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Pichii

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Posts posted by Pichii

  1. On 9/20/2023 at 7:47 PM, bulletbutter said:
    1. 2023-09-17T10:44:41 21.290 WRN Ignoring unknown section in permissions file: apitokens
    2. 2023-09-17T10:44:41 21.290 WRN Ignoring unknown section in permissions file: webmodules
    3. 2023-09-17T10:44:41 21.290 WRN Ignoring unknown section in permissions file: webusers
      Permission file is broken and syntax are incorrect for one.

       
    4. Line 1482: WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues (A mod is changing color to a hex windows cant read?)
    5. Line 1483: 2023-09-17T12:20:39 5779.996 INF Preparing quit

    6. Line 1493:  [ALLOC_TEMP_TLS] TLS Allocator
      line 1704: Failed Allocations. Bucket layout:

      Memory leak. Probably from a mod; CPU having issues threading and leaking.

      It appears a mod of yours is changing a color to a hex entry windows cannot recognize and it is causing a render crash that then causes a memory leak.
  2. PS: It used to be the way it was before where people could just choose to crash their PC at their whim and the forums were flooded with these posts, even more so than now. I used to see 3-6 people/day with these questions and now its like once or twice a week so, it definately helped reduce bug reports that the solution was; "Buy a better GPU."

  3. On 12/6/2021 at 3:48 PM, Mrjohn1337 said:

    How do i remove this, let me use the settings i choose to kthx.

    Buy a better gaming PC (No Troll)
    It wont let you select it because if you did, the game would crash because you do not have good enough hardware.
    Please invest one 2,000 dollars to play this game at max settings. :)

    You need about 5600x, 6800xt, b550 MB and 3600Mhz RAM plus NVME/SSD or else, you will lag. Resizable BAR also really helps with stability in this game. Zzz.
    Realistically to run this game in ultra, you need a 1200-2k+ PC. lol.
    Helping people run this game on less than 6gb of VRAM is nearly impossible.... Nearly.
    And even tho my buddy on a 1050ti can PLAY, he cannot see things easily like ladders and birds nests against the ground.
    Your only option to increase those graphics is to enable Fidelity, render in 480p and upscale to like 720p or 1080p. MIGHT be able to get those graphics up then but anything over half-textures requires 6gb VRAM+

    This isnt about paging. This isnt about windows.
    This is about the fact 1050s have 3-4gb of VRAM and the game DEMANDS 5-6gb for over half.
    VRAM and RAM are not the same. VRAM is in your GPU. RAM is in your PC. You cannot modify VRAM like you can with RAM. Only a better GPU will suffice. Otherwise, you will be stuck with mediocre settings because this game is DEMANDING. ;)

    Paging will fix crashing in this game (sometimes, its still really unstable) if they are running <1050=

  4. On 9/10/2023 at 3:36 PM, -Holo- said:

    Zombies seemingly stopping to respawn, maybe related to screamers not spawning in hordes?

    Both these issues are something that me and my friends playing on my dedicated server har noticed over several alphas now, especially 20 and 21 now with the new downtown cityblocks.

    Initially there's zombies sprawling around the city, but after a while they're just gone and can walk around hundreds of meters of downtown without a zombie in sight.

    The zombie cap in the dedicatedconfig.xml I have increased to over 5000 now just to see if anything happens. but nope.
     

    Also noticed that more often then not, nothing happens when a screamer screams. No errors nor spawns appear.

     

    Has anyone else came across this behavior?

     

     

     

     

    Yep. When a server goes into standby status after not being played for quite a few hours, the server will initialize and zombies will not populate for 4-6hr in-game.
    Just keep playing. The server will catch up and remember after some time.
    **Screamers DO NOT always scream when you hear the scream and this is intentional behavior now. I think the scream just adds a big ol heat surge to the heat map thus, they can scream more than once without triggering a horde.

  5. Might also try clearing your shader cache. Near the bottom in NVIDIA control pannel if memory serves.
    THere was a massive chipset and driver update for AMD, I know NVIDIA had a GPU update around the same time, IDK if intel had a chipset update as well.

