Thanks for the reply DerPop, I actually managed to figure that out myself after a lot of trial and error, however their are still 2 "bugs" i've found with the program.
1. Exporting a .obj file seems to not export the bones of the mesh, if i make a dump file of a mesh, then export it as an .obj and put it in unity and build the scene and get that .obj back into a .asset file then export the dump of the mesh again the two dumps are significantly different, mainly the one missing the bones information as well as some other things.
2. The program seems to have bugged out and now when opening a .assets file that has multiple files with similar names like "torso_0" and "torso_1" for example the similar named files all display the same name so they would both display "torso", which makes finding specific files a bit of a pain at times. I was wondering is their any cache file or any like database type file or temp files or anything that the program saves somewhere that I could delete to potentially fix this bug?