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Strykhar

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  1. As well as improved eating and drinking animations to improve the quality of life when chowing down or throwing back a cold one with your friends.
  2. Summary: (a short description of the bug) Game Version: (A20.2 b2) Platform: (PC) OS/Version: (Windows 10) CPU Model: ( AMD Ryzen 7 5900X ) System Memory: ( 128 GB ) GPU Model and VRAM: (nVidia GTX 3070) Screen Resolution: (1920x1080) Video Settings: (Custom / Medium) Game mode: (SP) Did you wipe old saves? (No (Loaded from recent generation of A20.1b6) Did you start a new game? (No) Did you validate your files? (No) Are you using any mods? (Yes, nothing too crazy) EAC: OFF Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Log out of game client game and close game client after completing a fetch I quest. 2) Start game client and "Continue" last game. Actual result: (description of what is occurring) Completed quest no longer available, trader fetch item stuck in inventory, player data reset only inventory remains. Player reset to level 1. Expected result: Log in with previous completed quest ready for turn in. Player data in tact. 2022-02-08T12:04:33 350.232 INF Loading players.xml 2022-02-08T12:04:33 350.254 ERR Loading player data failed for player 'EOS_0002e9f401d94ceb9c793c093bb63b45', rolling back: Object reference not set to an instance of an object at QuestClass.CreateQuest (System.String ID) [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at QuestJournal.Read (System.IO.BinaryReader _br) [0x000cc] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x00263] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x00086] in <9b2a57aa6d1740f6935439cf700f87b7>:0 2022-02-08T12:04:33 350.254 ERR Loading backup player data failed for player 'EOS_0002e9f401d94ceb9c793c093bb63b45', rolling back: Object reference not set to an instance of an object at QuestClass.CreateQuest (System.String ID) [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at QuestJournal.Read (System.IO.BinaryReader _br) [0x000cc] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x00263] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x0018c] in <9b2a57aa6d1740f6935439cf700f87b7>:0 2022-02-08T12:04:33 350.446 INF Created player with id=171 2022-02-08T12:04:33 350.488 INF Loaded player
  3. Not likely.... so you're saying there's a chance! 🤣 The game is already a success, but it would certainly take it to the next level stuff. Maybe in another fun pimps release or tech demo in the future.
  4. @faatal Any slim chance we might see some conversion of the code to ECS or DOTS with Unity for zombie entities so that processing of those things can be done more efficiently opening up the possibility for massive piles of zombies?
  5. This is so bad and terrible. You should be able to BROWSE to find the bug reporting page. It should be no more than 1 or 2 clicks to find the initial thread to begin your bug reporting adventure with A20. The best way to get to bug reporting is NOT through finding someone's post with a word "HERE" to get there. Currently, the best way is through the "Before you report a bug! >" red banner. The link to the root page of the A20 Bug Database should be at the top of Hated's post within that Banner link, but it is not. If you are not paying attention, and most users are not, they will miss that the bread crumbs change when you click the "Before you report a bug! >" banner link and follow the linked entry. You can get to A20 Bug Database using the bread crumbs once you've clicked that link and jumped to Hated's post. No, this is not easy or intuitive to find. It is practically hidden. See attachments for how to get to A20 Bug Database. I could not find this SylenThunder post as mentioned.
  6. Okay - the solution was presented to me from another steam post. Thanks to CancelMyFuneral on 7dtd Discord. Edit the config file platform.cfg in the dedicated server install root directory for A20. Change this: To this:
  7. Need to know of a way to disable EOS when running dedicated server on Linux. It is crashing on AMD Phenom II CPU platform. Have tried both ubuntu 18.04 and 20. Runs fine from AWS but not on older hardware for whatever reason. A19.4 runs fine on the AMD Phenom II platform. I did not test the non-stable experimental builds on the AMD Phenom II platform. Also could not find the bug reporting thread.
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