do agree we should give the thread back. I also wish I lived in a magical fantasy land instead of having to travel all over the world working on muddy, greasy, rain soaked, metal dust filled equipment. That would be really nice.


    And sorry IrishRed for derailing your thread.

  5. Welcome to A19 Experimental.


    Does any place you have not been to still have trees?

    • If so it's just the chunks you have explored or were in memory at the time of the crash that have glitched out. Then you have two choices, Reset the broken chunks and lose all the changes to the area or play it like it is. 
    • If it's also happening in unexplored areas then your save is trashed. Sorry and I hope it wasn't the update to B163 that caused it.

  6. 2 hours ago, Fox said:

    I just finished replacing a computer for a client where the pre-built dual core Intel CPU with integrated graphics only burnt out due to lack of airflow in the case. Airflow is important no matter what hardware goes in it. It doesn't matter what size fan is in the case, it's whether or not there's flow restrictions like a pane of glass in front of it or layers of mesh dust filtering, or 90 degree bends for air to work around, etc...


    Also, you're kidding me right? You think your 2x 120mm fans case runs circles around my 3x 200mm + 2x 140mm fans case with minimal flow restriction? Are you high? Unless your fans are one of those loud server style / jet engine style fans, there's literally no competition here.

    I never said airflow wasn't important. I said the amount of fans wasn't. Believe it or not at some point more fans don't help. Unless you like a noisy box. 


    Also I'd say the CPU was defective, I've seen computers run for years with out heat sinks attached. They were horribly slow but once I cleaned all the fine metal dust off and redid the heat sink it was as good as new again.

  7. 18 minutes ago, Ralathar44 said:

    TBH I have more of a problem with someone running away on a vehicle all the time with permadeath active than I do normally.  Why even choose permadeath if you're just going to cheese anyways?  Kinda removes all meaning from permadeath if you can start doing stuff like that.  Might as well spawn in items, turn off the AI when you need to, use godmode, etc while you're at it.  If gas was limited and so you had to sacrifice alot of a vital resource to drive the night safely it'd be different, but gas is essentially infinite so those escapes in vehicle are effectively free and infinite as well.

    IMO the only reason to cheese or console when using permadeath is if you run into a glitch that would cause a death or significant loss that isn't your fault.  Now time for me to get back to running my XCOM ironman run with cheat trainer active!

    That's why I play with no ladders and no vehicles out. Permadeath is for youtubers that care about viewers or unstable alphas. You want to really feel the pain try what I said, if you lose your base, you lose your base and everything in it. Starting over like it's day one when your GS is at 150 will make you a better player. Not dumping your save every time you die. 

    • Like 1

  8. 6 minutes ago, KingSlayerGM said:

    Impressive design, thank you for sharing. This is the proper full on, no cheese, horde base. It looks effective, but also time consuming and expensive to build.


    Also, I have never used explosives, so my problem is usually that I use too many bullets each horde night. But this is completely my fault. Do you have any tips on how to get started with explosives? Do explosives damage your own structures?

    The funny part, it actually uses less blocks then a lot of the popular base designs from A18. I think it's the only base you can build with less then 350 blocks that will last to GS300+ I generally have the walls built 4 high and 2 thick of reinforced wood by the end of day one. And that includes the supplies quest run I also normally do on day one too. Then I spend week gathering as much cobble and cement mix as I can find between quests. The nights are spent upgrading or digging a single block hole down to bed rock. A normal 8 max horde should only take out one or two blocks. And I'm sure my base as it was on day nine could survive a day 14 horde maybe even a day 21 too. The 7x7x4 can last until your game stage gets close to demos, then you want the extra height to be out of range of them. 


    I think grenades do a little damage to blocks, molotovs do none. I try to save my grenades for demos, drop two down and then prime the third and no more demo. The springs can be hard to find, but it's no worse then brass is. I think a stack of shale is good for around 100 molotovs with no extra perks, but it's been awhile since I last counted. Spend maybe one day mining shale and you'll have an unlimited supply of gas/oil and molotovs. Then just keep a stack or two of water close for the misses.