  6. On 9/22/2023 at 10:18 PM, Bullearth said:

    in A20 i disabled mesh options and that fixed the issue of my game crashing A21 enabled mesh options again so i disabled it and my game still crashing and yes i have cleaned old player data and i don't know what issue is causing my game to crash

    Mesh'es can be enabled still server-side. If youre having MESH issues, your RAM is low :3 (Have windows stock you 16gb of RAM and you should be fine)

    On 9/15/2023 at 6:19 PM, Bullearth said:

    I recently came back to 7D2D to play A21 for the first time after watching some streamer weekend videos on youtube in those videos i was told that generating a world in A21 would be

    2-3 minutes but mine is 19 minutes 8 minutes longer then A20 when i finally got in the game my grass was dirt and unloaded chunks were a very bright pink that hurt my eyes 1 minute into the world my game crashed a issue that i fixed in A20 but has come back in A21 its crashed multiple times anyone know if these issues are fixable by the player

    A very bright pink denotes GPU corruption.
    Your GPU needs chipset driver updates and/or GPU driver updates.
    If those do not help, your GPU is about to die and go to wastebin. :(  VERY common before a GPU goes kaput.

    PS: It takes me 6-8min to generate a 10k map. 6800xt 5600x
    Definately something is going on with your rig.

  7. On 9/23/2023 at 5:21 AM, marshall7788 said:

    Hello everyone,

    yesterday i was playing 7 days to die with two friends, everything was going fine until when i talked to the trader.

    I ended up getting the error: NullReferenceException: Object reference not set to an instance of an object

    hopefully someone will be able to help me.

    i'll post my log file.

    just to be clear as well though, the server is on my friends PC.

    7 days to die error log 2023

    Edit: the map is 6k

    Edit: if possible is it recommended for me to get more RAM?

    Last edit: joined my friends about an hour ago and i have not received the error again at all.

    anyone who is a moderator is more than welcome to close this thread. 😄 

    Null Ref means one of 3 things.
    1. You need to validate your files.
    2. The server bugged on generation and there is not an instance set to a random object (This means no code is attatched to x object) and these can be ignored unless you "SEE" a bug caused from it.
    3. A bug from a mod.
    3. Reloading into the world can sometimes help too.

    I ignore these. They are super common. ( I play on 10k maps)

  8. (Note, REM is commented out; remove them if you want the script to automatically restart. Script goes in 7d2d directory, make a shortcut of the script into startup folder. Save script as .cmd You will need to change your bat file target that launches 7d2d normally.)
    PS: Set your shortcut to "Run Minimized" to make the waiting CMDline run in background and not interfere with your work.

    @echo off
    setlocal

    set "processName=7daystodieserver.exe"
    set "batFile=D:\7_days_to_die_server\alternatededicated.bat"
    :redo
    tasklist | findstr /i "%processName%" > nul

    if %errorlevel% neq 0 (
    echo "7daystodie" process not found. Starting Server...
    start "" "%batFile%"
    timeout /t 5
    ) else (
    echo "7daystodie" process found.
    )
    REM Causes_script_to_loop_on_itself,_forever_causing_auto-restart_to_occour,_if_needed._DONOT_Remove_REM_for_this_line
    REM timeout /t 900 /nobreak
    REM goto :redo
    endlocal

    Thanks, CHATGPT for your kind work. :)

  9. 17 hours ago, Skaarphy said:

    To be honest, I didn't think about it too much, I just thought it'd be interesting to play a map that's just one big town and nothing else. You'd have to go about it very differently, I think. No mining would mean not a whole lot of gas, for instance, so you'd have to pick and chose where to go by motorcycle and where to walk or ride your bike. There'd also be very few trees, so finding a large amount of wood would be like a christmas present. You'd also have to be more careful with your ammunition since you just can't grind some resources to get some. Things like that. It'd be an interesting way to play, I believe.  

