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Strykhar

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Posts posted by Strykhar

  1. 1 hour ago, faatal said:

    Not likely. That would be a lot of work and we are pushing features towards gold, not wanting to rewrite stuff.

     

    Not likely.... so you're saying there's a chance! 🤣

     

    The game is already a success, but it would certainly take it to the next level stuff.  Maybe in another fun pimps release or tech demo in the future.  :)

  2. On 1/21/2022 at 2:56 PM, faatal said:

    We are a company of many people with a variety of ideas on how things should work. Over the years you also get new people coming onboard with new ideas. Opinions also change over time, so what I thought 4 years ago when I started, may be different now.

     

    AI uses rounded block health in their pathing calculations, not SI. It is tower defense and we want them to be able to reach you, but since we can't do massive piles of zombies, smarted ones will do. My zombies have xray/heat/magic vision that lets them see weak spots in blocks and their semi functioning brains lets them decide to go there. They also have a dim recollection that doors allow them to get places, so they favor them. My lore for now until I change my mind or the company decides to have some official lore.

    @faatal  Any slim chance we might see some conversion of the code to ECS or DOTS with Unity for zombie entities so that processing of those things can be done more efficiently opening up the possibility for massive piles of zombies? :)

  3. On 12/23/2021 at 1:27 PM, unholyjoe said:

    bug report section is easy to find.  3 clicks (please make sure it is set to go to the bug pool as it may get lost in the shuffle if not).

     

     

    bandicam 2021-12-23 13-23-39-681.jpg

    bandicam 2021-12-23 13-16-48-465.jpg

     

    This is so bad and terrible.  You should be able to BROWSE to find the bug reporting page.  It should be no more than 1 or 2 clicks to find the initial thread to begin your bug reporting adventure with A20.

     

    The best way to get to bug reporting is NOT through finding someone's post with a word "HERE" to get there.

     

    Currently, the best way is through the "Before you report a bug! >" red banner.  The link to the root page of the A20 Bug Database should be at the top of Hated's post within that Banner link, but it is not.

     

    If you are not paying attention, and most users are not, they will miss that the bread crumbs change when you click the "Before you report a bug! >" banner link and follow the linked entry.  You can get to A20 Bug Database using the bread crumbs once you've clicked that link and jumped to Hated's post.

     

    No, this is not easy or intuitive to find.  It is practically hidden.

     

    See attachments for how to get to A20 Bug Database.  I could not find this SylenThunder post as mentioned.

    hated_post.PNG

    hated_post_link.PNG

  4. 46 minutes ago, Strykhar said:

    Need to know of a way to disable EOS when running dedicated server on Linux.  It is crashing on AMD Phenom II CPU platform.  Have tried both ubuntu 18.04 and 20.  Runs fine from AWS but not on older hardware for whatever reason.

     

    A19.4 runs fine on the AMD Phenom II platform.  I did not test the non-stable experimental builds on the AMD Phenom II platform.

     

    Also could not find the bug reporting thread.

     

     

    Okay - the solution was presented to me from another steam post.  Thanks to CancelMyFuneral on 7dtd Discord.

     

    Edit the config file platform.cfg in the dedicated server install root directory for A20.

    Change this:

    Quote

    platform=Steam
    crossplatform=EOS
    serverplatforms=Steam,

     

    To this:

    Quote

    platform=Steam
    crossplatform=
    serverplatforms=Steam,

     

     

  5. Need to know of a way to disable EOS when running dedicated server on Linux.  It is crashing on AMD Phenom II CPU platform.  Have tried both ubuntu 18.04 and 20.  Runs fine from AWS but not on older hardware for whatever reason.

     

    A19.4 runs fine on the AMD Phenom II platform.  I did not test the non-stable experimental builds on the AMD Phenom II platform.

     

    Also could not find the bug reporting thread.

     

     

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