    • Like 1

  9. 4 hours ago, Aliblabla said:

    Personaly not a fan of the explosif since it would meen spending my time mining ressources. Not really how i enjoy the game

    If I remember correctly you can make a 100 molotovs with a single stack of oil shale. So if you spent maybe 15 minutes IRL per in game week mining shale, you can have an unlimited supply of them. You will also have all the gas you can ever want. 

  10. 1 hour ago, Fox said:

    My Cooler Master Storm Sniper Black Edition case cost me $125 at the time. The OP's case probably cost over $200. Right now, ppl are completely blinded and obsessed with glass cases. It's the new fad, just like RGB still is. In 5 years from now, it might be something completely different. Theoretically, a good designed case could have great airflow with glass panels, but from what I've seen, none of these glass panel cases are anything I would consider buying for a gaming machine since gaming machines demand a lot of airflow, and there's other features I want in a case that you can't get in a good airflow glass case.


    This case in particular, even if there's vents on the back side to flow to the front fans... that's still heavy flow restrictions, and odds are, it also has dust filtration which is yet another major flow restriction. There's also the fact that I only see 4 fans total: 3 pulling in and 1 exhaust. which means the total flow of air is expected to be equal to about 1 fan, given all the other flow restrictions in mind. The RGB fans are basically more decorative than for practical purposes.

    You’re also assuming a 100W+ CPU with a 250W+ GPU. Not everyone builds a gaming computer like that, especially if it's a store bought rig. Plus those fans all look to be at least 120mm. You can move a lot of air with one of them. My last case for example only had two 120mm fans and could run circles around your cool master case air flow wise. The only reason I'm not using it now is the video card didn't fit. Also I could go to the local shop and buy almost that exact same case for about $80. Glass cases don't cost that much anymore. 


    Also place you bets for what the specs are.

    My guess is:

    Micro ATX Board (B365ish something)


    16GB ram (single stick)

    MSI GeForce RTX 2060

    200-500GB NVME SSD.

  11. 11 minutes ago, Fox said:

    This is rule number 1 when building a computer! Make sure to have good airflow.

    And it starts, lol. I don't judge until I know specs and see better pics. They are getting really good at hiding vent's in some cases, plus you might be surprised how little air flow you actually need if it's designed correctly. Especially if you're not buying top of the line parts. Keep in mind not everyone is willing to drop 2-3k on a top tier computer. 

  12. I grew up in somewhat rural area and I essentially ignore weather in real life. I’ve been completely soaked for hours on end and been completely fine. It’s not really that hard to move in the snow until it’s about knee high, but snow shoes/ice cleats would be great add on. I even shovel my driveway by hand when it’s still snowing without a jacket, muahahaha. And I’m always outside during a thunder storm. How else to you see a tornado or watch trees fall down? But then again I grew up the sticks.


    Also who doesn’t keep an M60 under their bed, just in case? Honestly though in America guns and camo are everywhere, I could get several shotguns, rifles, and handguns with less than a ten minute drive from my house and that doesn’t include the gun store that is five minutes from my house or the walmart. Hell, my niece just bought her first gun a few months ago because she was planning on moving to Chicago for college this fall. I even know a few people with a machine gun license. And I don't even live in a super gun friendly state. 

  13. 30 minutes ago, IrishRed said:

    Haha about the glass. I'll get a fresh one and some specs for you when I get home today. Also this was a pre build. I know a little about hardware and nothing about software, so I opted out for this. I know its cheating per say lol. 

    It's not cheating, it's just not as much fun. Also it takes zero skill to setup the hardware/software nowadays, it's not like the "good-old-days" when you had to spend hours making IRQ and DMA maps and hoping you didn't forget about something. 