     

    Performance issues would be a thing, of course, but maybe it'd be not that bad, I don't know. I know I can't run towns for s**t because my computer is ancient, but maybe it's not that bad for many other players. And for me, once I get myself basically an entirely new computer.  


    There are XML options now that would make this viable.
    You can go into world editor after generating a world and add all the town you like to the map. Some folks have a trader hub in their maps.
    Further, the issues with Chunk and Mesh can be mitigated via XML edits for chunk size (Itd have to be greatly reduced) as well as view distance and mesh distance/# of mesh.
    This would greatly reduce lag for such a large map concept and make it relatively playable.

  10. On 5/4/2021 at 8:29 AM, Boidster said:

    The batch script below will do what you want. You can have Scheduler run the batch every 5 minutes if you want.

     

    @echo off
    tasklist | findstr -i 7DaysToDieServer.exe
    
    if %errorlevel% EQU 0 goto end
      echo 7D2D Server is not running, starting it...
      cmd /c D:\7 Days to Die Dedicated Server\startdedicated.bat
    
    :end

     

    On my machine (Win 10) for some reason the dedicated server always hangs upon first start (unrelated to the above script; it's always done this). So I get the console window with the first green line of text, but then nothing. The process is running but the server is not actually usable. I have to manually kill the process in taskman and then start it again. The 2nd time it starts up fine. So I'd need to find something much trickier, probably using PowerShell, to get my server started automatically.

    I spent hours searching for a reusable scriptlet for 7d2d/MC. Thanks friend this saved me much time. :D

  11. Id really like it if, later on in development the speakers around the trader talked of player acheivements.
    Example: Youve killed 2000 zombies in a particular traders area and he broadcasts news on his speakers about it.
    Some other stuff; Clearing/safety of high-tier poi, large hordes killed, raid nights completed, longest living soul the trader has seen, ect. 
    This can also be done with audio queues when the player walks up to the trader. Just lil, 'atta boy/girl'
    Maybe neon signs that he turns on; "Thanks!" x'D
    Maybe little tickets to the booby club or little notes of thanks in your inventory from the trader. Later other survivors could 'write their thanks' on the note for delivery.
    Just thought itd be good for immersion and tbh, I need more attaboys 😢 So much sass, no love... Not even trader Jen will give me knuckle rubs.

  12. On 3/20/2023 at 12:11 AM, tdevine said:

    EDIT:  I had posted my earlier content while frustrated and angry after trying to experience multiplayer with my friends and family.  I wanted to articulate my thoughts without those feelings, so I will try again.

        After getting to know the game, I started checking out mods, and thinking about things in the game that made no sense to me.  I could not enjoy the game at this point knowing what I had concluded to be major problems or missing features.  I stopped all of us from playing until I could mod it, including making my own mods.  And since I had no experience modding this game, I had to reverse engineer established mods first before making my own, which took about 2-3 weeks before I could start making multiple mods and changes with no errors, and were balanced within the game.  This also included making my own custom map and using the world editor, along with third party software to make it more realistic.   The offered default maps are a horrible example of what this game could actually be. 

        This all took me about 2 1/2 months of research, time, trial and error, and hunting down mistakes.  And what got me the most frustrated and angry was the fact that after 10 years, this game has very little info or help to make mods or use the editors that is easy to find or access.  On YouTube, most of the vids cover the same crap, and none of them are very detailed.      Those creators could not even answer some of the more basic world editor questions.  Now there are sources for info, do not get me wrong, but when you are looking for detailed or advanced info, it is very hard to find.  I have had some luck on a Discord I was pointed to, but the process of gaining a lot of knowledge to modify this game is a long frustrating road.  And some of the changes I needed to make before enjoying the game again, I think should have been addressed long ago, so I would not have to use my own time working on it instead of playing it with my friends and family.

        Another thing that was really frustrating was trying to add finished community mods to the game.  Almost all of them had to be customized as they were completely unbalanced, included features that made vanilla features useless, mixed quality content with crap content, had errors, were not really finished, were not thought out, ruined the survival aspect, etc... One vehicle mod was missing sounds, some vehicles drove like crap, some had the avatar in the wrong place etc...  More work for me again.

