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nibortreab

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  1. When I play, I play with two mates. However, sometimes some 'lagg' occures when rendering new terrain/more zombies. I am running MP on my own PC (i7 4790K stock, 16GB DDR3) and increasing will make this worse for me I think. I did some research and hosting a server at a proper hostingcompany, isn't that expensive. It seems normal for me that those servers won't lagg as much as when I host it myself, so when we start hosting, it would be awesome. However, when wandering alone and you want to loot something, but a pack of zombies are following you, you wouldn't want even more. That's in our case though, since we yet at day 13. With proper weapons, more zombies would be the same challenge as the current amount with bows and melee weapons imo
  2. Thanks for the confirmation, will prevent a lot of frustration Regarding your thought, I have not been able to really test the shots. I like the idea of 'canceling the infection' effect though. It would be useful against a type of spider zombie, the fast walking type, because it wouldn't go down after 14 arrow headshots for example. Perhaps you can add some kind of smell or sound shot in the future as well, to lure zombies away from your position when looting in a town for example.
  3. Thanks, I knew you could shoot some shots into mates and into an enemy but didn't knew which was the Healing shot . Does friendly fire have to be on for the shots to have effect by the way? We've had some.... experience with explosives for example so friendly fire is currently off haha. @Unlike them- I agree, relying on yourself with health is better, but when you are grabbed and stunned, it might help that someone else heals you when you fight off the zombie for example. Sometimes, the toolbelt isn't that reliable when switching to a slot to heal yourself imo
  4. Since I am playing currently as Doctor with my two mates, I was wondering if it would be possible to heal them as well. After crafting, I don't have a lot of to do early game, except gathering recourses for my friends. I am fine with that, but it would be so awesome if I could heal and perhaps even revive friends. I just imagine the stress in a horde or some other battle with zombies and running to a mate to heal him, while the other one keeps blasting supporting fire We are at day 8 though, so it's gonna be more challenging for the Doctor as well, but healing others would be so cool Perhaps this is already possible in some sort of way which I am not aware of though haha
  5. Gsus you are quick. Will test it as soon as my mates are ready
  6. I included the log file in attachments. Thanks for being so active! This is the latest one, after making sure everything was fresh and clean installed: [ATTACH]18320[/ATTACH] This is with a (I think) a clean install as well: [ATTACH]18320[/ATTACH] output_log__2016-12-09__17-21-35.txt output_log__2016-12-09__17-19-21.txt
  7. The Charred zombies seem to give me problems. I am playing with three guys, while I host. Whenever someone walks into a burned forest, I get constant errors of NulReferences... Any ideas how to fix this? We all fresh installed your mod 3 times by now. Bandits add new fear and dimension so I am glad you added them
  8. Yes for minibikes Btw, I've been playing for a few hours with some mates, but I cant figure out how I can get sinew for the fishing line. AAny tips for that? Thanks in advance
  9. True that. Me and my mates just started with this amazing mod but no minibike? Is it also possible to run this mod with Bad Company mod, for example? it sure as hell is way harder to survive the first couple of days. We are running for our lives 50% of the time haha Indeed, fair enough. Hopefully TFP make it easier in A16
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