  14. I'm very much a fan of the KISS base design for single player games. A "solid" 7 block cube is less then 400 blocks to build. This is my base on day nine. It started as wood on day 1 and most of the cement was found around town. I did get board and dig down to bedrock at night but that's all the mining I've done so far. The cobble was found or made from clay gathered from supply quests and I tend to do most of the building at night. I should have the corners to steel by day 14 and maybe some of the second row too. That just depends on if I want to spend a full day mining or not. It will be all steel by day 21 and I'll be working on the next three layers and the crafting room. 



  15. Come on, you can't take case pics with the side glass on. Then we can't all rag on you for not spending three hours working on the cable management. 😉 The build does look nice though, was it your first one? Also WTF, no specs???? You picked a good time to make the switch. I just upgraded back into a gaming rig last fall after probably a 10+ year break and it was an amazing jump. 


    They have reworked the random gen to be a lot better then it was pre 19 so you don't really need nitrogen, and it probably doesn't work with A19 yet anyways. I really recommend using Navezgane your first long play though because it really is a nicely crafted map. Random gen is great if you just messing around with unstable and relearning the game. The POIs can be a lot closer and more varied in random gen too, which is great when you get board with Navezgane or playing with friends. 

  16. 4 hours ago, Solomon said:

    Yeah but they couldnt do that so they started to add impossible mobs what pass throught walls and other madness what resulted in a game where the only acceptable way to defend your base is a long @%$*#! pathway what is on both sides reinforced with towers while you muster a literal golem army at the bottom point so the whole thing is cheesed down by brute force approach. Strategy is no longer relevant because the devs ruined that.

    I thought they fixed the passing through stuff bug, I haven't seen that in awhile. And yes it is a bug not a design choice. Also how is default of 8 max alive an impossible mob? And there are still a lot of valid strategies for base building, I'm generally just lazy with a base during new alphas because I'd rather check out the new POIs.


    7 hours ago, Feycat said:

    Yup, that's the exact "solid base with a ring of bars around the top" that has literally always worked in every single alpha. Fill in the bottom to be one solid block and it's undefeatable. I would have added a 1-deep 2-wide moat of spikes to yours, but basically I have a version of that base at the beginning of every alpha because it's tried, true and always works. By the end of the alpha I've usually figured out something more interesting, depending on the AI, but this one always works. And it's easy to expand with an outer wall, spike pits, electric fences, turrets, etc if you want to.  There's honestly no need for cheese AI-taunting bases, because this one works. The other bases are just for fun and interest. 

    I generally do add a spike pit and some turrets in a real game, I was just testing the spike roof idea.

  17. 1 hour ago, Demandred1957 said:

    Unstable is one thing, but cheesy Mc'cheesum mechanics is another. If the game crashed and wiped my save thats one thing, that would wipe you out regardless of how you played. To me, that's what "unstable" is, and for all it's faults, it's not unstable. If it has crashed on me just because, I don't remember it. Being changed all the time to try and curb exploits isn't unstable. So live bold, and try some permadeath (sorry DiD doesn't have the same final ring to it) for a while. Then you will look at things quite a bit different.

    Permadeath never really changed my play style, playing base day one did that. You hold your ground or you die trying, no ladders, no escape vehicles, no plan B. Your base falls you lose everything, even if could get some of your stuff again. Good luck trying to build a new base on day 85 with what you have on your back. Bonus points if you also play delete everything on death.


    Also if someone could make a mod that disables your bed roll on hoard night and turns your land clam into trader blocks if you die on hoard night or it is destroyed would be amazing.

  18. 3 hours ago, firstedition said:

    And the game is still unfinished.  It's been what, like 7 years?

    I probably shouldn’t add fuel to the fire but your right, I also find it odd that people don’t rise up in protest about the mostly new game they get every year for free. 7 years of free updates how dare they.


    Seriously, do you have any idea how long it takes to develop software? The company I work for has been developing the same software for over 20 years with no signs of stopping. Also we charge a lot of money for updates, so be happy you don’t have pay for yours.