     

    1.  Nothing is more frustrating than watching your nephew just climb up to a tier 5 POI roof, grab all the best loot and come back down.  But wait, I thought this was a semi hard core survival game?  Food is scarce, you start on foot, what is this?  "Don't Cheeze", is a poor excuse for bad design.  I know TFP have purposely patched out exploits in the past, so why not this?  They could have easily just taken the 50 or so tier 4s and 5s, removed the main loot from the roof, broken it up, and scattered it in 3-5 areas of each POI depending on size.  This would at the least make players search or fight through the POI to grab all the loot.  Even better if possible, make the loot respawn randomly around a POI.  Something similar to this or better should have been a priority.  I had to do this myself, and it works great.

     

    2.  The skill system.  Who at FTP thought is was good to have only 5 crafting levels and immediately be able to craft stone, iron, steel, etc, at the same level that you have reached once the item was unlocked?  This takes a "semi hard core survival game" and turns it into a basic, easy mode crafting game.  You are telling me that once I am at level 5, get lucky and find the right schematic, I can now craft end game items at tier 5 within 30-60 days or even sooner?  You also can skip an entire crafting element like iron tools if you get lucky enough for example.  The real problem here is single player vs. multiplayer.  Since skill costs do not change from SP to MP, now all your team has to do is min-max diff skills your team needs, making the skill system a joke.  My job was to build vehicles.  Needless to say I was making the 4x4 in a few weeks of game time.  Not very fun, not challenging at all.  In single player, your skill choices matter much more as you advance much slower as you have to cover the entire skill system yourself, but multiplayer completely destroys this.

       The next patch will address this, but after 10 years, and the latest horrible system that should have never been part of the game in the first place.  You should never be able to make iron tools if you can't at least make tier 3-5 stone tools. 

     

    3.  The game feels kind of empty and lonely.   Not many zombies around outside of POI's.  No civilians or survivors running from zombies.  One type of car to litter the world.  No roaming zombies in a POI that you have entered, you need to wake them all up, but can shoot most of them first.  Where is everyone?  Screamers and hordes are not much of a challenge.  And I was told that the POI spawns do not change with MP?  This can not be correct.  I get the same amount of spawns in a POI no matter SP or MP?  Please tell me this is not the case.  I had to combine and customize mods to make an occasional civilian/survivor either running from or fighting zombies to liven up the world.  I did the same to add a half dozen different vehicles that could spawn along with the default cars, giving more variety and life to the world.  I changed the skill system and spread it out to make more sense, while adding more content to fill it out better.  

     

    Why has FTP not put more effort into optimizing this game?  They said because it is not finished, but 10 years and probably 5+ to go, this game and its players need more effort to optimize this as we go, not 5 more years from now, or even longer?

    Why can't we zoom out to see more of the world map?

    Why can't we share our explored parts of the map with the team in MP?

    Why can't we craft a lower tier of an item if we don't have the parts to make a higher tier, or just don't need the higher tier item?

    Why is it taking 12-24 months to get an update that should only take half as long?

    Why can't I change the terrain in world editor mode and save it?

    Why are most POI zombies set to active instead of attack, making them too vulnerable?

    Why has it taken so long to fix water in the world?

    Many other questions I forgot.

     

    I actually like the idea of the game, and I see it has come a long ways from where it started.  But I still get frustrated at how far it is from the potential it has.

     

     

     

     

    So odd that OP managed to find the accurate place to complain about things but neglected to read about feature updates that address most of his concerns.
    "I play with a loot ninja and that makes me mad!" Awkward. Dont play with your nephew then? xD
    Cheese and exploits exist in all games. Nobody is perfect. That being said; devs are indeed working on features to patch that out.
    Its just odd. He couldve answered his own questions if he had chosen to read some posts first instead of creating an account just to instantly complain. A21 dev log even talks about fixing some of the things he complains about.
    Just weird. Why not put this effort towards answering your own questions if youre so passionate about it?