    • Like 2

  19. 1 minute ago, Demandred1957 said:

    That's interesting... Although I think when you get to later stages in the real save, they are going to cut through one spot somewhere and get to the inside where you got that drop chest etc. I'm currently playing on Pregen 01 and there isnt a handy pawnshop to build onto like the one in my video, otherwise I would be doing that base again. Glock9 base ftw!

    The AI doesn't magically change on a test world and it doesn’t care about your storage boxes. As long as they don't have a path to you they go into destroy everything mode. This is the same basic design I’ve had since A17, RIP pillar 100 bases, I’ll miss you. :-( I’m more of a base day one with permadeath kinda person. Unless I find the T5 book store, then I’m a base day 2 person with a life time supply of plastic.

    • Haha 1

  20. 11 hours ago, KingSlayerGM said:

    would you share some screenshots please?


    Here is a picture of my current A19 base on Day 9, I know I'm slow. The first two layers and corners are already reinforced concrete, only a few blocks of flagstone remain on the outer layers. Right now it's 7x7x4, I'll remove/upgrade the wood and make it higher after day 14 and probably have at least the bottom 2 layers if not the bottom 4 layers to steal by day 21.




    This is from my test world. The base (7x7x7 and 3 layers deep) took around 500 steel blocks and 80 spikes to build, with no storage or crafting area since it was just a quick test. It was on nomad difficulty with 35 max alive and a game stage of 265. I used 800 7.62 (full auto m60, no aiming), 75 grenades, 60 molotovs, a few shot gun shells (for birds), and no other defenses. I lost count of how many cops exploded but two demolishers were set off; not by me. When it was over 22 base blocks were missing all on the outside, 3 layer 2 blocks were damaged, non on layer 3, 8 blocks were down to reinforced concrete, and it took 217 steel to repair damaged steel blocks, I didn’t repair the concrete, only a few spikes were damaged. Also I was kinda lazy since it was just a test world and didn’t move around enough, and probably should of build the roof bigger or added sides to it. So to sum up it would take around 25 stacks of iron to build and maybe 3 stacks to repair, which is not hard by that game stage.










    • Like 1

  21. 6 hours ago, KingSlayerGM said:

    would you share some screenshots please?

    I can when I get a chance but it's just a big solid cube, an iron bar ring with holes for dropping stuff down, and now a spiked roof. Make the inside corners ramps or wedges to allow upgrading the hidden corner block. Then fill with steel when you get time. I normally only lose one or two blocks unless I do a x64 hoard. Then I spend a day, maybe two when early game, mining and make as many molys and grenades as I can each week. Otherwise, you'll have to make a ton of ammo. Although, you can just stand there all night too if you run out of ammo. The hoard would have to takeout 50-100 steel blocks when the ground level is filled. That is never going to happen on a normalish single player hoard night. Then just make it bigger or add multiple towers if extra people are there or playing with nonstock hoards.

  22. 3 hours ago, RipClaw said:

    My current base is for example a hatch base.

    I don't see a hatch base as a cheese base, but yes it uses more resources then my 7x7 base. I build the walls two thick and 4 high until I get cops/demos then I add a second layer 6-7 high. I generally have it up to mostly concrete by day 14 just by looting stuff from POIs. Then I generally spend one day mining and can get at least the lower two layers to steal by day 21. I generally don't spend enough time grinding to have the whole base done. The trick is to set it up for molys and grenades to avoid the brass grind. Then just slowly fill in the base with steal after you get your first demo. Add in a roof of spikes for the birds and maybe spikes trenches if don't mind the xp loss. A cement floor two deep is also helpful when you start getting a bunch of demos, but I normally have an auger by then so that only takes a few minutes. I also tend to dent the center in so it's "closer" to me. Then just throw stuff at them all night. You can easily add a dart trap shooting down or make it a 9x9 and add dart traps shooting out from the center too. Then just use guns to help with cops, birds, and boardem.

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