    So, in summary;
    1-3 is answered in the A21 devlog.
    The added questions at the end,
    1,2,7,8 are all answered in A21 dev log.
    3.4.5.6 are answered in threads pertaining to chunk system. (Its not possible in code unless you want to crash old systems and GPU. Make a mod.)

    You cry alot. Try researching more. :D

    PS: Water was stalled because they chose to completely rework it. Also included in A20 and A21 patch notes.

    PPS: You can increase and decrease the amount of chunks players reveal on the map via XML settings but youll need an actual server with massive amounts of RAM to accomidate that change. Thus why its not in normal settings. Genuinely, some research would fix alot of your issues and/or waiting for A21. That and not playing with your Nephew if it makes you THAT mad. x'D

  13. Hey pimps...
    How about this idea for nests and eggs?
     
    Put 2 eggs into a nest and you allow the player to pick it up allowing 'psudo' egg farming within the boundaries of current lootmap rules. The eggs are consumed.
    (Making sure the birds come back next season dontcha know?)
    Players can get 'more' because they know where the nests are.

    Balancing Suggestions:
    *Allow Coyotes, Foxes, Wolves and Vultures to raid the nests. (Destruction is fine. Hardest part of keeping chickens is keeping foxes, coyotes and wolves out. 😉 )
    *Player-Placed nests only produce 1 egg and 1/2 feathers every [Loot Respawn Days]
    -Exception for player proximity

    Development Thoughts:
    Players have to invest to get a large supply and the needed materials are 'vital' (Eat or get more later?)
    Minimal work for the pimps.
    Doesnt disrupt early-game food-balance.
    Boosts Early-Mid-game food production. (Eggs fall off after large farms take off anyway) Also provides gardenless folks a means to survive.
    Promotes non-city exploration by finding the initial needed eggs.
    Allows new/updated recipies like Ramen Noodle with Egg, Muffins and Pastries and added egg for balance reasons if applicable.
    Allows reduction on amount of placed nests in the world, saving some minor amount of system resources.
    Potential Simplification of nest loot table leading to efficiency increase when looting nests.
     
     
  14. Keep adding more and more and more steps to filling out bug reports to the point im just gona politely bow out after some years.
    I dont want to keep having to adapt to a poor information collection system.
    Use Google Doc and have us fill out a bug report FORM that is in a format to your liking that we can just all fill in.
    At this point I feel like we should all get paid with the amount of work the Pimps are requiring FREE help to do. Cant we at least meet halfway?
    Use googledocs and supply a form to fill out. You get less bug reports that are 'useless' and all bug reports fit the format you want. Less wasted time for everyone.
    Phones can use Open Office to view/edit Google Docs, same as PCs and has a free licence.

    Please, I beg. This bug report system sucks and ive mentioned it before but for some reason, yall keep on keepin on with a system that doesnt do its job very well; See "Unfinished bug report" section for proof...

    PS: Not having a PC when doing development work is like not having a car for a pizza delivery job. Wut is this? xD Supply that man a better phone for work purposes. Its a tax write off too! lol

  15. So, heres my idea;

    A storage box that can send sorted items to boxes.
    You put the items into Sorting box. The sorting box connects with pipes (like already exist in the game) and go into Recepoticle A, B, C (ect)
    Allow the boxes to be set by XML defs such as "Weapon" "Armor" "Medical" "Resource"
    (If remodeling a pipe is unpractical, can just use modified electrical wire? to send items?)
    Box simply checks recepticle A,B,C for tags and sends item with said XML tag into the tagged box.

    Ill kill 1,000 zombies if this gets added as a vanilla feature, as an offering.
    Happy Hunting ;)

  16. I noticed in A20 that bicycles had a buffed inventory and the trader even offered you one as a quest reward for seeking new trade routes.
    I was just going to suggest- instead of free why not fix the only reason nobody builds one of these bad boys unless they are new to the game?
    Wheels.
    There is no reason I would even think about building a bicycle when I could wait a few more days and just build a minibike. Wheels and acid are the main bottleknecks for your mobile empire and thus, there is never a reason to build one.

    So, my suggestion is with these pipe weapons rework, make a bicycle tire that isnt a regular motor vehicle tire. (Its not that way in real life too ya kno, the two are very different.)
    new graphic (Please make it cheesily square or just bent as all heck. :D)

    Materials: 10 duct tape, 1000 iron, 25 polymers. (Its raw iron and we gota bend it like a bender bot, were gona waste alot.)
    This cost will keep them expensive but affordable once you get a base up and, offers a vehicle early if youre a 'live out your backpack' type fellow as well as adding mobility utility early enough and at a reasonable enough cost I may actually consider making one and paying the cost.

  17. 4 hours ago, Beelzybub said:

    Are you saying there is no mods folder, yet the game is creating and loading a mods folder?

    Yeah, pretty much. Not sure what was going on, my friends PC was having some major issues.
    We diagnosed it to an issue with his windows configs and gamesparks. He rips that... spyware stuff from his pc thats required for the new windows update? Apparently what he does and gamesparks seem... Incompatable.
    Had him disable gamesparks and havnt had an issue.
    His 7d2d steam file was 70gb. I know its not A20 thats having the problems, its his jank configs.
    ❤️ thank you for the assist tho.

    Here is his log btw; in case it needs become an actual bug ticket:
    PS: I put "=======" at the start and end of the mod load for ease of reference.
     

    Mono path[0] = 'G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
    Mono config path = 'G:/Steam Games/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
    Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
    [Subsystems] Discovering subsystems at path G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
    Forcing GfxDevice: Direct3D 11
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
        Vendor:   
        VRAM:     11127 MB
        Driver:   27.21.14.6627
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.090 seconds
    D3D11 device created for Microsoft Media Foundation video decoding.
    <RI> Initializing input.
    <RI> Input initialized.
    <RI> Initialized touch support.
    UnloadTime: 0.460700 ms
    2021-12-07T19:08:25 0.013 INF [Platform] Init
    2021-12-07T19:08:25 0.047 INF [Platform] Using native platform: Steam
    2021-12-07T19:08:25 0.048 INF [Platform] Using cross platform: EOS
    2021-12-07T19:08:25 0.049 INF [Platform] Using server platform: Steam
    2021-12-07T19:08:25 0.049 INF [Platform] Initializing Steam
    2021-12-07T19:08:25 0.051 INF Starting PlayerInputManager...
    Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
    Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
    Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
    Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
    Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
    Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
    2021-12-07T19:08:25 0.199 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
    2021-12-07T19:08:25 0.293 INF [Steamworks.NET] SteamAPI_Init() ok
    2021-12-07T19:08:25 0.301 INF Not running in Big Picture Mode, no on-screen keyboard available
    2021-12-07T19:08:25 0.301 INF [Platform] Initializing EOS
    2021-12-07T19:08:25 0.317 INF [EOS] Initialize: Success
    2021-12-07T19:08:26 0.430 INF Localization language: english
    2021-12-07T19:08:26 0.446 INF Texture quality is set to 0
    2021-12-07T19:08:26 0.446 INF Precaching...
    2021-12-07T19:08:26 0.447 INF Precaching file: 7DaysToDie_Data/resources.assets
    2021-12-07T19:08:26 0.502 INF [EAC] Not loading, not started from launcher
    2021-12-07T19:08:26 0.831 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
    2021-12-07T19:08:26 0.841 INF Precaching file: Data/Bundles/blocktextureatlases
    2021-12-07T19:08:26 0.988 INF Precaching file: Data/Bundles/terraintextures
    2021-12-07T19:08:26 1.158 INF Precaching done
    2021-12-07T19:08:27 1.868 INF Loading main scene
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 0.627200 ms
    2021-12-07T19:08:27 1.916 INF [GSM] Disabled...
    2021-12-07T19:08:27 1.922 INF Awake IsFocused: True
    2021-12-07T19:08:27 1.922 INF Awake
    2021-12-07T19:08:27 1.931 INF Version: Alpha 20 (b218) Compatibility Version: Alpha 20, Build: Windows 64 Bit
    2021-12-07T19:08:27 1.931 INF System information:
    2021-12-07T19:08:27 1.932 INF    OS: Windows 10  (10.0.19044) 64bit
    2021-12-07T19:08:27 1.932 INF    CPU: AMD Ryzen 9 5900X 12-Core Processor  (cores: 24)
    2021-12-07T19:08:27 1.932 INF    RAM: 32694 MB
    2021-12-07T19:08:27 1.932 INF    GPU: NVIDIA GeForce GTX 1080 Ti (11127 MB)
    2021-12-07T19:08:27 1.932 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
    2021-12-07T19:08:27 1.932 INF Last played version: Alpha 20
    2021-12-07T19:08:27 1.932 INF Local UTC offset: -7 hours
    2021-12-07T19:08:27 1.934 INF Command line arguments: G:\Steam Games\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -logfile G:\Steam Games\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-12-07__19-08-24.txt
    2021-12-07T19:08:27 1.957 INF Occlusion: Awake
    2021-12-07T19:08:27 1.962 INF ApplyAllOptions streaming budget 10014.3 MB
    2021-12-07T19:08:27 1.962 INF ApplyAllOptions current screen 2560 x 1440, 59hz, window 2560 x 1440, mode FullScreenWindow
    2021-12-07T19:08:27 1.963 INF Texture quality is set to 0
    2021-12-07T19:08:27 1.963 INF ApplyTextureFilter 2, AF Enable
    2021-12-07T19:08:27 1.964 INF ApplyTerrainOptions 3
    ============
    2021-12-07T19:08:27 2.036 INF [MODS] Start loading
    2021-12-07T19:08:27 2.039 INF [MODS] Initializing mod code
    2021-12-07T19:08:27 2.039 INF [MODS] Loading done
    ============
    2021-12-07T19:08:27 2.045 INF Loading permissions file at 'C:\Users\Brandon\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
    2021-12-07T19:08:27 2.070 INF Loading permissions file done.
    2021-12-07T19:08:27 2.114 INF GameSense server not found (no props file), disabling
    2021-12-07T19:08:27 2.114 INF Awake done in 191 ms
    Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
    Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
    Fallback handler could not load library G:/Steam Games/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc

    Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5400.
    Total: 8.124800 ms (FindLiveObjects: 0.166400 ms CreateObjectMapping: 0.080100 ms MarkObjects: 7.847600 ms  DeleteObjects: 0.030600 ms)

    2021-12-07T19:08:27 2.241 INF Updated culture for display texts
    2021-12-07T19:08:28 2.562 INF [XUi] Parsing all window groups completed in 300 ms total.
    2021-12-07T19:08:28 2.795 INF Reloading serveradmin.xml
    2021-12-07T19:08:28 2.795 INF Loading permissions file at 'C:\Users\Brandon\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
    2021-12-07T19:08:28 2.795 INF Loading permissions file done.
    2021-12-07T19:08:28 3.214 INF [XUi] Initialized all window groups completed in 346 ms total.
    2021-12-07T19:08:28 3.261 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].
    2021-12-07T19:08:29 3.622 INF LoadTextureArraysForQuality quality -1 to 0, reload False
    2021-12-07T19:08:30 4.418 INF Loaded (local): rwgmixer
    2021-12-07T19:08:30 4.492 INF Loaded (local): archetypes
    2021-12-07T19:08:30 4.552 INF Loaded (local): color_mappings
    2021-12-07T19:08:30 4.619 INF Loaded (local): loadingscreen
    2021-12-07T19:08:30 4.636 INF WorldStaticData.Init() needed 1.000s
    2021-12-07T19:08:30 4.655 INF [Steamworks.NET] Login ok.
    2021-12-07T19:08:30 4.655 INF [EOS] Login
    2021-12-07T19:08:30 5.355 INF [EOS] Login succeeded, PUID: 0002c47736bb44c4b53362e84201bcc8
    (Log ends due to game hard crash)
    (Windows log reports "Windows shutdown due to an unexpected error."
     

  18. This also results in a crash so yeah. Big sad. lmk if anyone knows what is goin on. Rest of the log is same as mine, which is running without any problems.

    3 minutes ago, BFT2020 said:

    Best to follow the pin thread about getting support and paste your log files

    🧷 Here ya go pal
    Also, did you want the FULL log? Cuz I did post the log. 
    2021-12-07T18:40:06 8.807 INF [MODS] Start loading
    2021-12-07T18:40:06 8.809 INF [MODS] Initializing mod code
    2021-12-07T18:40:06 8.809 INF [MODS] Loading done

    I can directly compare the two logs to know whats differnt from a clean log and this is the only difference so, if you cant make anything of it out of that, its likely a windows config problem and nothing yall will help with anyway.

    My support request is literally; is that mod folder sterilized? Is that working as intended? If it is, my support request is complete.

  19. Updated to A20.
    Full sterilization using Revo+standard uninstallation tools.
    Crashes upon loading any game. Sometimes 5min, 20min, sometimes instantly.
    Saves folder was sterilized as well.

    To writ:
    2021-12-07T18:40:06 8.807 INF [MODS] Start loading
    2021-12-07T18:40:06 8.809 INF [MODS] Initializing mod code
    2021-12-07T18:40:06 8.809 INF [MODS] Loading done

    There is no mod folder to load code from.
    7d2d makes its own, empty folder, no hidden files
    It then returns the above log- Start loading, Initializing mod code, Loading done.
    -There IS nothing there being used, no mod.
    Used the app search everything to manually delete the previously detected mod and remove all associated files.

    2021-12-07T18:40:06 8.807 INF [MODS] Start loading
    2021-12-07T18:40:06 8.809 INF [MODS] Initializing mod code
    2021-12-07T18:40:06 8.809 INF [MODS] Loading done

    What is it trying to load and where so I can delete it?

  20. Not sure what it was called thus I couldnt find it :(
    However I had some thoughts;

    Vehicle Mods suggestions:
    Turret mount for 4x4 only - Passenger seat becomes stationary 7.62 turret mount so you can pretend youre john connor fleeing skynet. (Bans use of extra seat/storage mods)
    Vehicle Speed
    Vehicle Duribility (I wana make a rolling tank go thru a building my guys.)
    Gas Use lower
    Better Suspension (Able to offroad VERY easily. Byebye annoying front-spikes!)
    Vehicle Names (BOATY MC.BOATFACE!)
    Jet engine for gyrocopter (insane fuel use, insane speed,cant be modded otherwise due to uniqueness)
    Various weapons being able to be mounted to vehicles.
    (Examples: Pipe Pistol on a bicycle, 9mm on a minibike, SMG on a motorcycle, turret on 4x4 (Missile launcher too? O.O) -Ammo feeds from vehicle inventory.)
    James bond vehicle mod that activates a sealed dome for underwater use.
    More ramming damage (I know this is in progress :D)
    Tank tracks for 4x4 to runover zombies the better with
    A battering ram for even garage doors! (Think SWAT APC attachment)
    ... And/Or just add a cannon?
    A wandering Horde Sensor for Motorcycle+ (Also works on vulture swarms!)
    Extended Vehicle Storage for soloists. (Where do you hide your stuff tho man?) -No passenger.
    Trike buggy- Take a buddy on the buggy!
    A lance for vehicle hunting (Or jousting. I dont judge.)
    Chainsaws or something similar to Chariot blades. (It slices and dices!)
    'automated' harvesting:
    Chop trees directly into inventory! Adjust an arm to dig downwards at and angle and harvest (This has dual use for terra-forming as well as gathering.) High gas costs, uses alot of dura.
    (Cant complain about bullet problems if you get to spend all of your late game looting and only spend a few hours on 1 day for mining.)
     

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